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Stay away, mungo, I don't wanna catch old from you!

Little Lamplighters are young residents of Little Lamplight in 2277.

Background[]

This section is transcluded from Little Lamplight. To change it, please edit the transcluded page.

On October 23, 2077, 82 students from Early Dawn Elementary went on a field trip to Lamplight Caverns with a couple of teachers (including the fourth grade teacher, Carrie Delaney and a few parent chaperones).[1][Non-game 1] There the group spent many hours touring the deep caverns. Just as they were packing up to leave, the caverns began to shake. The kids began to scream as the lights went out, and one man from the group went out to see what was going on. Upon his return, he informed those within that the entire Washington, D.C. area was covered in mushroom clouds.[2]

The adults slowly died off or left, some leaving the cavern, others being injured by accidents inside.[3] Eventually, Carrie Delaney, being the last of the adult survivors, decided to go scavenging and never returned—leaving the kids to fend for themselves.[1] One of the older kids, Jason Grant, assumed the position of mayor after no one else would step forward[4] and was subsequently voted into power.[5] Within the next month of exploring the caves, the children came upon Vault 87, where they pounded on the door for hours, pleading for assistance.[6]

Finally, one of the adults inside Vault 87 told the children to go away (saying that they were "already dead").[6] This was likely Peter Stevens, a vault technician stationed near the door to Little Lamplight, who thought that the children were hallucinations of his dead son.[7] As a result, the kids turned against all "mungos," kicking out residents once they turned 16.[Non-game 1] Most, if not of all, of these adults then head to the settlement of Big Town, after being told that a "good life" awaits them there.[8]

In 2274, five minutes after Princess declared herself mayor, Robert MacCready grew annoyed with her and kicked her out of office, becoming the new mayor himself, lasting as mayor for at least three more years.[9]

In 2277, out of the remaining kids, Joseph teaches the kids classes.[10][Non-game 2] According to him, a few scavengers brought back holotapes for basic schooling, such as reading, basic math and encyclopedias from vaults.[11]

Daily schedule[]

They are usually found playing in the Great Chamber and the Little Lamplight caverns.

Interactions with the player character[]

Interactions overview[]

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.

Other interactions[]

The Lone Wanderer can talk to the kids, but they do not engage in full conversation, only saying a small handful of generic comments.

Inventory[]

Notes[]

  • If the Lone Wanderer has the Child at Heart perk, they may play an impromptu game of tag with some of the unnamed Little Lamplighters. When the Lone Wanderer talks to them they will say, "Try to catch me, new kid" and run off. When they catch them and talk to them again, they will say things like, "That didn't count!" or, "Man. Now I'm it."
  • One of the Little Lamplighters can be heard interacting with Princess, saying "Sorry, Princess. Don't hurt me!"
  • There are recorded voice lines for the generic kid dialogue in Little Lamplight meant for adult NPCs that exist in the game files. If resurrected, the wastelander victims in Andale will say greetings related to Little Lamplight.

Notable quotes[]

Appearances[]

Little Lamplighters only appear in Fallout 3.

Gallery[]

References[]

  1. 1.0 1.1 Journal of Carrie Delaney, Entry 2
  2. Journal of Carrie Delaney, Entry 1
  3. Joseph: "Long ago, children and grown-ups tried to live in peace. They protected us when we were young, and we helped them when they grew old, and the world was good. But it could never last. Three classes of us were on a field trip to the Lamplight Caverns when they destroyed the world. And some of them were trapped here with us.Some of the adults left for help. They never came back to us. Some of the adults were too clumsy for the caverns. They became bones in the rocks. Some of the adults stayed with us. They did terrible things. But we learned how to help ourselves, how to survive in the caves, and how to kill monsters. And then there were no adults left. Now, we're safe to play and enjoy the caverns, away from the world the mungos destroyed. And there's only one rule we have to follow: we have to leave before we become grown-ups. That way, we don't risk destroying our world like they did. It means we leave our friends behind, but we can meet again in the outside. And it means our home and friends stay safe in Little Lamplight. This is how Little Lamplight has survived since the war, and how we will survive until the world is rebuilt."
    Joseph's dialogue
  4. My diary, by Jason Grant -- entry 1
  5. January 26, 2077 -- Little Lamplight!
  6. 6.0 6.1 My diary, by Jason Grant -- entry 2
  7. Vault 87 terminal entries; Peter Stevens personal journals, Journal Entry 06A05
  8. Lone Wanderer: "Where the grownups live?"
    Sticky: "Big Town. You've never heard of it? It's where all the grownups go. Well, at least when they grow up and out of Little Lamplight. I can show you the way! There's no reason to waste your time with a bunch of snot-nosed kids. Let's go now!"
    Sticky's dialogue
  9. Lone Wanderer: "How did you get to be in charge of this place?"
    Robert MacCready: "It's not that complex. Any kid can say they want to be mayor here. It's just that most don't want to bother with the responsibility of leading. Most of the time, they last until the kids get tired of them, then they get kicked out on their ass by the new mayor. One only lasted 5 minutes. Of course, I've kept this place going strong for three years. To most of these kids, that makes me Mayor For Fucking Life. Fine by me, I say."
    Robert MacCready's dialogue
  10. Lone Wanderer: "Could you tell me about this class?"
    Joseph: "I hold open classes every morning for anyone who's got an interest in learning about a subject. Obviously, voluntary attendance is usually low, so I keep myself busy here and there. You're welcome to sit in, of course. Would you like to hear our history? It's something of a favorite with the students."
    Joseph's dialogue
  11. Lone Wanderer: "What sort of education do the kids get in here?"
    Joseph: "Well, back at the start, all the children had were the notes form the grown-ups that hadn't left yet, and a few books on caves from the store. But after finding the vault, a few scavengers brought back holotapes for basic schooling. Reading, basic math, encyclopedias, that sort of thing. We don't get many books anymore from the scav team, but I make sure to keep my own notes on the computer for whoever takes over after I leave."
    Joseph's dialogue

Non-game

  1. 1.0 1.1 Fallout 3 Official Game Guide p. 339: "4.08 LITTLE LAMPLIGHT":
    "Lamplight caverns were discovered in the late 19th century and converted into a tourist attraction in the 1920s. With its strong government ties, Vault-Tec annexed portions of the caves. On the day the bombs fell, several school classes were attending a field trip. A practical lesson in geology quickly turned into a study in survival. Over the next couple of days, their adult chaperones either abandoned the children or ventured out to learn what had happened, never to return.
    The child survivors established a set of rules that would guarantee their existence; without any adult 'interference,' they lived life as they saw fit. Two hundred years later, Little Lamplight still exists as a village of children. There are two laws they follow:
    1. They will obey the mayor, who is elected by public voting. They can elect a new one at any time.
    2. They must leave the town before their 16th birthday, or they will be forced out or killed.
    The place is easy to see from a distance, thanks to the large water tower, windmills, and rickety lookout towers. Quickly check the gift shop for food, Detergent, and three Ammo Boxes."

    (Tour of the Capital Wasteland)
  2. Fallout 3 Official Game Guide Game of the Year Edition p.79: "Joseph
    At 15, Joseph is the oldest resident of Little Lamplight. Perhaps as a result of his age (or the fact that he'll have to leave soon), he has taken it upon himself to hold classes to educate other Lamplighters, covering whatever he feels they need to know (or whatever they show interest in). When not occupied teaching, he spends his time working on his computer or reading old textbooks that were long ago scavenged from Vault 87."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
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