Fallout Wiki
Fallout Wiki
(→‎Mojave Wasteland: added real world location)
(→‎Mojave Wasteland: added real world location)
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* [[The Tops]] based on the former [[wikipedia:Sands Hotel and Casino|Sands Hotel and Casino]] on the Las Vegas Strip.
 
* [[The Tops]] based on the former [[wikipedia:Sands Hotel and Casino|Sands Hotel and Casino]] on the Las Vegas Strip.
 
* [[Ultra-Luxe]] based on [[wikipedia:Bellagio (resort)|Bellagio Resort]] on the Las Vegas Strip.
 
* [[Ultra-Luxe]] based on [[wikipedia:Bellagio (resort)|Bellagio Resort]] on the Las Vegas Strip.
  +
* [[Valley of Fire]] based on [[wikipedia:Valley of Fire State Park|Valley of Fire State Park]].
 
* [[Vikki and Vance Casino]] based on Whiskey Pete's Hotel and Casino in Primm, Nevada.
 
* [[Vikki and Vance Casino]] based on Whiskey Pete's Hotel and Casino in Primm, Nevada.
 
* [[Walking Box Cavern]] based on [[wikipedia:Walking Box Ranch|Walking Box Ranch]] near Searchlight, Nevada.
 
* [[Walking Box Cavern]] based on [[wikipedia:Walking Box Ranch|Walking Box Ranch]] near Searchlight, Nevada.

Revision as of 05:21, 12 November 2019

Overviews per game
Pathfinder
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The locations in the post-nuclear United States form the backdrop in which the events of the Fallout series occur. Many have diverse environments where anything can happen, such as a special encounter, or just a skirmish with raiders. The environments and places have been changed over the course of the many games, as the settings have always been in different places, and always brought new surprises with them.

Known regions

Settlements

Appalachia

New California

Midwest

Texas

Capital Wasteland

In the Capital Wasteland, there are 22 settlements, ranging in size from Rivet City, with a population of 43 named characters and 7 Stores, to Girdershade: 2 people and no merchants. Apart from Rivet City, there are 4 other major settlements: Megaton, which would be probably the first settlement the Lone Wanderer encounters after escaping the vault; Underworld, the city inside downtown DC full of ghouls; Tenpenny Tower, a former luxury hotel that Allistair Tenpenny lets people in for the right price-ghouls need not apply; and the Citadel, home of the Brotherhood of Steel. Besides those, there is the Republic of Dave, Canterbury Commons, Oasis, Paradise Falls, the Temple of the Union, Little Lamplight, Arefu, Andale, and the Reilly's Rangers compound are all settlements of a medium size, and all have related quests. Vault 101 and 112 both are also populated: Vault 101 is where the story starts, yet is closed after being left for the first time, is reopened during the Trouble on the Homefront quest, and after that, it is once again sealed, but this time for good. However there is evidence of an inevitable rebellion as Butch is found in Rivet City in the Muddy Rudder. Vault 112, home of the Tranquility Lane simulator, is populated only by RoboBrains and, briefly, the Lone wanderer's father, James.

The Pitt

Point Lookout

Utah

Mojave Wasteland

In the Mojave, many different settlements can be found throughout the land, either run by a particular faction or operating independently. Some of these independent settlements include Goodsprings, Primm, Novac, Nipton, Westside, & North Vegas Square. The New California Republic controls a majority of the Mojave & various habitable settlements by the start of the game, including the various Ranger stations, the Mojave Outpost, HELIOS One, Boulder City, Camp Golf, Camp Guardian, Camp McCarran, Camp Forlorn Hope, Sloan, Aerotech Office Park, Bitter Springs, & Hoover Dam. Caesar's Legion, who have begun to push westward to challenge the NCR, has taken the Fort as Caesar's base of operations, as well as Cottonwood Cove & the town of Nelson as footholds across the Colorado River. New Vegas, specifically the Strip, is primarily operated by Mr. House, while the Kings are the de-facto rulers of Freeside. Additionally, smaller factions have developed their own settlements throughout the Mojave. After their escape from Vault 34, the Boomers settled down in Nellis Air Force Base, using their artillery strikes to steer outsiders away. After losing HELIOS One to the NCR, the remaining members of the Mojave Chapter of the Brotherhood of Steel have retreated back to their underground bunker of Hidden Valley. After staging an audacious breakout, a gang of NCR convicts known as the Powder Gangers have taken the NCR Correctional Facility as their base of operations, while a splinter group traveled through the Mojave & settled down in Vault 19. After the massacre at Bitter Springs, the remaining members of the Great Khans have relocated westward towards Red Rock Canyon. While traveling through the western United States after the fall of the Master, a group of super mutants & nightkin led by Marcus eventually settled down in Black Mountain until a group led by one of the mutants, Tabitha, drives Marcus's group away & eventually created the State of Utobitha on Black Mountain, while Marcus's group eventually discovers an abandoned ski lodge to the west of New Vegas & creates Jacobstown as a safe haven for super mutants & nightkin.

The Commonwealth

The Island

On the Island, there are a total of 4 non-player settlements, with 4 buildable settlements that can be created by the Sole Survivor. The majority of people living on the island live in Far Harbor, the only remaining settlement not taken over by the Fog, while DiMA and his escaped synths live up in the wind farm known as Acadia, and the Children of Atom have resided in the radioactive submarine base known as the Nucleus. Additionally, a community of Pre-War celebrities who've voluntarily transplanted their brains into Robobrains reside in Vault 118 found underneath Cliff's Edge Hotel. As well, there are 4 buildable settlements on the Island that the Sole Survivor can build on but can only be built on after completely certain quests from the people of Far Harbor: Dalton Farm, Echo Lake Lumber, National Park visitor's center, & Longfellow's cabin.

Nuka-World

In Nuka-World, the raiders and their slaves reside in Nuka-Town USA, with the Pack residing in the Bradberton Amphitheater, the Operators residing in the Parlor, and the Disciples residing underneath Fizztop Mountain, with trade being established in the Nuka-Town Market. Additionally, a buildable settlement can be created on the outskirts of Nuka-World at the Nuka-World Red Rocket, but only once power has been restored to Nuka-World.

Vaults

There were a total of 122 Vaults that were known to the public, and this number may not include any of the secret Vaults that the pre-War American government could have constructed for private purposes of protecting high-ranking officials. Most of the Vaults were actually created for testing some sort of social, or emotional flaw and how they would react to it, and only about 17 of the Vaults were actually meant for people to live normal lives in the Vault, and not to be exposed to carnivorous plants (Vault 22), or the door not meant to close all the way, thus exposing the residents to lethal amounts of radiation (Vault 12).

Locations

Locations based on real places

Capital Wasteland

The Pitt

Point Lookout

Core Region (New California)

Mojave Wasteland

The Commonwealth

Appalachia

The Island

Zion

Four States Commonwealth

Midwest

Texas