For the pre-War company in Fallout 4, see Lil' Devil (company). |
Li'l Devil (Little Devil) is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.
Background[]
A large framed semi-automatic pistol, the SIG-Sauer 14mm autopistol was imported alongside matching 14mm ammunition to the U.S. in limited quantities.[1][Non-game 1] This powerful weapon and its ammunition was relatively uncommon, and could be rechambered to accept other, more common high powered cartridges.[Non-game 2]
A Sig-Sauer autopistol rechambered to use 12.7mm ammunition, this variant has a seven-round capacity. Similar to the 14mm pistol, it has good stopping power, but has wider spread and higher skill requirements than most other pistols.[Non-game 2]
Characteristics[]
Compared to the standard 12.7mm pistol, Li'l Devil does greater damage, fires faster with a higher damage-per-second (DPS) value, has a greater critical chance and critical hit damage multiplier, has a lower AP cost and has less spread.
In terms of appearance, it has a shorter barrel, two instead of three vents, a black synthetic grip, and a matte gray finish. Unlike the standard 12.7mm pistol, Li'l Devil is considered a holdout weapon. Like most unique weapons, weapon modifications cannot be applied to it.
Durability[]
Li'l Devil can fire a total of about 595 standard rounds, the equivalent of 85 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP & JHP | 595 | 85 |
Variants[]
- 12.7mm pistol - the common variant found throughout the Mojave Wasteland.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
12.7mm pistol | 40 | 110 | 2.75 | x1 | 40 | 17 | 2.4 | 1.1 | 7 | 395 | 3.5 | 4000 | 1142.9 | 75 | 7 |
Li'l Devil | 45 | 146.3 | 3.25 | x2 | 45 | 15 | 3 | 0.9 | 7 | 595 | 3.2 | 16000 | 5000 | 75 | 8 |
Locations[]
- Freeside - In Mick & Ralph's where it is sold by Mick; it does not require passing the 30 Speech check to access his "special" inventory.
- Sold by Vendortron at the Gun Runners if Mick dies.
- This only applies if Mick was killed before the Gun Runners' Arsenal add-on was installed; if he was killed after, the gun is unobtainable.
Bugs[]
Despite the fact that the weapon is a normal holdout weapon, the player cannot sneak it into weapon free areas if their Sneak skill is above 50. [verified]
Gallery[]
References[]
- ↑ The Chosen One: "{119}{}{Do you have a GECK?}"
Buster: "{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"
(Buster's dialogue)
Non-game
- ↑ Fallout Official Survival Guide p.114: "14mm Pistol: A SIG Sauer 14mm autopistol. A large, single-shot weapon with exceptionally heavy stopping power."
- ↑ 2.0 2.1 J.E. Sawyer's Formspring, 4th June 2012: "why didn't you use 14mm instead of the 12,7mm?"
"Making it 12.7mm helped gun people intuit that it was effectively .50 AE."
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