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Gametitle-FO2
Gametitle-FO2
Ghouls are useful slaves. They ain't got enough minds of their own to be people, but they ain't worth killin', either.

Liz is the proprietor of the general store in Broken Hills Downtown in 2241.

BackgroundEdit

She is a trader, wearing a perpetual scowl.[1] She is also secretly a member of the anti-mutant conspiracy. She is stockpiling weapons to use against non-humans.

Interactions with the player characterEdit

Interactions overviewEdit

Barter
This character is a merchant. Sells: weapons and general supplies
Perk empathy synthesizer
This character is involved in quests.

Other interactionsEdit

Liz runs the general store in Broken Hills, selling a bunch of items with a frown and a hefty price tag. By helping the human conspirators blow up the mine's air purifier, she will let the Chosen One into the back room of her shop, where a ladder leads to a hidden weapons cache. Another way to gain access to her basement without sneaking or combat is to buy drinks from Phil and pay him a total of $20 in tips, after which he will mention the weapons cache. Liz can be told about it, saying it came from "a reliable source", and by passing a Speech check she will permit use of the weapons against the mutants.

InventoryEdit

Apparel Weapon Other items
Wastelander girl clothing 14mm pistol 14mm AP x30
$50

AppearancesEdit

Liz appears only in Fallout 2.

BugsEdit

If asked about the weapons cache in her store and getting a bad reaction (such as telling her the secret is "all over town", saying "You" when she asks about what to kill, or failing the Speech check), Liz makes the game glitch out because her script tries to initiate combat while still in dialogue.

GalleryEdit

ReferencesEdit

  1. HcLIZ.msg, line 100
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