For a cross-game overview of this perk, see Light Step. |
“With the Light Step perk, you'll never set off an enemy's mines or floor-based traps.”— In-game description
Light Step is a perk in Fallout: New Vegas.
Effects[]
Taking this perk eliminates the ability to set off enemy traps.
Affected items[]
- Placed explosives (excluding the concealed mines found in the REPCONN test site basement)
- Tripwires
- Pressure plates
- Bear traps
- Satchel charges
Notes[]
- Traps can still be set off by companions (including "floating" companions such as ED-E), possibly resulting in the player character taking damage as well. Only the companions will take damage from rigged shotguns (unless one is in between) and bear traps. Other traps, such as explosive baby carriages, still go off if approached, and grenade bouquets triggered by a floor trap will still go off by making contact with the grenades, or by shooting them.
- Most types of mines have a high value to weight ratio. The perk allows for them to be harvested for resale with no difficulty, making it a profitable perk to take.
- The perk is very useful during the Dead Money add-on due to the sheer number of floor-based traps, bear traps especially, littering the Sierra Madre and with most of them hard to see beforehand due to the low-lit environment.
- The perk affects laser tripwires like those encountered during X-13: Attack of the Infiltrator! and Project X-13 in the Old World Blues add-on.
- The perk does not exist in Fallout 4 while its effect is merged into the 3rd rank of the Sneak perk.
- While not in Fallout 4, it is animated for the Nuka-World quest Taken for a Ride.