FANDOM


(Weapon modifications: I cleaned it up some)
(Improper capitalization and improper ordering.)
Line 96: Line 96:
 
{{Weapon mod FO76|start|slot=Receiver}}
 
{{Weapon mod FO76|start|slot=Receiver}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Standard Receiver (Fallout 76)|Standard Receiver]]
+
|mod =[[Standard receiver (Fallout 76)|Standard receiver]]
 
|desc =Standard.
 
|desc =Standard.
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Gears (Fallout 76)|Gear]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x7
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Gears (Fallout 76)|Gear]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x7
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[True Receiver (Fallout 76)|True Receiver]]
+
|mod =[[Hair trigger receiver]]
|desc =Superior hip-fire accuracy.
+
|desc =Superior rate of fire.
|prefix =True
+
|prefix =Hair Trigger
|spread =+4
 
 
|weight =+1.8
 
|weight =+1.8
 
|value =+44
 
|value =+44
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x7
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x7
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Calibrated Receiver (Fallout 76)|Calibrated Receiver]]
+
|mod =[[Calibrated receiver (Fallout 76)|Calibrated receiver]]
 
|desc =Superior critical shot damage.
 
|desc =Superior critical shot damage.
 
|prefix =Calibrated
 
|prefix =Calibrated
Line 122: Line 120:
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Hair Trigger Receiver]]
+
|mod =[[Hardened receiver]]
|desc =Superior rate of fire.
 
|prefix =Hair Trigger
 
|weight =+1.8
 
|value =+44
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x7
 
|base id ={{ID|}}
 
}}
 
 
{{Weapon mod FO76|row
 
|mod =[[Hardened Receiver]]
 
 
|desc =Superior damage.
 
|desc =Superior damage.
 
|prefix =Hardened
 
|prefix =Hardened
Line 132: Line 129:
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Tuned Receiver]]
+
|mod =[[True receiver]]
|desc =Improved rate of fire, damage.
+
|desc =Superior hip-fire accuracy.
|prefix =Tuned
+
|prefix =True
  +
|spread =+4
 
|weight =+1.8
 
|weight =+1.8
|value =+76
+
|value =+44
|perk =[[Gunsmith]] 1
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x7
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x6<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x3<br />[[Glass (Fallout 76)|Glass]] x5<br />[[Nuclear material (Fallout 76)|Nuclear Material]] x3<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x3<br />[[Steel (Fallout 76)|Steel]] x7
 
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Fierce Receiver]]
+
|mod =[[Refined receiver]]
|desc =Improved rate of fire, critical shot damage.
+
|desc =Improved hip-fire accuracy, damage.
|prefix =Fierce
+
|prefix =Refined
 
|spread =+2
 
|spread =+2
|weight =+1.8
+
|weight =+1.2
|value =+76
+
|value =+65
 
|perk =[[Gunsmith]] 1
 
|perk =[[Gunsmith]] 1
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x7
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Gears (Fallout 76)|Gear]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x7
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Refined Receiver]]
+
|mod =[[Vicious receiver]]
|desc =Improved hip-fire accuracy, damage.
+
|desc =Improved hip-fire accuracy, critical shot damage.
|prefix =Refined
+
|prefix =Vicious
 
|spread =+2
 
|spread =+2
 
|weight =+1.2
 
|weight =+1.2
Line 166: Line 160:
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Severe Receiver]]
+
|mod =[[Tuned receiver]]
|desc =Improved damage, critical shot damage.
+
|desc =Improved rate of fire, damage.
|prefix =Severe
+
|prefix =Tuned
|spread =+2
 
 
|weight =+1.8
 
|weight =+1.8
|value =+84
+
|value =+76
 
|perk =[[Gunsmith]] 1
 
|perk =[[Gunsmith]] 1
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Gears (Fallout 76)|Gear]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x7
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x6<br />[[Circuitry (Fallout 76)|Circuitry]] x3<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x3<br />[[Glass (Fallout 76)|Glass]] x5<br />[[Nuclear material (Fallout 76)|Nuclear Material]] x3<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x3<br />[[Steel (Fallout 76)|Steel]] x7
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Vicious Receiver]]
+
|mod =[[Fierce receiver]]
|desc =Improved hip-fire accuracy, critical shot damage.
+
|desc =Improved rate of fire, critical shot damage.
|prefix =Vicious
+
|prefix =Fierce
 
|spread =+2
 
|spread =+2
|weight =+1.2
+
|weight =+1.8
|value =+65
+
|value =+76
 
|perk =[[Gunsmith]] 1
 
|perk =[[Gunsmith]] 1
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Gears (Fallout 76)|Gear]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x7
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x7
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Steadfast Receiver]]
+
|mod =[[Steadfast receiver]]
 
|desc =Improved rate of fire, hip-fire accuracy.
 
|desc =Improved rate of fire, hip-fire accuracy.
 
|prefix =Steadfast
 
|prefix =Steadfast
Line 201: Line 192:
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Scorched Killer's Receiver]]
+
|mod =[[Severe receiver]]
  +
|desc =Improved damage, critical shot damage.
  +
|prefix =Severe
  +
|spread =+2
  +
|weight =+1.8
  +
|value =+84
  +
|perk =[[Gunsmith]] 1
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Gears (Fallout 76)|Gear]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x7
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Scorched killer's receiver]]
 
|desc =50% more damage against scorched, 20% less against everything else.
 
|desc =50% more damage against scorched, 20% less against everything else.
 
|prefix =Scorch killer's
 
|prefix =Scorch killer's
Line 210: Line 200:
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Prime Receiver]]
+
|mod =[[Prime receiver]]
 
|desc =Superior Damage. Bonus Damage to Scorchbeasts and Scorched.
 
|desc =Superior Damage. Bonus Damage to Scorchbeasts and Scorched.
 
|prefix =Prime
 
|prefix =Prime
Line 223: Line 212:
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
 
 
 
{{Weapon mod FO76|start|slot=Barrel}}
 
{{Weapon mod FO76|start|slot=Barrel}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Long Barrel (Fallout 76)|Long Barrel]]
+
|mod =[[Short barrel (Fallout 76)|Short barrel]]
  +
|prefix =Short
  +
|desc =Standard.
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x4
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Long barrel (Fallout 76)|Long barrel]]
 
|desc =Superior range.
 
|desc =Superior range.
 
|range =+84
 
|range =+84
Line 237: Line 223:
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Short Barrel (Fallout 76)|Short Barrel]]
+
|mod =[[Stabilized short barrel]]
|prefix =Short
+
|desc =Improved range. Superior recoil.
|desc =Standard.
+
|weight =+1.8
  +
|value =+44
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x4
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x4
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[True Long Barrel]]
+
|mod =[[Stabilized long barrel]]
|desc =Superior range, hip-fire accuracy.
+
|desc =Superior range and recoil.
|range =+84
 
|spread =+4
 
 
|weight =+1.2
 
|weight =+1.2
 
|value =+55
 
|value =+55
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Steel (Fallout 76)|Steel]] x8
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Steel (Fallout 76)|Steel]] x8
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[True Short Barrel]]
+
|mod =[[True short barrel]]
 
|desc =Improved range. Superior hip-fire accuracy.
 
|desc =Improved range. Superior hip-fire accuracy.
 
|prefix =Ported
 
|prefix =Ported
Line 266: Line 248:
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Stabilized Long Barrel]]
+
|mod =[[True long barrel]]
|desc =Superior range and recoil.
+
|desc =Superior range, hip-fire accuracy.
  +
|range =+84
  +
|spread =+4
 
|weight =+1.2
 
|weight =+1.2
 
|value =+55
 
|value =+55
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Steel (Fallout 76)|Steel]] x8
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Steel (Fallout 76)|Steel]] x8
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Stabilized Short Barrel]]
+
|mod =[[Aligned short barrel]]
|desc =Improved range. Superior recoil.
+
|desc =Improved range, recoil and hip-fire accuracy.
|weight =+1.8
+
|spread =+2
  +
|weight =+0.6
 
|value =+44
 
|value =+44
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x4
+
|perk =[[Gunsmith]] 1
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x4
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Aligned Long Barrel]]
+
|mod =[[Aligned long barrel]]
 
|desc =Superior range. Improved recoil and hip-fire accuracy.
 
|desc =Superior range. Improved recoil and hip-fire accuracy.
 
|spread =+2
 
|spread =+2
Line 295: Line 274:
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
{{Weapon mod FO76|row
 
|mod =[[Aligned Short Barrel]]
 
|desc =Improved range, recoil and hip-fire accuracy.
 
|spread =+2
 
|weight =+0.6
 
|value =+44
 
|perk =[[Gunsmith]] 1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Steel (Fallout 76)|Steel]] x4
 
|base id ={{ID|}}
 
}}
 
 
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
 
 
 
{{Weapon mod FO76|start|slot=Stock}}
 
{{Weapon mod FO76|start|slot=Stock}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Short Stock (Fallout 76)|Short Stock]]
+
|mod =[[Short stock (Fallout 76)|Short stock]]
 
|desc =Standard.
 
|desc =Standard.
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Spring (Fallout 76)|Spring]] x2
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Aluminum (Fallout 76)|Aluminum]] x3<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Spring (Fallout 76)|Spring]] x2
Line 318: Line 283:
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Bruising Stock]]
+
|mod =[[Bruising stock]]
 
|desc =Superior bash damage.
 
|desc =Superior bash damage.
 
|weight =+1.8
 
|weight =+1.8
Line 326: Line 291:
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Stabilized Stock]]
+
|mod =[[Stabilized stock]]
 
|desc =Superior recoil.
 
|desc =Superior recoil.
 
|spread =+3
 
|spread =+3
Line 335: Line 300:
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[True Stock]]
+
|mod =[[True stock]]
 
|desc =Superior hip-fire accuracy.
 
|desc =Superior hip-fire accuracy.
 
|spread =+7
 
|spread =+7
Line 343: Line 308:
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Aligned Stock]]
+
|mod =[[Aligned stock]]
 
|desc =Improved recoil and hip-fire accuracy.
 
|desc =Improved recoil and hip-fire accuracy.
 
|spread =+5
 
|spread =+5
Line 355: Line 319:
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Forceful Stock]]
+
|mod =[[Forceful stock]]
 
|desc =Improved bash damage and recoil.
 
|desc =Improved bash damage and recoil.
 
|spread =+5
 
|spread =+5
Line 365: Line 329:
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Precise Stock]]
+
|mod =[[Precise stock]]
 
|desc =Improved base damage and hip-fire accuracy.
 
|desc =Improved base damage and hip-fire accuracy.
 
|spread =+5
 
|spread =+5
Line 375: Line 339:
 
}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
 
 
 
{{Weapon mod FO76|start|slot=Sights}}
 
{{Weapon mod FO76|start|slot=Sights}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row

Revision as of 08:14, December 14, 2019

Mbox incomplete
Infobox incomplete
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
Icon disambig
For an overview of lever-action rifle models, see lever-action rifle.
 
Gametitle-FO76
Gametitle-FO76

The lever action rifle is a weapon in Fallout 76.

Characteristics

An uncommon rifle found usually found at level 50 or above. It uses the commonly found .45 round and has a plethora of weapon mods but this is offset by the rareness of finding multiple lever action rifles.

Crafting

Materials:Requirements:Produces:
Gear (5)
Oil (4)
Screw (10)
Spring (7)
Steel (18)
Wood (8)
Icon range
Icon level
Short lever action rifle (Lv 25)
Materials:Requirements:Produces:
Gear (7)
Oil (5)
Screw (12)
Spring (10)
Steel (20)
Wood (10)
Icon range
Icon level
Short lever action rifle (Lv 35)
Materials:Requirements:Produces:
Gear (9)
Oil (7)
Screw (14)
Spring (12)
Steel (23)
Wood (13)
Icon range
Icon level
Short lever action rifle (Lv 45)

Weapon modifications

Receiver
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard receiverStandard.Adhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
????????
Hair trigger receiverSuperior rate of fire.Hair Trigger+1.8+44Adhesive x2
Oil x2
Screw x1
Steel x7
????????
Calibrated receiverSuperior critical shot damage.Calibrated+1+1.8+44Adhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
????????
Hardened receiverSuperior damage.Hardened+1.8+44Adhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
????????
True receiverSuperior hip-fire accuracy.True+4+1.8+44Adhesive x2
Oil x2
Rubber x1
Screw x1
Steel x7
????????
Refined receiverImproved hip-fire accuracy, damage.Refined+2+1.2+65Gunsmith 1Adhesive x2
Gear x1
Oil x2
Rubber x1
Screw x2
Steel x7
????????
Vicious receiverImproved hip-fire accuracy, critical shot damage.Vicious+2+1.2+65Gunsmith 1Adhesive x2
Gear x1
Oil x2
Rubber x1
Screw x2
Steel x7
????????
Tuned receiverImproved rate of fire, damage.Tuned+1.8+76Gunsmith 1Adhesive x2
Aluminum x6
Circuitry x3
Fiber Optics x3
Glass x5
Nuclear Material x3
Oil x2
Screw x3
Silver x3
Steel x7
????????
Fierce receiverImproved rate of fire, critical shot damage.Fierce+2+1.8+76Gunsmith 1Adhesive x2
Oil x1
Screw x1
Steel x7
????????
Steadfast receiverImproved rate of fire, hip-fire accuracy.Steadfast+2+2.7+76Gunsmith 1Adhesive x2
Oil x2
Rubber x1
Screw x1
Steel x7
????????
Severe receiverImproved damage, critical shot damage.Severe+2+1.8+84Gunsmith 1Adhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
????????
Scorched killer's receiver50% more damage against scorched, 20% less against everything else.Scorch killer's-8Adhesive x6
Crystal x5
Fiberglass x5
Goldx9
Nuclear materialx12
Ultracite x15
????????
Prime receiverSuperior Damage. Bonus Damage to Scorchbeasts and Scorched.Prime+18 uses ultracite ammoGunsmith 5Adhesive x4
Gear x2
Oil x4
Pure crimson flux x2
Pure violet flux x2
Screw x4
Steel x14
Ultracite x5
????????
Barrel
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Short barrelStandard.ShortAdhesive x1
Screw x2
Steel x4
????????
Long barrelSuperior range.+84-0.6+11Adhesive x2
Screw x4
Steel x8
????????
Stabilized short barrelImproved range. Superior recoil.+1.8+44Adhesive x1
Screw x2
Steel x4
????????
Stabilized long barrelSuperior range and recoil.+1.2+55Adhesive x2
Screw x4
Steel x8
????????
True short barrelImproved range. Superior hip-fire accuracy.Ported+4+1.8+44Adhesive x1
Rubber x1
Screw x2
Steel x4
????????
True long barrelSuperior range, hip-fire accuracy.+84+4+1.2+55Adhesive x2
Rubber x1
Screw x4
Steel x8
????????
Aligned short barrelImproved range, recoil and hip-fire accuracy.+2+0.6+44Gunsmith 1Adhesive x1
Rubber x1
Screw x2
Steel x4
????????
Aligned long barrelSuperior range. Improved recoil and hip-fire accuracy.+84+2+55Gunsmith 1Adhesive x2
Rubber x1
Screw x4
Steel x8
????????
Stock
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Short stockStandard.Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
????????
Bruising stockSuperior bash damage.+1.8+34Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
????????
Stabilized stockSuperior recoil.+3+3.6Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
????????
True stockSuperior hip-fire accuracy.+7+3.6+65Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
????????
Aligned stockImproved recoil and hip-fire accuracy.+5+2.4+65Gunsmith 1Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
????????
Forceful stockImproved bash damage and recoil.+5+3+76Gunsmith 1Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
????????
Precise stockImproved base damage and hip-fire accuracy.+5+3+76Gunsmith 1Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
????????
Sights
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard sightsStandard.Adhesive x1
Steel x3
????????
Glow sights+2+0.15Adhesive x1
Nuclear material x2
Steel x3
????????
Reflex sight (circle)Better focus and sighted accuracy.+8+0.5None????????
Reflex sight (dot)Better focus and sighted accuracy.+8+0.5None????????
Short scopeImproved magnification. Superior sighted accuracy.+17+1.2Adhesive x1
Glass x1
Screw x1
Steel x3
????????
Medium scopeBetter magnification.+24+1.5+44Gunsmith 1Adhesive x2
Glass x2
Screw x2
Steel x4
????????
Long scopeSuperior magnification.+37+1.8Gunsmith 1Adhesive x2
Aluminum x3
Glass x3
Screw x2
????????
Short night vision scopeNight vision. Improved magnification.+17+1.5Gunsmith 2Adhesive x2
Aluminum x4
Circuitry x2
Fiber optics x3
Glass x3
Nuclear material x3
Screw x3
Silver x2
????????
Medium night vision scopeNight vision. Better magnification.+24+1.5Gunsmith 2Adhesive x3
Aluminum x4
Circuitry x2
Fiber optics x4
Glass x4
Nuclear material x3
Screw x3
Silver x2
????????
Long night vision scopeNight vision. Superior magnification.+37+1.8Gunsmith 2Adhesive x3
Aluminum x4
Circuitry x1
Fiber optics x2
Glass x3
Nuclear material x6
Screw x1
????????
Muzzle
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
No muzzle????????
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.-12+1+1.2Gunsmith 1Adhesive x2
Aluminum x2
????????
SuppressorSuppresses sound from firing. Improved per-shot recoil. Improved recoil control. Reduced range.-30+1.5Gunsmith 1Adhesive x2
Aluminum x4
Plastic x5
Screw x1
????????

Variants

Locations

Bugs

PCIcon pc Prior to patch 1.0.4.13, no matter how many bullets are fired, the gun would always reload as if all 5 were used. The same bug was present in Far Harbor.[verified]

Gallery

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