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{{Infobox weapon creation
 
{{Infobox weapon creation
 
|games =FO76
 
|games =FO76
|image =FO76 Lever action rifle.png
+
|image =FO4FH Lever action rifle.png
|level = 15 / 25 / 35 / 45
+
|level = 25 / 35 / 45
 
|type =[[Fallout 76 weapons#Rifles|Ballistic weapon]]
 
|type =[[Fallout 76 weapons#Rifles|Ballistic weapon]]
 
|base type =
 
|base type =
|damage =? / 65 / 70 / 75
+
|damage = 65 / 70 / 75
 
|AP used =
 
|AP used =
 
|special =
 
|special =
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|weight =6.6
 
|weight =6.6
 
|value =120
 
|value =120
|ammo =[[.45 round (Fallout 76)|.45 round]]<br />[[Ultracite .45 round]]
+
|ammo =[[.45 round (Fallout 76)|.45 round]]
 
|clip size =5
 
|clip size =5
|perk dmg =[[Rifleman]]<br />[[Expert Rifleman]]<br />[[Master Rifleman]]<br />[[Bloody Mess (perk)|Bloody Mess]]
+
|perk dmg =[[Rifleman]]<br />[[Expert Rifleman]]<br />[[Master Rifleman]]
|perk mod =[[Sniper]] (with scope)
+
|perk mod =[[Tank Killer]]<br />[[Tormentor]]<br />[[Ground Pounder]]<br/>[[Long Shot]]
 
|quests =
 
|quests =
 
|edid =<tt>DLC03_LeverGun</tt>
 
|edid =<tt>DLC03_LeverGun</tt>
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|value =
 
|value =
 
|perk =[[Gunsmith]] 5
 
|perk =[[Gunsmith]] 5
|components =[[Adhesive (Fallout 76)|Adhesive]] x4<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x4<br />[[Crimson flux|Pure crimson flux]] x2<br />[[Violet flux|Pure violet flux]] x2<br />[[Screw (Fallout 76)|Screw ]] x4<br />[[Steel (Fallout 76)|Steel]] x14<br />[[Ultracite (Fallout 76)|Ultracite]] x5
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x4<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x4<br />[[Crimson flux|Pure crimson flux]] x2<br />[[Violet flux|Pure violet flux]] x2<br />[[Screw (Fallout 76)|Screw ]] x4<br />[[Steel (Fallout 76)|Steel]] x14<br />[[Ultracite]] x5
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
 
|mod =[[Precise stock]]
 
|mod =[[Precise stock]]
|desc =Improved base damage and hip-fire accuracy.
+
|desc =Improved bash damage and hip-fire accuracy.
 
|spread =+5
 
|spread =+5
 
|weight =+3
 
|weight =+3
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|spread =+8
 
|spread =+8
 
|weight =+0.5
 
|weight =+0.5
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Nuclear material (Fallout 76)|Nuclear Material]] x2<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
|components =None
 
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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|spread =+8
 
|spread =+8
 
|weight =+0.5
 
|weight =+0.5
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x2<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Nuclear material (Fallout 76)|Nuclear Material]] x2<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
|components =None
 
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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==Variants==
 
==Variants==
* [[Sole Survivor (weapon)|Sole Survivor]] - A unique lever action rifle given as a [[Survival (Fallout 76)|Survival]] mode reward from April 9-15, 2019.
+
* [[Sole Survivor (weapon)|Sole Survivor]] {{Icon|FO76WA}} - A unique lever action rifle given as a [[Survival (Fallout 76)|Survival]] mode reward from April 9-15, 2019.
   
 
==Locations==
 
==Locations==
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==Bugs==
 
==Bugs==
{{Platforms|pc}} Prior to [[Fallout 76 patch 1.0.4.13]], no matter how many bullets are fired, the gun would always reload as if all 5 were used. The same bug was present in ''[[Far Harbor (add-on)|Far Harbor]]''.{{Verify|verified}}
+
{{Platforms|pc}} Prior to [[Fallout 76 patch 1.0.4.13|patch 1.0.4.13]], no matter how many bullets are fired, the gun would always reload as if all 5 were used. The same bug was present in ''[[Far Harbor (add-on)|Far Harbor]]''.{{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
Fallout76 Atomic 1.png|The lever action rifle being held
 
Fallout76 Atomic 1.png|The lever action rifle being held
  +
FO76 Atomic Shop - Wooden inlay paint.png|Atomic Shop wooden inlay paint
FO76 Sole Survivor.png|The Sole Survivor with the default mods
 
  +
FO76 Atomic Shop - Pioneer scout lever action rifle paint.png|Atomic Shop Pioneer Scout paint
 
 
</gallery>
 
</gallery>
   
{{Stub|FO76}}
 
 
{{Navbox weapons FO76}}
 
{{Navbox weapons FO76}}
   
 
[[Category:Fallout 76 weapons]]
 
[[Category:Fallout 76 weapons]]
  +
  +
[[ru:Карабин с рычажным затвором (Fallout 76)]]

Revision as of 01:52, 17 May 2020

 
Gametitle-FO76
Gametitle-FO76

The lever action rifle is a weapon in Fallout 76.

Characteristics

An uncommon rifle found usually found at level 50 or above. It uses the commonly found .45 round and has a plethora of weapon mods but this is offset by the rareness of finding multiple lever action rifles.

Crafting

Materials:Requirements:Produces:
Gear (5)
Oil (4)
Screw (10)
Spring (7)
Steel (18)
Wood (8)
Range
Level
Short lever action rifle (Lv 25)
Materials:Requirements:Produces:
Gear (7)
Oil (5)
Screw (12)
Spring (10)
Steel (20)
Wood (10)
Range
Level
Short lever action rifle (Lv 35)
Materials:Requirements:Produces:
Gear (9)
Oil (7)
Screw (14)
Spring (12)
Steel (23)
Wood (13)
Range
Level
Short lever action rifle (Lv 45)

Weapon modifications

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
Standard receiverStandard.
Adhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
Hair trigger receiver
(Hair Trigger)
Superior rate of fire.
Adhesive x2
Oil x2
Screw x1
Steel x7
Calibrated receiver
(Calibrated)
Superior critical shot damage.+1
Adhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
Hardened receiver
(Hardened)
Superior damage.
Adhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
True receiver
(True)
Superior hip-fire accuracy.+4
Adhesive x2
Oil x2
Rubber x1
Screw x1
Steel x7
Refined receiver
(Refined)
Improved hip-fire accuracy, damage.+2
Gunsmith 1 to craft
Adhesive x2
Gear x1
Oil x2
Rubber x1
Screw x2
Steel x7
Vicious receiver
(Vicious)
Improved hip-fire accuracy, critical shot damage.+2
Gunsmith 1 to craft
Adhesive x2
Gear x1
Oil x2
Rubber x1
Screw x2
Steel x7
Tuned receiver
(Tuned)
Improved rate of fire, damage.
Gunsmith 1 to craft
Adhesive x2
Aluminum x6
Circuitry x3
Fiber Optics x3
Glass x5
Nuclear Material x3
Oil x2
Screw x3
Silver x3
Steel x7
Fierce receiver
(Fierce)
Improved rate of fire, critical shot damage.+2
Gunsmith 1 to craft
Adhesive x2
Oil x1
Screw x1
Steel x7
Steadfast receiver
(Steadfast)
Improved rate of fire, hip-fire accuracy.+2
Gunsmith 1 to craft
Adhesive x2
Oil x2
Rubber x1
Screw x1
Steel x7
Severe receiver
(Severe)
Improved damage, critical shot damage.+2
Gunsmith 1 to craft
Adhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
Scorched killer's receiver
(Scorch killer's)
50% more damage against scorched, 20% less against everything else.-8
Adhesive x6
Crystal x5
Fiberglass x5
Goldx9
Nuclear materialx12
Ultracite x15
Prime receiver
(Prime)
Superior Damage. Bonus Damage to Scorchbeasts and Scorched.+18 uses ultracite ammo
Gunsmith 5 to craft
Adhesive x4
Gear x2
Oil x4
Pure crimson flux x2
Pure violet flux x2
Screw x4
Steel x14
Ultracite x5
Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Short barrel
(Short)
Standard.
Adhesive x1
Screw x2
Steel x4
Long barrelSuperior range.+84
Adhesive x2
Screw x4
Steel x8
Stabilized short barrelImproved range. Superior recoil.
Adhesive x1
Screw x2
Steel x4
Stabilized long barrelSuperior range and recoil.
Adhesive x2
Screw x4
Steel x8
True short barrel
(Ported)
Improved range. Superior hip-fire accuracy.+4
Adhesive x1
Rubber x1
Screw x2
Steel x4
True long barrelSuperior range, hip-fire accuracy.+84+4
Adhesive x2
Rubber x1
Screw x4
Steel x8
Aligned short barrelImproved range, recoil and hip-fire accuracy.+2
Gunsmith 1 to craft
Adhesive x1
Rubber x1
Screw x2
Steel x4
Aligned long barrelSuperior range. Improved recoil and hip-fire accuracy.+84+2
Gunsmith 1 to craft
Adhesive x2
Rubber x1
Screw x4
Steel x8
Stock
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Short stockStandard.
Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Bruising stockSuperior bash damage.
Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Stabilized stockSuperior recoil.+3
Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
True stockSuperior hip-fire accuracy.+7
Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Aligned stockImproved recoil and hip-fire accuracy.+5
Gunsmith 1 to craft
Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Forceful stockImproved bash damage and recoil.+5
Gunsmith 1 to craft
Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Precise stockImproved bash damage and hip-fire accuracy.+5
Gunsmith 1 to craft
Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard sightsStandard.
Adhesive x1
Steel x3
Glow sights+2
Adhesive x1
Nuclear material x2
Steel x3
Reflex sight (circle)Better focus and sighted accuracy.+8
Adhesive x2
Aluminum x2
Glass x2
Nuclear Material x2
Screw x2
Silver x1
Reflex sight (dot)Better focus and sighted accuracy.+8
Adhesive x2
Aluminum x2
Glass x2
Nuclear Material x2
Screw x2
Silver x1
Short scopeImproved magnification. Superior sighted accuracy.+17
Adhesive x1
Glass x1
Screw x1
Steel x3
Medium scopeBetter magnification.+24
Gunsmith 1 to craft
Adhesive x2
Glass x2
Screw x2
Steel x4
Long scopeSuperior magnification.+37
Gunsmith 1 to craft
Adhesive x2
Aluminum x3
Glass x3
Screw x2
Short night vision scopeNight vision. Improved magnification.+17
Gunsmith 2 to craft
Adhesive x2
Aluminum x4
Circuitry x2
Fiber optics x3
Glass x3
Nuclear material x3
Screw x3
Silver x2
Medium night vision scopeNight vision. Better magnification.+24
Gunsmith 2 to craft
Adhesive x3
Aluminum x4
Circuitry x2
Fiber optics x4
Glass x4
Nuclear material x3
Screw x3
Silver x2
Long night vision scopeNight vision. Superior magnification.+37
Gunsmith 2 to craft
Adhesive x3
Aluminum x4
Circuitry x1
Fiber optics x2
Glass x3
Nuclear material x6
Screw x1
Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
No muzzle
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.-12+1
Gunsmith 1 to craft
Adhesive x2
Aluminum x2
SuppressorSuppresses sound from firing. Improved per-shot recoil. Improved recoil control. Reduced range.-30
Gunsmith 1 to craft
Adhesive x2
Aluminum x4
Plastic x5
Screw x1

Variants

Locations

Bugs

PCPC Prior to patch 1.0.4.13, no matter how many bullets are fired, the gun would always reload as if all 5 were used. The same bug was present in Far Harbor.[verified]

Gallery