Fallout Wiki
Fallout Wiki

Liam Collins is a designer at Bethesda Game Studios who worked on Fallout 4 as an additional quest designer and writer and on Fallout 76 as a quest designer and writer.

Career[]

Work on the Fallout series[]

For Fallout 4, Collins designed the quest The Devil's Due after previous quests at Salem had been cut due to technical restrictions. He was one of the newest members of the design team at the time.[1] He also designed random encounters such as Self Admitted Synth.[2] Collins and William Shen fleshed out the character of Nick Valentine, based on a concept by lead designer Emil Pagliarulo.[3] Collins also worked with Shen and Pagliarulo in other areas, including writing for Piper Wright and John Hancock, as well as quest design and writing for the settlements of Diamond City and Goodneighbor as a whole.[4]

Other work[]

Prior to joining the development team at Bethesda, Collins worked at Firaxis Games as a design assistant on a number of Sid Meier games and the XCOM reboot series.

Employment history[]

FromToCompanyRole
May 2006April 2014Firaxis GamesDesign Assistant
May 2014PresentBethesda Game StudiosQuest Designer & Writer

Credits[]

Fallout series[]

YearTitleCredited as/for
2015Fallout 4Additional Quest Designer & Writer
2018Fallout 76Quest Designer & Writer

Other work[]

YearTitleCredited as/for
2006Sid Meier's Railroads!Writer, Additional Producer
2008Sid Meier's Civilization RevolutionWriter, Additional Producer
2012XCOM: Enemy UnknownLevel/Tech Designer, Additional Writer
2013XCOM: Enemy WithinLead Level Designer, Additional Writer
2016XCOM 2Additional Level Designer
2023StarfieldQuest Designer

References[]

  1. The History of Bethesda Game Studios
  2. Fallout 4 random encounters use an initialing system that includes the initials of the developers in the quest's editor ID, with Self Admitted Synth being LC.
  3. Fallout 76 Gamescom 2020 DEV Interview Highlights:
    Emil Pagliarulo: "I love Nick Valentine. When... I had this idea in my head when I created him, and Liam Collins, one of our designers, took that character and really fleshed him out and gave him life."
    Note: This video is an excerpt from a longer interview at Gamescom 2020.
  4. Design Leadership with William Shen - Indie Game Lunch Hour (10:55)