For an overview of lever-action rifle models, see lever-action rifle.

 
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Gametitle-FO76.png

The lever action rifle is a weapon in Fallout 76.

Characteristics

An uncommon rifle usually found at level 50 or above. It uses the commonly found .45 round and has a plethora of weapon mods but this is offset by the rareness of finding multiple lever action rifles.

Crafting

Materials:Requirements:Produces:
Gear (9)
Oil (7)
Screw (14)
Spring (12)
Steel (23)
Wood (13)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Lever gun
Perks:
Short lever action rifle Lv 45 (1)

Materials:Requirements:Produces:
Gear (7)
Oil (5)
Screw (12)
Spring (10)
Steel (20)
Wood (10)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Lever gun
Perks:
Short lever action rifle Lv 35 (1)

Materials:Requirements:Produces:
Gear (5)
Oil (4)
Screw (10)
Spring (7)
Steel (18)
Wood (8)
Build at:
Learn Method:
Learned from plan/recipe
Plan: Lever gun
Perks:
Short lever action rifle Lv 25 (1)

Weapon modifications

Receiver
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard receiverAdhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
Hair trigger receiver+1.8+44Adhesive x2
Oil x2
Screw x1
Steel x7
Calibrated receiver+1+1.8+44Adhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
Hardened receiver+1.8+44Adhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
True receiver+4+1.8+44Adhesive x2
Oil x2
Rubber x1
Screw x1
Steel x7
Refined receiver+2+1.2+65Gunsmith 1Adhesive x2
Gear x1
Oil x2
Rubber x1
Screw x2
Steel x7
Vicious receiver+2+1.2+65Gunsmith 1Adhesive x2
Gear x1
Oil x2
Rubber x1
Screw x2
Steel x7
Tuned receiver+1.8+76Gunsmith 1Adhesive x2
Aluminum x6
Circuitry x3
Fiber Optics x3
Glass x5
Nuclear Material x3
Oil x2
Screw x3
Silver x3
Steel x7
Fierce receiver+2+1.8+76Gunsmith 1Adhesive x2
Oil x1
Screw x1
Steel x7
Steadfast receiver+2+2.7+76Gunsmith 1Adhesive x2
Oil x2
Rubber x1
Screw x1
Steel x7
Severe receiver+2+1.8+84Gunsmith 1Adhesive x2
Gear x1
Oil x2
Screw x2
Steel x7
Scorched killer's receiver-8Adhesive x6
Crystal x5
Fiberglass x5
Goldx9
Nuclear materialx12
Ultracite x15
Prime receiver+18 uses ultracite ammoGunsmith 5Adhesive x4
Gear x2
Oil x4
Pure crimson flux x2
Pure violet flux x2
Screw x4
Steel x14
Ultracite x5
Barrel
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Short barrelAdhesive x1
Screw x2
Steel x4
Long barrel+84-0.6+11Adhesive x2
Screw x4
Steel x8
Stabilized short barrel+1.8+44Adhesive x1
Screw x2
Steel x4
Stabilized long barrel+1.2+55Adhesive x2
Screw x4
Steel x8
True short barrel+4+1.8+44Adhesive x1
Rubber x1
Screw x2
Steel x4
True long barrel+84+4+1.2+55Adhesive x2
Rubber x1
Screw x4
Steel x8
Aligned short barrel+2+0.6+44Gunsmith 1Adhesive x1
Rubber x1
Screw x2
Steel x4
Aligned long barrel+84+2+55Gunsmith 1Adhesive x2
Rubber x1
Screw x4
Steel x8
Stock
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Short stockAdhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Bruising stock+1.8+34Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Stabilized stock+3+3.6Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
True stock+7+3.6+65Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Aligned stock+5+2.4+65Gunsmith 1Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Forceful stock+5+3+76Gunsmith 1Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Precise stock+5+3+76Gunsmith 1Adhesive x2
Aluminum x3
Rubber x1
Screw x4
Spring x2
Sights
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard sightsAdhesive x1
Steel x3
Glow sights+2+0.15Adhesive x1
Nuclear material x2
Steel x3
Reflex sight (circle)+8+0.5Adhesive x2
Aluminum x2
Glass x2
Nuclear Material x2
Screw x2
Silver x1
Reflex sight (dot)+8+0.5Adhesive x2
Aluminum x2
Glass x2
Nuclear Material x2
Screw x2
Silver x1
Short scope+17+1.2Adhesive x1
Glass x1
Screw x1
Steel x3
Medium scope+24+1.5+44Gunsmith 1Adhesive x2
Glass x2
Screw x2
Steel x4
Long scope+37+1.8Gunsmith 1Adhesive x2
Aluminum x3
Glass x3
Screw x2
Short night vision scope+17+1.5Gunsmith 2Adhesive x2
Aluminum x4
Circuitry x2
Fiber optics x3
Glass x3
Nuclear material x3
Screw x3
Silver x2
Medium night vision scope+24+1.5Gunsmith 2Adhesive x3
Aluminum x4
Circuitry x2
Fiber optics x4
Glass x4
Nuclear material x3
Screw x3
Silver x2
Long night vision scope+37+1.8Gunsmith 2Adhesive x3
Aluminum x4
Circuitry x1
Fiber optics x2
Glass x3
Nuclear material x6
Screw x1
Muzzle
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
No muzzle
Compensator-12+1+1.2Gunsmith 1Adhesive x2
Aluminum x2
Suppressor-30+1.5Gunsmith 1Adhesive x2
Aluminum x4
Plastic x5
Screw x1

Variants

Locations

Notes

As part of the firing animation, the lever action is cycled once, and a spent casing is ejected. The reload animation, regardless of magazine capacity prior to the reload, includes a second cycling of the action and a second spent casing being ejected, despite the weapon not having been fired a second time. If the second cycle were performed with a an empty magazine, there would be no casing left to eject as the firing animation would have already ejected it, and if performed with live rounds still in the magazine, the second cycle would eject an unfired round.

Bugs

Icon pc.png Prior to patch 1.0.4.13, no matter how many bullets are fired, the gun would always reload as if all 5 were used. The same bug was present in Far Harbor.[verified]

Gallery

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