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|perk mod =[[Gun Nut]]<br />[[Science!]]
 
|perk mod =[[Gun Nut]]<br />[[Science!]]
 
|quests =
 
|quests =
  +
|edid =<tt>DLC03_LeverGun</tt>
 
|baseid ={{DLC ID|02c8b0}}
 
|baseid ={{DLC ID|02c8b0}}
 
}}{{Games|FO4FH}}
 
}}{{Games|FO4FH}}
Line 26: Line 27:
   
 
==Characteristics==
 
==Characteristics==
The lever-action rifle has a 5-round tube magazine, fed by a loading gate on the left side of the receiver. This rifle is chambered for [[.45-70|.45-70 government]] rounds. The barrel may be customized with short or long ported barrels. Unlike other rifles, recon scopes are not available for this weapon, nor are there any mods that improve ammo capacity or reloading speed. However, it may be fitted with a compensator to reduce recoil or a suppressor to reduce the noise of its shots.
+
The lever-action rifle has a 5-round tube magazine, fed by a loading gate on the left side of the receiver. This rifle is chambered for [[.45-70|.45-70 government]] rounds. The barrel may be customized with short or long ported barrels, however despite these modifications changing the length of the ammo tube, its capacity doesn't change. Unlike other rifles, recon scopes are not available for this weapon, nor are there any mods that improve reloading speed. However, it may be fitted with a compensator to reduce recoil or a suppressor to reduce the noise of its shots.
   
 
===Weapon modifications===
 
===Weapon modifications===
Line 38: Line 39:
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Light frame receiver]]
+
|mod =[[Light frame receiver (Fallout 4)|Light frame receiver]]
 
|desc =Lighter weight. Reduced damage.
 
|desc =Lighter weight. Reduced damage.
 
|prefix =Light
 
|prefix =Light
Line 85: Line 86:
 
|value =+49
 
|value =+49
 
|perk =[[Gun Nut]] 1
 
|perk =[[Gun Nut]] 1
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Gears (Fallout 4)|Gears]] x2<br />[[Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x5
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Gears (Fallout 4)|Gears]] x2<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x5
 
|base id ={{DLC ID|049D00}}
 
|base id ={{DLC ID|049D00}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Powerful receiver]]
+
|mod =[[Powerful receiver (Fallout 4)|Powerful receiver]]
 
|desc =Superior damage.
 
|desc =Superior damage.
 
|prefix =Powerful
 
|prefix =Powerful
Line 100: Line 101:
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Calibrated powerful receiver]]
+
|mod =[[Calibrated powerful receiver (Fallout 4)|Calibrated powerful receiver]]
 
|desc =Superior damage. Better critical shot damage and accuracy.
 
|desc =Superior damage. Better critical shot damage and accuracy.
 
|prefix =Calibrated powerful
 
|prefix =Calibrated powerful
Line 112: Line 113:
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Advanced receiver]]
+
|mod =[[Advanced receiver (Fallout 4)|Advanced receiver]]
 
|desc =Exceptional damage. Improved rate of fire.
 
|desc =Exceptional damage. Improved rate of fire.
 
|prefix =Advanced
 
|prefix =Advanced
Line 126: Line 127:
 
{{Weapon mod FO4|start|slot=Barrel}}
 
{{Weapon mod FO4|start|slot=Barrel}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short barrel]]
+
|mod =[[Short barrel (Fallout 4)|Short barrel]]
 
|desc =Standard.
 
|desc =Standard.
 
|prefix =Short
 
|prefix =Short
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Screw]] x3<br />[[Steel]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x3
 
|base id ={{DLC ID|049CF6}}
 
|base id ={{DLC ID|049CF6}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Long barrel]]
+
|mod =[[Long barrel (Fallout 4)|Long barrel]]
 
|desc =Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.
 
|desc =Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.
 
|range =+84
 
|range =+84
Line 143: Line 144:
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short ported barrel]]
+
|mod =[[Short ported barrel (Fallout 4)|Short ported barrel]]
 
|desc =Superior recoil.
 
|desc =Superior recoil.
 
|prefix =Ported
 
|prefix =Ported
 
|value =+30
 
|value =+30
 
|perk =[[Gun Nut]] 2
 
|perk =[[Gun Nut]] 2
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x4<br />[[Screw]] x6
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x4<br />[[Screw (Fallout 4)|Screw]] x6
 
|base id ={{DLC ID|049CF5}}
 
|base id ={{DLC ID|049CF5}}
 
}}
 
}}
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{{Weapon mod FO4|start|slot=Stock}}
 
{{Weapon mod FO4|start|slot=Stock}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short stock]]
+
|mod =[[Short stock (Fallout 4)|Short stock]]
 
|desc =Exceptional sighted accuracy. Better aim with scopes. Improved recoil and bash.
 
|desc =Exceptional sighted accuracy. Better aim with scopes. Improved recoil and bash.
 
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Screw (Fallout 4)|Screw]] x5<br />[[Wood (Fallout 4)|Wood]] x5
 
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Screw (Fallout 4)|Screw]] x5<br />[[Wood (Fallout 4)|Wood]] x5
Line 172: Line 173:
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Full stock]]
+
|mod =[[Full stock (Fallout 4)|Full stock]]
 
|desc =Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.
 
|desc =Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.
 
|weight =+0.6
 
|weight =+0.6
 
|value =+15
 
|value =+15
 
|perk =[[Gun Nut]] 2
 
|perk =[[Gun Nut]] 2
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw]] x6<br />[[Wood]] x6
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x6<br />[[Wood (Fallout 4)|Wood]] x6
 
|base id ={{DLC ID|049CF7}}
 
|base id ={{DLC ID|049CF7}}
 
}}
 
}}
Line 192: Line 193:
 
{{Weapon mod FO4|start|slot=Sights}}
 
{{Weapon mod FO4|start|slot=Sights}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Standard sights]]
+
|mod =[[Standard sights (Fallout 4)|Standard sights]]
 
|desc =Standard.
 
|desc =Standard.
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Steel]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Steel (Fallout 4)|Steel]] x2
 
|base id ={{DLC ID|049D0E}}
 
|base id ={{DLC ID|049D0E}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Glow sights]]
+
|mod =[[Glow sights (Fallout 4)|Glow sights]]
 
|desc =Improved focus and better sighted accuracy.
 
|desc =Improved focus and better sighted accuracy.
 
|prefix =Glow-sighted
 
|prefix =Glow-sighted
 
|spread =+1
 
|spread =+1
 
|value =+12
 
|value =+12
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Steel]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Steel (Fallout 4)|Steel]] x2
 
|base id ={{DLC ID|049D0D}}
 
|base id ={{DLC ID|049D0D}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short scope]]
+
|mod =[[Short scope (Fallout 4)|Short scope]]
 
|desc =Improved magnification. Superior sighted accuracy.
 
|desc =Improved magnification. Superior sighted accuracy.
 
|prefix =Scoped
 
|prefix =Scoped
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|weight =+1
 
|weight =+1
 
|value =+27
 
|value =+27
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Glass]] x2<br />[[Screw]] x2<br />[[Steel]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Glass (Fallout 4)|Glass]] x2<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x2
 
|base id ={{DLC ID|049D09}}
 
|base id ={{DLC ID|049D09}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Reflex sight (circle)]]
+
|mod =[[Reflex sight (circle) (Fallout 4)|Reflex sight]]
 
|desc =Better focus and sighted accuracy.
 
|desc =Better focus and sighted accuracy.
 
|prefix =Tactical
 
|prefix =Tactical
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|weight =+0.4
 
|weight =+0.4
 
|value =+34
 
|value =+34
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x3<br />[[Glass]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw]] x3<br />[[Silver (item)|Silver]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x3<br />[[Glass (Fallout 4)|Glass]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Silver (Fallout 4)|Silver]] x2
 
|base id ={{DLC ID|049D0B}}
 
|base id ={{DLC ID|049D0B}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Reflex sight (dot)]]
+
|mod =[[Reflex sight (dot) (Fallout 4)|Reflex sight]]
 
|desc =Better focus and sighted accuracy.
 
|desc =Better focus and sighted accuracy.
 
|prefix =Tactical
 
|prefix =Tactical
Line 233: Line 234:
 
|weight =+0.4
 
|weight =+0.4
 
|value =+34
 
|value =+34
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x3<br />[[Glass (Fallout 4)|Glass]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Silver (item)|Silver]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x3<br />[[Glass (Fallout 4)|Glass]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Silver (Fallout 4)|Silver]] x2
 
|base id ={{DLC ID|049D0C}}
 
|base id ={{DLC ID|049D0C}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Medium scope]]
+
|mod =[[Medium scope (Fallout 4)|Medium scope]]
 
|desc =Better magnification. Superior sighted accuracy.
 
|desc =Better magnification. Superior sighted accuracy.
 
|prefix =Scoped
 
|prefix =Scoped
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|value =+57
 
|value =+57
 
|perk =[[Gun Nut]] 2
 
|perk =[[Gun Nut]] 2
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Glass]] x4<br />[[Screw]] x3<br />[[Steel]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Glass (Fallout 4)|Glass]] x4<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x3
 
|base id ={{DLC ID|049D07}}
 
|base id ={{DLC ID|049D07}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Long scope]]
+
|mod =[[Long scope (Fallout 4)|Long scope]]
 
|desc =Superior magnification and sighted accuracy.
 
|desc =Superior magnification and sighted accuracy.
 
|prefix =Scoped
 
|prefix =Scoped
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|value =+72
 
|value =+72
 
|perk =[[Gun Nut]] 2
 
|perk =[[Gun Nut]] 2
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x5<br />[[Glass]] x5<br />[[Screw]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x5<br />[[Glass (Fallout 4)|Glass]] x5<br />[[Screw (Fallout 4)|Screw]] x3
 
|base id ={{DLC ID|049D05}}
 
|base id ={{DLC ID|049D05}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short night vision scope]]
+
|mod =[[Short night vision scope (Fallout 4)|Short night vision scope]]
 
|desc =Night vision. Improved magnification. Superior sighted accuracy.
 
|desc =Night vision. Improved magnification. Superior sighted accuracy.
 
|prefix =Night-vision
 
|prefix =Night-vision
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|value =+94
 
|value =+94
 
|perk =[[Gun Nut]] 2<br />[[Science!]] 1
 
|perk =[[Gun Nut]] 2<br />[[Science!]] 1
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Circuitry (Fallout 4)|Circuitry]] x3<br />[[Fiber optics]] x3<br />[[Glass]] x5<br />[[Nuclear material (Fallout 4)|Nuclear material]] x3<br />[[Screw]] x4<br />[[Silver (item)|Silver]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Circuitry (Fallout 4)|Circuitry]] x3<br />[[Fiber optics (Fallout 4)|Fiber optics]] x3<br />[[Glass (Fallout 4)|Glass]] x5<br />[[Nuclear material (Fallout 4)|Nuclear material]] x3<br />[[Screw (Fallout 4)|Screw]] x4<br />[[Silver (Fallout 4)|Silver]] x3
 
|base id ={{DLC ID|049D0A}}
 
|base id ={{DLC ID|049D0A}}
 
}}
 
}}
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|value =+109
 
|value =+109
 
|perk =[[Gun Nut]] 3<br />[[Science!]] 1
 
|perk =[[Gun Nut]] 3<br />[[Science!]] 1
|components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x7<br />[[Circuitry (Fallout 4)|Circuitry]] x3<br />[[Fiber optics]] x4<br />[[Glass]] x6<br />[[Nuclear material (Fallout 4)|Nuclear material]] x3<br />[[Screw (Fallout 4)|Screw]] x4<br />[[Silver (item)|Silver]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x7<br />[[Circuitry (Fallout 4)|Circuitry]] x3<br />[[Fiber optics (Fallout 4)|Fiber optics]] x4<br />[[Glass (Fallout 4)|Glass]] x6<br />[[Nuclear material (Fallout 4)|Nuclear material]] x3<br />[[Screw (Fallout 4)|Screw]] x4<br />[[Silver (Fallout 4)|Silver]] x3
 
|base id ={{DLC ID|049D08}}
 
|base id ={{DLC ID|049D08}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Long night vision scope]]
+
|mod =[[Long night vision scope (Fallout 4)|Long night vision scope]]
 
|desc =Night vision. Better magnification. Superior sighted accuracy.
 
|desc =Night vision. Better magnification. Superior sighted accuracy.
 
|prefix =Night-vision
 
|prefix =Night-vision
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|value =+124
 
|value =+124
 
|perk =[[Gun Nut]] 3<br />[[Science!]] 1
 
|perk =[[Gun Nut]] 3<br />[[Science!]] 1
|components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Aluminum (Fallout 4)|Aluminum]] x8<br />[[Circuitry (Fallout 4)|Circuitry]] x4<br />[[Fiber optics (Fallout 4)|Fiber optics]] x4<br />[[Glass (Fallout 4)|Glass]] x6<br />[[Nuclear material (Fallout 4)|Nuclear material]] x4<br />[[Screw (Fallout 4)|Screw]] x5<br />[[Silver (item)|Silver]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Aluminum (Fallout 4)|Aluminum]] x8<br />[[Circuitry (Fallout 4)|Circuitry]] x4<br />[[Fiber optics (Fallout 4)|Fiber optics]] x4<br />[[Glass (Fallout 4)|Glass]] x6<br />[[Nuclear material (Fallout 4)|Nuclear material]] x4<br />[[Screw (Fallout 4)|Screw]] x5<br />[[Silver (Fallout 4)|Silver]] x3
 
|base id ={{DLC ID|049D06}}
 
|base id ={{DLC ID|049D06}}
 
}}
 
}}
Line 298: Line 299:
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Compensator]]
+
|mod =[[Compensator (Fallout 4)|Compensator]]
 
|desc =Improved per-shot recoil. Improved recoil control. Reduced range.
 
|desc =Improved per-shot recoil. Improved recoil control. Reduced range.
 
|prefix =Compensated
 
|prefix =Compensated
Line 309: Line 310:
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Suppressor]]
+
|mod =[[Suppressor (Fallout 4)|Suppressor]]
 
|desc =Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.
 
|desc =Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.
 
|prefix =Suppressed
 
|prefix =Suppressed
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==Notes==
 
==Notes==
 
* Though the long barrel mod extends the magazine tube as well, the ammunition capacity remains at 5 rounds regardless.
 
* Though the long barrel mod extends the magazine tube as well, the ammunition capacity remains at 5 rounds regardless.
* On the cover of [[Astoundingly Awesome Tales]] issue #2 (The Starlet Sniper), a lever-action sniper rifle can be clearly seen.
+
* On the cover of [[Astoundingly Awesome Tales (Fallout 4)|Astoundingly Awesome Tales]] issue #2 (The Starlet Sniper), a lever-action sniper rifle can be clearly seen.
 
* Regardless of how many bullets are fired off, the Sole Survivor will load 5 bullets as if the gun were empty. This is due to the weapon using the same reloading mechanic as any other gun, not one similar to the lever action weapons seen in ''Fallout: New Vegas''.
 
* Regardless of how many bullets are fired off, the Sole Survivor will load 5 bullets as if the gun were empty. This is due to the weapon using the same reloading mechanic as any other gun, not one similar to the lever action weapons seen in ''Fallout: New Vegas''.
   

Revision as of 02:37, 25 November 2019

 
Gametitle-FO4 FH
Gametitle-FO4 FH
The Lever-Action Rifle is a large-caliber weapon designed to kill even the biggest animals.Loading screen hint

The lever-action rifle is a weapon in the Fallout 4 add-on Far Harbor.

Characteristics

The lever-action rifle has a 5-round tube magazine, fed by a loading gate on the left side of the receiver. This rifle is chambered for .45-70 government rounds. The barrel may be customized with short or long ported barrels, however despite these modifications changing the length of the ammo tube, its capacity doesn't change. Unlike other rifles, recon scopes are not available for this weapon, nor are there any mods that improve reloading speed. However, it may be fitted with a compensator to reduce recoil or a suppressor to reduce the noise of its shots.

Weapon modifications


Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.Gears x1
Oil x2
Screw x2
Spring x2
Steel x4
????????
Light frame receiverLighter weight. Reduced damage.Light-3-3.2+12Adhesive x2
Aluminum x3
Gears x1
Oil x2
Screw x2
????????
Heavy frame receiverHeavier weight. Improved damage.Heavy+3+2.8+19Adhesive x1
Gears x1
Oil x2
Screw x2
Steel x6
????????
Tuned receiverImproved rate of fire.Tuned+1+0.1+27Adhesive x3
Oil x4
Screw x2
Steel x5
????????
Calibrated receiverBetter critical shot damage.Calibrated+1+0.4+34Adhesive x3
Gears x4
Oil x3
Screw x3
Steel x6
????????
Hardened receiverBetter damage.Hardened+8+0.7+49Gun Nut 1Adhesive x4
Gears x2
Oil x3
Screw x3
Steel x5
????????
Powerful receiverSuperior damage.Powerful+26+1.3+79Gun Nut 3Adhesive x6
Aluminum x8
Gears x4
Oil x5
Screw x6
????????
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+26+1+1.9+102Gun Nut 4Adhesive x7
Aluminum x9
Gears x5
Oil x6
Screw x8
????????
Advanced receiverExceptional damage. Improved rate of fire.Advanced+43+1+2.5+139Gun Nut 4Adhesive x8
Aluminum x10
Gears x7
Oil x7
Screw x8
????????
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short barrelStandard.ShortAdhesive x1
Screw x3
Steel x3
????????
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.+84+2+1.5+15Adhesive x3
Screw x6
Steel x6
????????
Short ported barrelSuperior recoil.Ported+30Gun Nut 2Adhesive x3
Aluminum x4
Screw x6
????????
Long ported barrelSuperior recoil, range and sighted accuracy. Poor hip-fire accuracy.Ported+84+2+1.5+45Gun Nut 3Adhesive x5
Aluminum x7
Screw x6
????????
Stock
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short stockExceptional sighted accuracy. Better aim with scopes. Improved recoil and bash.Adhesive x2
Screw x5
Wood x5
????????
Full stockExceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.+0.6+15Gun Nut 2Adhesive x3
Screw x6
Wood x6
????????
Marksman's stockExceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash.+1.2+30Gun Nut 3Adhesive x4
Aluminum x5
Rubber x2
Screw x6
Spring x3
????????
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x1
Steel x2
????????
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+1+12Adhesive x2
Nuclear material x2
Steel x2
????????
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+1+27Adhesive x2
Glass x2
Screw x2
Steel x2
????????
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.4+34Adhesive x3
Aluminum x3
Glass x3
Nuclear material x2
Screw x3
Silver x2
????????
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.4+34Adhesive x3
Aluminum x3
Glass x3
Nuclear material x2
Screw x3
Silver x2
????????
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+1.3+57Gun Nut 2Adhesive x3
Glass x4
Screw x3
Steel x3
????????
Long scopeSuperior magnification and sighted accuracy.Scoped+36+1.6+72Gun Nut 2Adhesive x4
Aluminum x5
Glass x5
Screw x3
????????
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+16+1+94Gun Nut 2
Science! 1
Adhesive x4
Aluminum x6
Circuitry x3
Fiber optics x3
Glass x5
Nuclear material x3
Screw x4
Silver x3
????????
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+23+1.3+109Gun Nut 3
Science! 1
Adhesive x5
Aluminum x7
Circuitry x3
Fiber optics x4
Glass x6
Nuclear material x3
Screw x4
Silver x3
????????
Long night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+36+1.6+124Gun Nut 3
Science! 1
Adhesive x6
Aluminum x8
Circuitry x4
Fiber optics x4
Glass x6
Nuclear material x4
Screw x5
Silver x3
????????
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle????????
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+1.1+75Gun Nut 2Adhesive x3
Aluminum x3
????????
SuppressorSuppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+1.5+150Gun Nut 3Adhesive x4
Aluminum x6
Plastic x4
Screw x2
????????


Variants

Locations

  • Occasionally wielded by the trappers.
  • Allen Lee in the Far Harbor gun store also sells one or two every two days.
  • Legendary versions appear both in Far Harbor and in the Commonwealth, once Far Harbor is installed.

Notes

  • Though the long barrel mod extends the magazine tube as well, the ammunition capacity remains at 5 rounds regardless.
  • On the cover of Astoundingly Awesome Tales issue #2 (The Starlet Sniper), a lever-action sniper rifle can be clearly seen.
  • Regardless of how many bullets are fired off, the Sole Survivor will load 5 bullets as if the gun were empty. This is due to the weapon using the same reloading mechanic as any other gun, not one similar to the lever action weapons seen in Fallout: New Vegas.