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Li'l Devil (Little Devil) is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Background[]

Main article: SIG-Sauer pistol

A large framed semi-automatic pistol, the SIG-Sauer 14mm autopistol was imported alongside matching 14mm ammunition to the U.S. in limited quantities.[1][Non-game 1] This powerful weapon and its ammunition was relatively uncommon, and could be rechambered to accept other, more common high powered cartridges.[Non-game 2]

A Sig-Sauer autopistol rechambered to use 12.7mm ammunition, this variant has a seven-round capacity. Similar to the 14mm pistol, it has good stopping power, but has wider spread and higher skill requirements than most other pistols.[Non-game 2]

Characteristics[]

Lil Devil blown up

Lil Devil expanded

Compared to the standard 12.7mm pistol, Li'l Devil does greater damage, fires faster with a higher damage-per-second (DPS) value, has a greater critical chance and critical hit damage multiplier, has a lower AP cost and has less spread.

In terms of appearance, it has a shorter barrel, two instead of three vents, a black synthetic grip, and a matte gray finish. Unlike the standard 12.7mm pistol, Li'l Devil is considered a holdout weapon. Like most unique weapons, weapon modifications cannot be applied to it.

Durability[]

Li'l Devil can fire a total of about 595 standard rounds, the equivalent of 85 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP & JHP59585

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
12.7mm pistol 40
1102.75x140172.41.173953.540001142.9757
Li'l Devil Gun Runners' Arsenal45
146.33.25x2451530.975953.2160005000758

Locations[]

Bugs[]

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Despite the fact that the weapon is a normal holdout weapon, the player cannot sneak it into weapon free areas if their Sneak skill is above 50. [verified]

Gallery[]

References[]

  1. The Chosen One: "{119}{}{Do you have a GECK?}"
    Buster: "{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"
    (Buster's dialogue)

Non-game

  1. Fallout Official Survival Guide p.114: "14mm Pistol: A SIG Sauer 14mm autopistol. A large, single-shot weapon with exceptionally heavy stopping power."
  2. 2.0 2.1 J.E. Sawyer's Formspring, 4th June 2012: "why didn't you use 14mm instead of the 12,7mm?"
    "Making it 12.7mm helped gun people intuit that it was effectively .50 AE."
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