Liam Collins is a designer at Bethesda Game Studios who worked on Fallout 4 as an additional quest designer and writer and on Fallout 76 as a quest designer and writer.
Career[]
Work on the Fallout series[]
For Fallout 4, Collins designed the quest The Devil's Due after previous quests at Salem had been cut due to technical restrictions. He was one of the newest members of the design team at the time.[1] He also designed random encounters such as Self Admitted Synth.[2] Collins and William Shen fleshed out the character of Nick Valentine, based on a concept by lead designer Emil Pagliarulo.[3] Collins also worked with Shen and Pagliarulo in other areas, including writing for Piper Wright and John Hancock, as well as quest design and writing for the settlements of Diamond City and Goodneighbor as a whole.[4]
Other work[]
Prior to joining the development team at Bethesda, Collins worked at Firaxis Games as a design assistant on a number of Sid Meier games and the XCOM reboot series.
Employment history[]
| From | To | Company | Role |
|---|---|---|---|
| May 2006 | April 2014 | Firaxis Games | Design Assistant |
| May 2014 | Present | Bethesda Game Studios | Quest Designer & Writer |
Credits[]
Fallout series[]
| Year | Title | Credited as/for |
|---|---|---|
| 2015 | Fallout 4 | Additional Quest Designer & Writer |
| 2018 | Fallout 76 | Quest Designer & Writer |
Other work[]
| Year | Title | Credited as/for |
|---|---|---|
| 2006 | Sid Meier's Railroads! | Writer, Additional Producer |
| 2008 | Sid Meier's Civilization Revolution | Writer, Additional Producer |
| 2012 | XCOM: Enemy Unknown | Level/Tech Designer, Additional Writer |
| 2013 | XCOM: Enemy Within | Lead Level Designer, Additional Writer |
| 2016 | XCOM 2 | Additional Level Designer |
| 2023 | Starfield | Quest Designer |
References[]
- ↑ The History of Bethesda Game Studios
- ↑ Fallout 4 random encounters use an initialing system that includes the initials of the developers in the quest's editor ID, with Self Admitted Synth being LC.
- ↑ Fallout 76 Gamescom 2020 DEV Interview Highlights:
Emil Pagliarulo: "I love Nick Valentine. When... I had this idea in my head when I created him, and Liam Collins, one of our designers, took that character and really fleshed him out and gave him life."
Note: This video is an excerpt from a longer interview at Gamescom 2020. - ↑ Design Leadership with William Shen - Indie Game Lunch Hour (10:55)