The following page lists all Vault-Tec Corporation Vault series shelters and facilities inspired by them.
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Numbered Vaults
Name | Image | Location and construction | Details | Game |
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Vault 3 | ![]() |
Las Vegas, Nevada (Mojave Wasteland) |
Control vault | Fallout: New Vegas |
Vault 7 | NA | New California | NA | Fallout: New California |
Vault 8 | ![]() |
Vault City, New California | Control vault | Fallout 2 |
Vault 11 | ![]() |
Southwest of Las Vegas, Nevada (Mojave Wasteland) |
Experiment vault: Determine people's willingness to sacrifice others to ensure the safety of the remaining population | Fallout: New Vegas |
Vault 12 | ![]() |
Bakersfield, California (New California) |
Experiment vault: Study the effects of radiation on people; vault door does not close | Fallout |
Vault 13 | ![]() |
Southern California (New California) |
Control vault | Fallout |
Vault 15 | ![]() |
Southern California (New California) |
Experimental vault: Stay closed for 50 years, let in people of diverse ideologies and cultures and see how they interact | Fallout Fallout 2 |
Vault 17 | NA | NA | NA | Fallout: New Vegas |
Vault 19 | ![]() |
Nevada (Mojave Wasteland) |
Experimental vault: See if paranoia can be induced through non-chemical and non-violent means | Fallout: New Vegas |
Vault 21 | ![]() |
Las Vegas, Nevada (Mojave Wasteland) |
Experimental vault: Study the evolution of a society where conflict is resolved through chance (i.e. gambling) | Fallout: New Vegas |
Vault 22 | ![]() |
Nevada (Mojave Wasteland) |
Experimental vault: Not an experiment on its inhabitants, but rather, research agriculture | Fallout: New Vegas |
Vault 29 | NA | West Coast | No purpose known, but said to house "obnoxious rich teenagers" | Fallout 76 |
Vault 34 | ![]() |
East of Las Vegas, Nevada (Mojave Wasteland) |
Experiment vault: Fill the vault with weapons and see if people will attack others | Fallout: New Vegas |
Vault 44 | NA | New California | NA | Fallout: New California |
Vault 51![]() |
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West Virginia (The Forest, Appalachia) |
Experiment vault: Let a computer determine the best leader (it backfired when it accidentally created crises) Occupants: 52 |
Fallout 76 |
Vault 63 | ![]() |
West Virginia (Ash Heap, Appalachia) |
Can't be entered; true purpose currently unknown | Fallout 76 |
Vault 75![]() ![]() |
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Malden, Massachusetts (The Commonwealth) |
Experimental vault: Refine human genetics; raise kids to age 18; only let the "best" live and kill the rest Occupants: 88[1] |
Fallout 4 |
Vault 76 | ![]() |
West Virginia (The Forest, Appalachia) Began: February 2065 End: October 2069[2] |
Control vault (built for America's tricentenary, house America's "best" and "brightest") Occupants: 88[3] Duration: 240 months[2] Equipment: Brainpower 4, LightLife Geo-Thermal, General Atomics Nuclear Power[2] |
Fallout 76 |
Vault 77 | NA | NA | NA | Fallout 3 |
Vault 79 | ![]() |
West Virginia (Savage Divide, Appalachia) |
Unclarified if control vault or not; built in secrecy to contain America's gold reserves | Fallout 76 |
Vault 81![]() ![]() |
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Boston, Massachusetts (The Commonwealth) |
Experiment vault: Create a cure to all of humanity's illnesses, but use residents as test subjects Occupants 96[4] |
Fallout 4 |
Vault 84 | NA | NA | NA | Fallout: The Board Game |
Vault 87 | ![]() |
Northeastern Virginia (Capital Wasteland) Began: May 2066 End: December 2071[5] |
Experiment vault: Study the effects of the Forced Evolutionary Virus on humans Equipment: Cyberbrain v2.3, General Atomics Nuclear Power, Versicorps Fusion Power[5] |
Fallout 3 |
Vault 88![]() |
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Quincy, Massachusetts (The Commonwealth) |
Experiment vault: Test prototype devices to put in other vaults | Fallout 4 |
Vault 92 | ![]() |
Olney, Maryland (Capital Wasteland) Began: May 2062 End: May 2068[6] |
Experiment vault: Test psychological effects using white noise to induce aggression Occupants: 245 Duration: 100 years[6] Equipment: Brainpower 7, General Atomics Nuclear Power[6] |
Fallout 3 |
Vault 94 | ![]() |
Near Harpers Ferry, West Virginia (The Mire, Appalachia) |
Experiment vault: Test the adaptability of non-violent ideological groups when presented with post-apocalyptic societies | Fallout 76 |
Vault 95![]() ![]() |
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Massachusetts (The Commonwealth) |
Experiment vault: See if chem addicts can successfully recover from addictions Occupants 72[7] |
Fallout 4 |
Vault 96 | ![]() |
West Virginia (Savage Divide, Appalachia) |
Experiment vault: Conduct genetic experiments on people to research mutated fauna and develop countermeasures | Fallout 76 |
Vault 101![]() |
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West of Springvale, Virginia (Capital Wasteland) |
Experiment vault: Stay closed indefinitely, in order to study the role of the overseer when a vault never opened | Fallout 3 |
Vault 106 | ![]() |
Northwest of Springvale, Virginia (Capital Wasteland) Began: May 2064 End: December 2069[8] |
Experiment vault: Release psychoactive drugs into air filtration system to research the results on people Occupants: 107 Duration: 147 months[8] Equipment: Think Machine 2800x, Rok-Solid Brand Geo-Thermal, General Atomics Nuclear Power[8] |
Fallout 3 |
Vault 108 | ![]() |
South of Canterbury, Maryland (Capital Wasteland) Began: March 2061 End: December 2069[9] |
Experiment vault: Test conflicts in leadership Occupants: 475 Duration: 38 years[9] Equipment: General Atomics Nuclear Power, Steam Whistle Mini Geo-Thermal[9] |
Fallout 3 |
Vault 109 | NA | NA | NA | Fallout: The Board Game |
Vault 111![]() |
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Sanctuary Hills, Massachusetts (The Commonwealth) |
Experiment vault: Cryogenically freeze test subjects and observe the long-term effects | Fallout 4 |
Vault 112 | ![]() |
Smith Casey's garage, Virginia (Capital Wasteland) Began: November 2068 End: June 2074[10] |
Experiment vault: Put people in a virtual simulation Occupants: 85 Duration: Indefinite[10] Equipment: Think Machine 3600r, Sure Power Geo-Thermal, X-Tra Sure Power Geo-Thermal[10] |
Fallout 3 |
Vault 114![]() ![]() |
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Boston, Massachusetts (The Commonwealth) |
Experiment vault: Only let rich people in, remove their luxury and authority, assign incompetent overseer Occupants: 120[11] |
Fallout 4 |
Vault 118![]() |
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Cliff's Edge Hotel, Mount Desert Island, Maine (The Island) |
Experiment vault: Put 10 rich people in pristine area; put 300 poor people in dismal conditions; observe results | Fallout 4 |
Named Vaults
Name | Image | Location and construction | Details | Game |
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Securitron vault | ![]() |
Mojave Wasteland, Nevada (Mojave Wasteland) |
NA | Fallout: New Vegas |
Los Angeles vault | ![]() |
Los Angeles, California (New California) |
Originally merely a demonstration vault, which actually helped people survive the Great War | Fallout |
Museum of Technology exhibit vault | ![]() |
The Mall, Washington D.C. (Capital Wasteland) |
Merely an exhibit to advertise the vaults | Fallout 3 |
Vault-Tec: Among the Stars - Arcturus I![]() |
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Nuka-World, Massachusetts | An amusement park attraction to get people interested in buying vault resident spots | Fallout 4 |
Vault-Tec University training vault | ![]() |
Morgantown, West Virginia (The Forest, Appalachia) |
Neither a control or experiment vault; simply meant to teach Vault-Tec and overseers about vaults | Fallout 76 |
The Whitespring bunker | ![]() |
The Whitespring Resort, West Virginia (Savage Divide, Appalachia) |
Government fallout shelter to house members of the US senate to ensure continuity of government | Fallout 76 |
Makeshift vault | ![]() |
West Virginia (Toxic Valley, Appalachia) |
A work-in-progress vault made by Vault-Tec employees after learning the company would not allow them into other vaults | Fallout 76 |
Non-canon, unused and cut Vaults
Name | Image | Location and construction | Details | Game |
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Vault 0 | ![]() |
Cheyenne Mountain, Colorado (The Belt) |
Control vault | Fallout Tactics |
Vault prototype | ![]() |
Texas | No original purpose known; currently used as a base for Brotherhood of Steel in Texas | Fallout: Brotherhood of Steel |
Secret vault | ![]() |
Los, Texas | Meant for Vault-Tec employees to survive Great War and help them conduct research | Fallout: Brotherhood of Steel |
Unused or cut | Design documents and promotional | ||||||||||||||||||||||||||||||
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Notes
- In the Vault-Tec headquarters, a vault door can be seen hanging from the ceiling to the right of the lobby.
- In the main hall of the Vault-Tec University, there is an unnumbered vault door displayed.
- The Wastelad holotape game features two fictional vaults: Vault 1 and Vault 2.
- In Fallout Shelter, players choose their own vault's number, and players are sent to various vault locations.
- Several vaults appear in the Bethesda Pinball game, including Vault 33, 41, 66, 99, 103, 107, and 113.
References
- ↑ Vault 75 survey blueprints
- ↑ 2.0 2.1 2.2 Citadel terminal entries; Vault-Tec terminal, Vault 76
- ↑ Vault 76 survey blueprints
- ↑ Vault 81 survey blueprints
- ↑ 5.0 5.1 Citadel terminal entries; Vault-Tec terminal, Vault 87
- ↑ 6.0 6.1 6.2 Citadel terminal entries; Vault-Tec terminal, Vault 92
- ↑ Vault 95 survey blueprints
- ↑ 8.0 8.1 8.2 Citadel terminal entries; Vault-Tec terminal, Vault 106
- ↑ 9.0 9.1 9.2 Citadel terminal entries; Vault-Tec terminal, Vault 108
- ↑ 10.0 10.1 10.2 Citadel terminal entries; Vault-Tec terminal, Vault 112
- ↑ Vault 114 survey blueprints
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