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For more information about Vaults, see Vault.
For a list of canon Vaults, see List of Vaults.

VaultTecLogo.png

This article lists all Vault-Tec Corporation Vaults from non-canon sources.

Games

This section lists Vaults mentioned in non-canon games.

Vault 0
Cheyenne Mountain, Colorado
Fallout Tactics
A special Vault designed to "monitor and control" other Vaults, maintain the geniuses of the pre-War United States in cryogenic stasis and improve the future wasteland conditions with a robot army.
Vault 13
Emptied (2242)
California
Fallout: Brotherhood of Steel (mentioned-only)
The Vault was intended to stay closed for 200 years as a study of prolonged isolation, or until the Vault's residents were needed by the Enclave.[1] The Vault Dweller emerged from here in 2161, in search of a replacement water chip for the Vault.[2]
Secret Vault
Los, Texas
Fallout: Brotherhood of Steel
A secret Vault dedicated to protect high-members of Vault-Tec and used to research the latest technologies (like electrical laser weapons and instant regeneration) and the Forced Evolutionary Virus.
Vault prototype
Texas
Fallout: Brotherhood of Steel
A small Vault-Tec facility used as the base of operations by the Brotherhood of Steel.

Developer comments and publications

This section lists Vaults that appear in sources outside of the video games, such as the Fallout Bible and comics.

Vault 27
Unknown
Fallout Bible
Deliberately overcrowded with a total of 2000 people assigned to enter (double the total sustainable amount).[3]
Vault 36
Unknown
Fallout Bible
Food extruders were designed to produce only a thin, watery gruel.[3]
Vault 42
Unknown
Fallout Bible
No light bulbs of more than 40 watts were provided.[3]
Vault 43
Unknown
One Man, and a Crate of Puppets
The Vault was populated by twenty men, ten women, and one panther.
Vault 53
Unknown
Fallout Bible
Fallout 3 concept art
Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly.[3]
Vault 55
Unknown
Fallout Bible
All entertainment tapes were removed.[3]
Vault 56
Unknown
Fallout Bible
All entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55.[3]
Vault 68
Unknown
Fallout Bible
Of the one thousand people who entered, there was only one woman.
Vault 69
Unknown
One Man, and a Crate of Puppets
Fallout Bible
Van Buren concept art
Of the one thousand people who entered, there was only one man.
Vault 70
Salt Lake City, Utah
Fallout Bible 0
Van Buren
All jumpsuit extruders fail after 6 months. Most of the inhabitants were Mormons. The city of New Canaan was founded by the Vault dwellers after they left the Vault.
Vault 77
Unknown
One Man, and a Crate of Puppets
The Vault contained only one resident, and a crate full of hand puppets.

Cancelled or cut

This section lists Vaults that were going to appear in video games but never released as they were eventually cut out, such as in Fallout 3, or the game was canceled, such as Van Buren and Fallout: Brotherhood of Steel 2.

Cut content

Vault 10
Unknown
Fallout 4 cut content
Unknown. Mentioned in The Art of Fallout 4.
Vault 24
Unknown
Fallout: New Vegas cut content
Unknown, any information in existence is based on cut content for a Vault suit.
Vault 65
Appalachia
Fallout 76 cut content
Unknown purpose. It was cut at some point during the development of Fallout 76, though details of its layout still exist in the game files.
Vault 74
Capital Wasteland
Fallout 3 cut content
Fallout 3 modding tutorial[4] Unknown. In the Fallout 3 modding tutorial,[5] it is a very small Vault consisting only of the overseer's office, atrium, clinic, and quarters (blocked).
Vault 100
Unknown
Fallout 3 cut content
Unknown. Mentioned in the Fallout 3 game files with an unused Vault 100 jumpsuit icon.
Vault 113
Massachusets
(The Commonwealth)
Fallout 4 cut content
Unknown. Mentioned in Fallout 4 game files and The Art of Fallout 4.
Vault 117
Massachusets
(The Commonwealth)
Fallout 4 cut content
The History of Bethesda Game Studios
Unknown, shown on a map north of Jamaica Plain before being cut sometime during the development of Fallout 4.
Vault 120
Massachusets
(The Commonwealth)
Fallout 4 cut content
Fallout 76 cut content
Unknown purpose. It contained an airlock, research station and an area known as "Stellwagen Gorge." It was located underwater near Boston.
Vault 121
Massachusets
(The Commonwealth)
Fallout 4 cut content
The History of Bethesda Game Studios
Unknown, shown on a map where Vault 95 exists in-game before being cut sometime during the development of Fallout 4.
Burkittsville Vault
Burkittsville, Maryland
(Capital Wasteland)
Fallout 3 cut content
An unnamed Vault near Burkittsville mentioned in the Hamilton's hideaway terminal entries. Outside of the Vault, cannibals wait to ambush those seeking refuge in the Vault.

Canceled games

Vault 1
Great Midwest Commonwealth
Van Buren tech demo
A Vault that a US Army soldier named Corporal Armstrong escorts the player character to, with Frank the Underseer running the facility until the overseer arrives.
Vault 6
Mount St. Helens, Washington
Fallout Extreme
The Vault's original purpose in the Vault Experiment was that it allowed small doses of radiation to leak into the Vault once a day, resulting in the population turning into an aggressive pack of extremely irradiated feral ghouls.
Vault 29
Abandoned by 2253[3]
Colorado
Fallout (indirect mention)
Van Buren
No one was over the age of 15 when they entered. Parents were intentionally redirected to other Vaults. Harold is believed to have come from this Vault.[3]
Vault 39
Abilene, Texas
Fallout: Brotherhood of Steel 2
The original purpose of Vault 39 is unknown, but due to Miles Reese experimenting with the G.E.C.K., it became a jungle with hostile plant life, similar to Vault 22.
Vault 70
Salt Lake City, Utah
Fallout Bible 0
Van Buren
All jumpsuit extruders fail after 6 months. Most of the inhabitants were Mormons. The city of New Canaan was founded by the Vault dwellers after they left the Vault.

Holotapes

Vault 1
Dependent on player actions
Wastelad
Fallout 76
A fictional Vault represented in the holotape game Wastelad. The Vault is inhabited by various Vault residents, some of which can be recruited to complete the game's goal of taking down the game's version of Chairman Cheng.
Vault 2
Dependent on player actions
Wastelad
Fallout 76
A fictional Vault represented in the holotape game Wastelad. The Vault is adorned with various pre-War sports equipment and decor. Although sealed, entrance can be obtained if the Vault is given a lucky #2 jersey.

Promotional items

This section groups together Vaults in licensed media, such as board games or cross-promotional materials.

Vault 7
New California, Capital Wasteland, The Commonwealth, The Pitt, and/or Far Harbor
Fallout: The Board Game add-on New California
Unknown
Vaults 33, 41, 66, 99, 103, 107, 113
Unknown
Bethesda Pinball
Several Vaults also appear on the pinball table including Vault 33, which contains a Strength bobblehead; Vault 41, which contains a Perception bobblehead; Vault 66, which contains an Endurance bobblehead, Vault 99, which contains a Charisma bobblehead; Vault 103, which contains an Intelligence bobblehead, Vault 107, which contains an Agility bobblehead; and Vault 113, which contains a Luck bobblehead.
Vaults 33, 41, 64, 101
Unknown
Creation Club
Mentioned in a promotional image for the Fallout 4 Creation Club content "Vault Suit Customization." The Vault jumpsuits added by the creation are entirely customizable. The available numbers on the back of the jumpsuits go from 1-120.
Vault 44
New California, Capital Wasteland, The Commonwealth, The Pitt, and/or Far Harbor
Fallout: The Board Game add-on New California
The Vault contained a secret section housing various dangerous creatures, with robots guarding and feeding them as scientists performed their research. Unfortunately, all of the automated systems combined with the electric chains used to secure the creatures drew too much electricity from the rest of the Vault. The Vault dwellers all eventually perished.
Vault 84
Capital Wasteland, The Commonwealth, The Pitt, and/or Far Harbor
Fallout: The Board Game
Elections held every year to exile one citizen for being a "traitor."
Vault 109
Capital Wasteland, The Commonwealth, The Pitt, and/or Far Harbor
Fallout: The Board Game
The Vault included very high end fashion and products from Mary May, Ticknor and Fields and Fallon's. It is currently irradiated for unknown reasons.
Vault 000 - Vault 999
Wasteland
(Player-created Vaults)
Fallout Shelter
The player has the role of overseer. Residents of the post-war wasteland are welcome to move in and work. The overseer (player) has absolute power over his or her dwellers, being able to kick them out of the Vault, pick their partner and even send them on Vault-Tec issued quests. Some quests feature Vaults with a number in this range. Vaults 31, 93, 120, 144, 177, 189, 199, 226, 232, 233, 242, 261, 314, 315, 317, 322, 333, 390, 404, 428, 450, 505, 512, 525, 666, 700, 711, 730, 778, 789, 813, 819, 840, 850, 899, 909, 923 and R41D appear as dungeons.

References

  1. The Chosen One: "{227}{}{What about Vault 13? What was it's purpose?}"
    Dick Richardson: "{228}{prs37}{Ahh. Vault 13 was a special case. It was supposed to remain closed until the subjects were needed. Vault 13 was, in scientific parlance, a control group.}"
    (Qhprzrch.msg)
  2. Fallout events
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Fallout Bible 0 Vault list
  4. Vault 74 tutorial in the GECK wiki. The location of this Vault and its layout are not canon.
  5. Vault 74 tutorial in the GECK wiki. The location of this Vault and its layout are not canon.
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