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|quests =''[[Beware the Wrath of Caesar!]]''
 
|quests =''[[Beware the Wrath of Caesar!]]''
 
|alignment =Evil
 
|alignment =Evil
|actor =[[Yuri Lowenthal]]<br />[[Ari Rubin]]<br />[[Shane Johnson]]
 
|dialogue =VEFR02LegionThugLeaderCM.txt
 
 
|level ='''Leader/Praetorian''': 7 → 45<br />'''Elite Veteran''': 7 → 45 (Player level x 1.1)<br />'''Vexillarius''': 5 → 20 (Player level x 0.9)<br />'''Veteran''': 10
 
|level ='''Leader/Praetorian''': 7 → 45<br />'''Elite Veteran''': 7 → 45 (Player level x 1.1)<br />'''Vexillarius''': 5 → 20 (Player level x 0.9)<br />'''Veteran''': 10
 
|derived ='''Leader''':<br />[[Hit Points]]: 130 → 320<br />[[Damage Threshold|DT]]: 7 → 13<hr />'''Praetorian''':<br />[[Hit Points]]: 130 → 320<br />[[Damage Threshold|DT]]: 12 (Praetorian armor)<br />[[Damage Threshold|DT]]: ? → 23 (Centurion armor)<hr />'''Elite Veteran''':<br />[[Hit Points]]: 155 → 345<br />[[Damage Threshold|DT]]: 12 → 13 (Veteran Armor)<br />[[Damage Threshold|DT]]: ? → 23 (Centurion armor)<hr />'''Vexillarius''':<br />[[Hit Points]]: 110 → 210<br />[[Damage Threshold|DT]]: ? → 15<hr />'''Veteran''':<br />[[Hit Points]]: 145<br />[[Damage Threshold|DT]]: 12 → 13
 
|derived ='''Leader''':<br />[[Hit Points]]: 130 → 320<br />[[Damage Threshold|DT]]: 7 → 13<hr />'''Praetorian''':<br />[[Hit Points]]: 130 → 320<br />[[Damage Threshold|DT]]: 12 (Praetorian armor)<br />[[Damage Threshold|DT]]: ? → 23 (Centurion armor)<hr />'''Elite Veteran''':<br />[[Hit Points]]: 155 → 345<br />[[Damage Threshold|DT]]: 12 → 13 (Veteran Armor)<br />[[Damage Threshold|DT]]: ? → 23 (Centurion armor)<hr />'''Vexillarius''':<br />[[Hit Points]]: 110 → 210<br />[[Damage Threshold|DT]]: ? → 15<hr />'''Veteran''':<br />[[Hit Points]]: 145<br />[[Damage Threshold|DT]]: 12 → 13
 
|tag skills =[[Guns]]<br />[[Melee Weapons]]<br />[[Unarmed]]
 
|tag skills =[[Guns]]<br />[[Melee Weapons]]<br />[[Unarmed]]
|special ={{SPECIAL|6,5,5,6,4,4,5,5}}
+
|special ={{SPECIAL|6,5,5,6,4,4,5}}
 
|perks ='''Praetorian''': [[Toughness]]: (10% [[DR|Damage Resistance]])<br />'''Elite Veteran''': [[Toughness]]: (10% [[DR|Damage Resistance]])
 
|perks ='''Praetorian''': [[Toughness]]: (10% [[DR|Damage Resistance]])<br />'''Elite Veteran''': [[Toughness]]: (10% [[DR|Damage Resistance]])
 
|actor =[[Yuri Lowenthal]]<br />[[Ari Rubin]]<br />[[Shane Johnson]]
|baseid ={{ID|16340D}} (leader)<br />{{ID|16340E}}<br />{{ID|16340F}}<br />{{ID|163410}}<br />{{ID|163411}}
 
 
|dialogue =[[VEFR02LegionThugLeaderCM.txt]]
 
|baseid ={{ID|16340d}} (leader)<br />{{ID|16340e}}<br />{{ID|16340f}}<br />{{ID|163410}}<br />{{ID|163411}}
 
|refid ={{ID|163414}} (leader)<br />{{ID|163413}}<br />{{ID|163415}}<br />{{ID|163416}}<br />{{ID|163417}}
 
|refid ={{ID|163414}} (leader)<br />{{ID|163413}}<br />{{ID|163415}}<br />{{ID|163416}}<br />{{ID|163417}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
{{Quotation|The [[Caesar]] has marked you for death, and the Legion obeys! Ready yourself for battle!|Legionary assassin, before attacking the [[Courier]]}}[[File:NVLegionaryAssassinsReadyYourSelf.ogg|noicon|135px|center]]
+
{{Quotation|The [[Caesar]] has marked you for death, and the Legion obeys! Ready yourself for battle!|Legionary assassin, before attacking the [[Courier]]|sound=NVLegionaryAssassinsReadyYourSelf.ogg}}
   
 
'''Legionary assassins''' are high-end assassins living in the [[Mojave Wasteland]] in [[Timeline#2281|2281]]. They work for [[Caesar's Legion]].
 
'''Legionary assassins''' are high-end assassins living in the [[Mojave Wasteland]] in [[Timeline#2281|2281]]. They work for [[Caesar's Legion]].
   
 
==Background==
 
==Background==
<!--ONLY BACKGROUND INFORMATION IN THIS SECTION. FOR GAMEPLAY INFORMATION, WRITE THEM IN THE CHARACTERISTICS SECTION-->
 
 
Legionary assassins are small groups of four elite killers for [[Caesar]], usually led by a [[Caesar's Legion military hierarchy#Legionary decanus|Decanus]], a [[Praetorian guard]] or a [[Centurion]], dispatched to eliminate the Legion's enemies.
 
Legionary assassins are small groups of four elite killers for [[Caesar]], usually led by a [[Caesar's Legion military hierarchy#Legionary decanus|Decanus]], a [[Praetorian guard]] or a [[Centurion]], dispatched to eliminate the Legion's enemies.
   
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* a veteran legionary
 
* a veteran legionary
 
* a centurion
 
* a centurion
* a Praetorian Guard
+
* a praetorian guard
 
Legionary assassins may also appear after aiding the Legion's enemies, namely the NCR, by successfully completing the quests [[Three-Card Bounty]], [[I Put a Spell on You]], [[I Don't Hurt Anymore]], or any other quest that improves the reputation of the player with the NCR.
 
Legionary assassins may also appear after aiding the Legion's enemies, namely the NCR, by successfully completing the quests [[Three-Card Bounty]], [[I Put a Spell on You]], [[I Don't Hurt Anymore]], or any other quest that improves the reputation of the player with the NCR.
   
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===Interactions overview===
 
===Interactions overview===
 
{{Interactions FNV
 
{{Interactions FNV
|essential =no
+
|essential =
|temp companion =no
+
|temp companion =
|perm companion =no
+
|perm companion =
|perk =-
+
|perk =
|caravan player =no
+
|caravan player =
|wares =-
+
|wares =
|caps =-
+
|caps =
|max condition =-
+
|max condition =
|heal =no
+
|heal =
|cure addiction =no
+
|cure addiction =
|cure radiation =no
+
|cure radiation =
|rent =-
+
|rent =
|items modified =-
+
|items modified =
|quests started =-
+
|quests started =
 
|quests involved =''[[Beware the Wrath of Caesar!]]''
 
|quests involved =''[[Beware the Wrath of Caesar!]]''
 
}}
 
}}
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{{Inventory
 
{{Inventory
 
|apparel =[[Legion centurion armor]] and [[Legion centurion armor|Legion centurion helmet]]
 
|apparel =[[Legion centurion armor]] and [[Legion centurion armor|Legion centurion helmet]]
|weapon ='''Player level:''' <10<br />[[9mm submachine gun (Fallout: New Vegas)|9mm SMG]] or [[caravan shotgun]] or [[.44 magnum revolver (Fallout: New Vegas)|.44 magnum revolver]] and [[Super sledge (Fallout: New Vegas)|super sledge]] and [[Dynamite (Fallout: New Vegas)|dynamite]] or [[Long-fuse dynamite]]<br />
+
|weapon ='''Player level:''' <10<br />[[9mm submachine gun (Fallout: New Vegas)|9mm SMG]] or [[caravan shotgun]] or [[.44 Magnum revolver (Fallout: New Vegas)|.44 Magnum revolver]] and [[Super sledge (Fallout: New Vegas)|super sledge]] and [[Dynamite (Fallout: New Vegas)|dynamite]] or [[Long-fuse dynamite]]<br />
 
'''Player level:''' 10-20<br />[[Hunting rifle (Fallout: New Vegas)|Hunting rifle]] and [[Super sledge (Fallout: New Vegas)|super sledge]] or [[thermic lance]] and [[Frag grenade (Fallout: New Vegas)|frag grenade]]
 
'''Player level:''' 10-20<br />[[Hunting rifle (Fallout: New Vegas)|Hunting rifle]] and [[Super sledge (Fallout: New Vegas)|super sledge]] or [[thermic lance]] and [[Frag grenade (Fallout: New Vegas)|frag grenade]]
 
|otheritem =[[Legion Denarius]], [[Purified water (Fallout: New Vegas)|purified water]], [[antivenom]], [[Healing powder (Fallout: New Vegas)|healing powder]]
 
|otheritem =[[Legion Denarius]], [[Purified water (Fallout: New Vegas)|purified water]], [[antivenom]], [[Healing powder (Fallout: New Vegas)|healing powder]]
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{{Inventory
 
{{Inventory
 
|apparel =[[Legion praetorian armor]]
 
|apparel =[[Legion praetorian armor]]
|weapon ='''Player level:''' 10-20<br />[[Trail carbine]] and [[Frag grenade (Fallout: New Vegas)|frag grenade]] and [[Plasma grenade (Fallout: New Vegas)|plasma grenade]] or [[Pulse grenade (Fallout: New Vegas)|pulse grenade]]
+
|weapon ='''Player level:''' 10-20<br />[[Trail carbine]] and [[Frag grenade (Fallout: New Vegas)|frag grenade]] and [[Plasma grenade (Fallout: New Vegas)|plasma grenade]] or [[Pulse grenade (Fallout: New Vegas)|pulse grenade]]<br />'''Player level:''' 20-30<br />[[12.7mm submachine gun]] and [[C-4 plastic explosive]]
'''Player level:''' 20-30<br />[[12.7mm submachine gun]] and [[C-4 plastic explosive]]
 
 
|otheritem =[[Legion Denarius]], [[bitter drink]], [[antivenom]], [[Healing powder (Fallout: New Vegas)|healing powder]]
 
|otheritem =[[Legion Denarius]], [[bitter drink]], [[antivenom]], [[Healing powder (Fallout: New Vegas)|healing powder]]
 
|ondeath =
 
|ondeath =
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|ondeath =
 
|ondeath =
 
}}
 
}}
  +
 
==Spawn points==
 
* Directly North of the Fast-travel point at the [[Nipton Road pit stop]], behind a rock.
 
* At the Ivanpah underpass near the [[Mojave Outpost]] (up top and near the middle so they can attack from either approach).
 
* On the highway directly behind [[Wolfhorn ranch]] (this can make sleeping at Wolfhorn difficult unless you remember that you will be in a fight each morning).
 
* Across the tracks from [[Ranger station Charlie]].
 
* On the highway between [[Novac]] and [[El Dorado gas & service]] (about the time you pass [[Southern Nevada Wind Farm]]).
 
* From behind [[El Dorado gas & service]].
 
* From Between [[REPCONN headquarters]] and the [[NCR Ranger safehouse]].
 
* From the western end of the bridge between [[Cassidy Caravans wreckage]] and the [[Grub n' Gulp rest stop]] (will attack in either direction).
 
* Just south of [[Fields' shack]], across the tracks are some squatters around a burning barrel. Spawn is south of them, east of the [[New Vegas medical clinic]].
 
* Go to [[Griffin Wares sacked caravan]] and move northwest to the road that opens into the [[Ruby Hill mine]] area. This group will also attack if the courier remains too long in the area of the [[Followers safehouse]].
 
* Between [[Chance's map]] and the mouth of [[Red Rock Canyon]].
 
* On the train tracks north of [[Nipton]] (just slightly north of the [[coyote den]]).
 
* Just outside of [[Vault 11]] in the direction of [[El Dorado substation]].
 
* North of the [[Emergency service railyard]].
 
* North of the [[raided farmstead]].
   
 
==Notes==
 
==Notes==
*If the player also has a bad reputation with the [[New California Republic]], [[NCR Ranger hit squad|NCR Ranger hit squads]] can also be encountered at the same time as Legionary assassins.
+
* If the player character also has a bad reputation with the [[New California Republic]], [[NCR Ranger hit squad]]s can also be encountered at the same time as Legionary assassins.
*The earliest opportunity for Assassins to begin tracking the player is while traveling towards [[Novac]], where they will attack you if you kill the [[Caesar's Legion]]aries and [[Vulpes Inculta]] at [[Nipton]].
+
* The earliest opportunity for Assassins to begin tracking the player character is while traveling towards [[Novac]], where they will attack the Courier if they kill the [[Caesar's Legion]]aries and [[Vulpes Inculta]] at [[Nipton]].
* Legionary assassin parties can end up inadvertentley attacking outposts or NCR garrisons such as [[188 Trading Post]] while tracking the Courier.
+
* Legionary assassin parties can end up inadvertently attacking outposts or NCR garrisons such as the [[188 Trading Post]] while tracking the Courier.
* If a player's reputation with Caesar's Legion is vilified, the initial dialog with the assassins may no longer occur, even with the [[Terrifying Presence]] perk. It is advisable to carefully navigate your surroundings if several 'friendly' ticks appear on your compass close together, as it could be a pack of assassins that will immediately turn hostile as soon as they spot the player. This means that you will not able to get the first shot (via dialog), unless you see them coming. If this is not the case, they could quickly kill a level 20-30 Courier who is unaware of their location.
+
* If a player character's reputation with Caesar's Legion is vilified, the initial dialogue with the assassins may no longer occur, even with the [[Terrifying Presence]] perk. It is advisable to carefully navigate one's surroundings if several 'friendly' ticks appear on one's compass close together, as it could be a pack of assassins that will immediately turn hostile as soon as they spot the player character. This means that one will not able to get the first shot (via dialogue), unless one sees them coming. If this is not the case, they could quickly kill a level 20-30 Courier who is unaware of their location.
  +
* The initial dialogue with legion assassins may not occur if Boone is in the party, because Boone will shoot them before the dialogue is triggered, turning them immediately hostile.
*If a player's reputation is under vilified, assassins will usually initiate dialogue and can be scared off through a Terrifying Presence dialogue choice. The lead Legionary will ask the Courier, "Do you ever give up?" to which the may reply "Not while there's still spines unshattered.". This will cause them to cry for help, and flee.
+
* If a player character's reputation is under vilified, assassins will usually initiate dialogue and can be scared off through a Terrifying Presence dialogue choice. The lead Legionary will ask the Courier, "Do you ever give up?" to which the may reply "Not while there's still spines unshattered.". This will cause them to cry for help, and flee.
* Groups of Legionary assassins may be attacked by other creatures at their spawning point or when tracking the player.This can result in a three- or even four-way battle between the player, the assassins, and creatures or other factions.
 
* Groups of assassins can occasionally spawn on terrain impassable to non-player characters (such as on mountains or in valleys), in which case they can turn non-hostile as if the player had hidden from them. This may be associated with the "lead", dialog-initiating assassin being unable to approach the player due to terrain, since other assassins are non-hostile until the leader concludes dialog.
+
* Groups of Legionary assassins may be attacked by other creatures at their spawning point or when tracking the player character. This can result in a three or even four-way battle between the player character, the assassins, and creatures or other factions.
  +
* Groups of assassins can occasionally spawn on terrain impassable to non-player characters (such as on mountains or in valleys), in which case they can turn non-hostile as if the player character had hidden from them. This may be associated with the "lead", dialogue-initiating assassin being unable to approach the player character due to terrain, since other assassins are non-hostile until the leader concludes dialogue.
* Legion assassin teams commonly spawn at the Easternmost Powder Ganger camp, but only charge in once the player has engaged the Powder Gangers, if hostile. This can lead to the player being caught in a crossfire between both sides.
+
* Legion assassin teams commonly spawn at the Easternmost Powder Ganger camp, but only charge in once the player character has engaged the Powder Gangers, if hostile. This can lead to the player character being caught in a crossfire between both sides.
* Legionary assassins often ambush players fast traveling to [[El Dorado Gas & Service]]
+
* Legionary assassins often ambush players fast traveling to [[El Dorado Gas & Service]].
*If your reputation with Caesar's Legion is Vilified, and the player is at a high level, assassins appear more frequently (about one group every day, attacking the player).
+
* If the player character's reputation with Caesar's Legion is Vilified, and the player character is at a high level, assassins appear more frequently (about one group every day, attacking the player character).
* Assassins will not spawn while the player is wearing faction armor that effects Legion reputation (e.g. NCR ranger patrol armor or Legion Recruit Armor)
+
* Assassins will not spawn while the player character is wearing faction armor that affects Legion reputation (e.g. NCR ranger patrol armor or Legion Recruit Armor)
 
* They do not drop Legion Ears when killed, making them useless for the unmarked quest [[An Ear to the Ground]].
 
* They do not drop Legion Ears when killed, making them useless for the unmarked quest [[An Ear to the Ground]].
 
* Legionary Assassin attacks do not occur randomly. For example, if a player fast travels to a location and is ambushed by assassins, they will still ambush the player if a save is reloaded and the location traveled to again.
 
* Legionary Assassin attacks do not occur randomly. For example, if a player fast travels to a location and is ambushed by assassins, they will still ambush the player if a save is reloaded and the location traveled to again.
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* Legionary assassins may be carrying blocks of [[C-4 plastic explosive]], but they never seem to be equipped with detonators, making the explosives useless.
 
* Legionary assassins may be carrying blocks of [[C-4 plastic explosive]], but they never seem to be equipped with detonators, making the explosives useless.
   
==Spawn points==
 
* Directly North of the Fast-travel point At the Nipton road Pit Stop, behind a rock.
 
* At the Ivanpah underpass near Mojave Outpost. (up top and near the middle so they can attack from either approach.)
 
* On the highway directly behind [[Wolfhorn Ranch]]. (This can make sleeping at Wolfhorn difficult unless you remember that you will be in a fight each morning.)
 
* Across the tracks from [[Ranger station Charlie]].
 
* On the highway between [[Novac]] and [[El Dorado gas & service]] (about the time you pass [[Southern Nevada Wind Farm]]).
 
* From behind [[El Dorado gas & service]]
 
* From Between [[REPCONN headquarters]] and the [[NCR Ranger safehouse]]
 
* From the western end of the bridge between [[Cassidy Caravans wreckage]] and the [[Grub n' Gulp rest stop]], (Will attack in either direction).
 
* Just south of [[Fields' Shack]], across the tracks are some squatters around a burning barrel. Spawn is south of them, east of the [[New Vegas medical clinic]].
 
* Go to [[Griffin Wares sacked caravan]] and move northwest to the road that opens into the [[Ruby Hill mine]] area. This group will also attack if the courier remains too long in the area of the [[Followers safehouse]].
 
* Between [[Chance's map]] and the mouth of [[Red Rock Canyon]].
 
* On the train tracks north of [[Nipton]]. (Just slightly north of [[Coyote den]]).
 
* Just outside of [[Vault 11]] in the direction of [[El Dorado substation]].
 
* North of the [[Emergency Service Railyard]].
 
* North of raided farmstead.
 
 
==Appearances==
 
==Appearances==
Legionary assassins appear only in ''[[Fallout: New Vegas]]''.
+
Legionary assassins appear only in ''[[Fallout: New Vegas]]''.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3|xbox360}} Legionary assassins are better equipped with high-tier weapons and armor (e.g. centurion armor, super sledge or thermic lances) from the early game (levels 7-11) instead of the middle or end of the game. {{Verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} Legionary assassins are better equipped with high-tier weapons and armor (e.g. centurion armor, super sledge or thermic lances) from the early game (levels 5-11) instead of the middle or end of the game.{{Verify|verified}}
* {{Platforms|PC|ps3|xbox360}} After awhile the Legionary assassins may permanently disappear from the game no longer appearing in-game. {{Verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} After a while the Legionary assassins may permanently disappear from the game no longer appearing in-game.{{Verify|verified}}
* {{Platforms|PC}} Fast traveling before the assassins have become hostile seems to cause them to despawn instead of tracking the player to their new location, but they will spawn again after three days as usual. This bug is easily reproduced by fast traveling to Outpost Charlie when Legionary Assassins are due to spawn, looking NNE (north-northeast) until you see them coming around the foot of the cliff there and then fast traveling somewhere nearby and walking back along the path they would be expected to take to track/follow you by.
+
* {{Platforms|pc}} Fast-traveling before the assassins become hostile may cause them to despawn instead of tracking the Courier to their new location.{{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
Line 186: Line 186:
 
[[Category:Caesar's Legion characters]]
 
[[Category:Caesar's Legion characters]]
   
  +
[[es:Legionario asesino]]
  +
[[fr:Légionnaire assassin]]
 
[[ru:Легионер-убийца]]
 
[[ru:Легионер-убийца]]
  +
[[uk:Легіонер-вбивця]]

Revision as of 18:46, 7 November 2019

 
Gametitle-FNV
Gametitle-FNV
The Caesar has marked you for death, and the Legion obeys! Ready yourself for battle!— Legionary assassin, before attacking the Courier

Legionary assassins are high-end assassins living in the Mojave Wasteland in 2281. They work for Caesar's Legion.

Background

Legionary assassins are small groups of four elite killers for Caesar, usually led by a Decanus, a Praetorian guard or a Centurion, dispatched to eliminate the Legion's enemies.

First type of group is composed of:

  • 1x decanus (leader)
  • 2x veteran legionaries
  • 1x vexillarius

The second type of group is for eliminating Caesar's greater enemies, composed of:

  • 1x Centurion (leader)
  • 1x prime decanus
  • 1x veteran legionary
  • 1x vexillarius

The last type of group is for Caesar's greatest, most hated enemies, composed of:

  • 1x praetorian guard (leader)
  • 1x veteran decanus
  • 1x veteran legionary
  • 1x vexillarius

During these assassination missions, Praetorian Guards are allowed to use firearms in the place of their unarmed weapons.

Characteristics

Legionary assassins begin to appear if the player obtains a Shunned or worse status with Caesar's Legion. They will travel across the wasteland from their original spawn point towards the player's current location, not stopping until they finally encounter the player. As a result, they can end up attacking the player almost anywhere in the wasteland. Assassins may also attack other non-player characters they pass near while searching for the player, such as NCR settlements or traveling merchants (as with all non-player character vs non-player character combat, this only occurs if the player is currently in the same active map cell as the non-player characters).

Legionary assassins typically attack in 4-man groups; a Recruit-Prime-Veteran-Decanus, a Legion vexillarius, one Veteran legionary and after:

  • a veteran legionary
  • a centurion
  • a praetorian guard

Legionary assassins may also appear after aiding the Legion's enemies, namely the NCR, by successfully completing the quests Three-Card Bounty, I Put a Spell on You, I Don't Hurt Anymore, or any other quest that improves the reputation of the player with the NCR.

They will have weapons and armor depending on your standing with Caesar's Legion and your level. They can range from simple 9mm pistols, caravan shotguns and machetes to 12.7mm pistols and sub-machine guns, assault and Marksman carbines, brush guns, thermic lances and super sledges.

As of patch 1.4.0.525, Legionary assassins level with the player, up to level 45. At higher levels this gives them very high health on par with a non-player character companion. Additionally, the Praetorian and Veteran assassin may be equipped with Legion centurion armor instead, making them all the more difficult to kill.

Interactions with the player character

Interactions overview

Interactions
FO76 ui icon quest
This character is involved in quests.

Beware the Wrath of Caesar!

Inventory

Decanus

Apparel Weapon Other items On death
Player level: <10
Legion recruit armor and recruit decanus helmet

Player level: 10-20
Legion prime armor and Prime decanus helmet

Player level: 20-30
Legion veteran armor and veteran decanus helmet
Player level: <10
10mm pistol and machete

Player level: 10-20
Sawed-off shotgun and machete and throwing spears

Player level: 20-30
Hunting shotgun or sniper rifle and machete
Purified water, antivenom, Legion Denarius, healing powder, various food items

Vexillarius

Apparel Weapon Other items On death
Legion vexillarius armor
Vexillarius helmet
Player level: <10
9mm pistol and machete

Player level: 10-20 9mm SMG and machete

Player level: 20-30
10mm SMG or Marksman carbine or assault carbine, and Ripper
Bitter drink, antivenom, Legion Denarius

Centurion

Praetorian

Veteran

Spawn points

Notes

  • If the player character also has a bad reputation with the New California Republic, NCR Ranger hit squads can also be encountered at the same time as Legionary assassins.
  • The earliest opportunity for Assassins to begin tracking the player character is while traveling towards Novac, where they will attack the Courier if they kill the Caesar's Legionaries and Vulpes Inculta at Nipton.
  • Legionary assassin parties can end up inadvertently attacking outposts or NCR garrisons such as the 188 Trading Post while tracking the Courier.
  • If a player character's reputation with Caesar's Legion is vilified, the initial dialogue with the assassins may no longer occur, even with the Terrifying Presence perk. It is advisable to carefully navigate one's surroundings if several 'friendly' ticks appear on one's compass close together, as it could be a pack of assassins that will immediately turn hostile as soon as they spot the player character. This means that one will not able to get the first shot (via dialogue), unless one sees them coming. If this is not the case, they could quickly kill a level 20-30 Courier who is unaware of their location.
  • The initial dialogue with legion assassins may not occur if Boone is in the party, because Boone will shoot them before the dialogue is triggered, turning them immediately hostile.
  • If a player character's reputation is under vilified, assassins will usually initiate dialogue and can be scared off through a Terrifying Presence dialogue choice. The lead Legionary will ask the Courier, "Do you ever give up?" to which the may reply "Not while there's still spines unshattered.". This will cause them to cry for help, and flee.
  • Groups of Legionary assassins may be attacked by other creatures at their spawning point or when tracking the player character. This can result in a three or even four-way battle between the player character, the assassins, and creatures or other factions.
  • Groups of assassins can occasionally spawn on terrain impassable to non-player characters (such as on mountains or in valleys), in which case they can turn non-hostile as if the player character had hidden from them. This may be associated with the "lead", dialogue-initiating assassin being unable to approach the player character due to terrain, since other assassins are non-hostile until the leader concludes dialogue.
  • Legion assassin teams commonly spawn at the Easternmost Powder Ganger camp, but only charge in once the player character has engaged the Powder Gangers, if hostile. This can lead to the player character being caught in a crossfire between both sides.
  • Legionary assassins often ambush players fast traveling to El Dorado Gas & Service.
  • If the player character's reputation with Caesar's Legion is Vilified, and the player character is at a high level, assassins appear more frequently (about one group every day, attacking the player character).
  • Assassins will not spawn while the player character is wearing faction armor that affects Legion reputation (e.g. NCR ranger patrol armor or Legion Recruit Armor)
  • They do not drop Legion Ears when killed, making them useless for the unmarked quest An Ear to the Ground.
  • Legionary Assassin attacks do not occur randomly. For example, if a player fast travels to a location and is ambushed by assassins, they will still ambush the player if a save is reloaded and the location traveled to again.
  • Legionary assassins may sometimes spawn outside Ranger station Charlie, causing a crossfire between a Ranger and the assassins.
  • They may spawn atop HELIOS One after the Courier has activated the reflector control panel for That Lucky Old Sun.
  • Legionary assassins may be carrying blocks of C-4 plastic explosive, but they never seem to be equipped with detonators, making the explosives useless.

Appearances

Legionary assassins appear only in Fallout: New Vegas.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Legionary assassins are better equipped with high-tier weapons and armor (e.g. centurion armor, super sledge or thermic lances) from the early game (levels 5-11) instead of the middle or end of the game.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 After a while the Legionary assassins may permanently disappear from the game no longer appearing in-game.[verified]
  • PCPC Fast-traveling before the assassins become hostile may cause them to despawn instead of tracking the Courier to their new location.[verified]

Gallery

CaesarLegionSymbol
Caesar'sLegionVexillum