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The Caesar has marked you for death, and the Legion obeys! Ready yourself for battle!— Legionary assassin, before attacking the Courier

Legionary assassins are high-end Legion operatives living in the Mojave Wasteland in 2281.

Background

Legionary assassins are small groups of four elite killers, usually led by a decanus, praetorian guards or a centurion, dispatched to eliminate the Legion's enemies.

The first type of group is composed of:

  • 1x decanus (leader)
  • 2x veteran legionaries
  • 1x vexillarius

The second type of group is for eliminating Caesar's greater enemies, composed of:

  • 1x centurion (leader)
  • 1x prime decanus
  • 1x veteran legionary
  • 1x vexillarius

The last type of group is for Caesar's greatest, most hated enemies, composed of:

  • 1x praetorian guard (leader)
  • 1x veteran decanus
  • 1x veteran legionary
  • 1x vexillarius

During these assassination missions, praetorian guards are allowed to use firearms in the place of their unarmed weapons.

Characteristics

Legionary assassins begin to appear if the player obtains a Shunned or worse status with Caesar's Legion. They will travel across the wasteland from their original spawn point towards the player's current location, not stopping until they encounter them. As a result, they can end up attacking the player almost anywhere in the wasteland. Assassins may also attack other non-player characters they pass near while searching for the Courier, such as NCR settlements or traveling merchants (as with all non-player character vs non-player character combat, this only occurs if the player is currently in the same active map cell as the non-player characters).

Legionary assassins typically attack in four-man groups, including a recruit-prime-veteran-decanus, a Legion vexillarius, one veteran legionary and after:

  • a veteran legionary
  • a centurion
  • a praetorian guard

Legionary assassins may also appear after aiding the Legion's enemies, namely the NCR, by successfully completing the quests Three-Card Bounty, I Put a Spell on You, I Don't Hurt Anymore, or any other quest that improves the reputation of the player with the NCR.

They will have weapons and armor depending on the Courier's standing with Caesar's Legion and their level. The weapons can range from simple 9mm pistols, caravan shotguns and machetes to 12.7mm pistols and sub-machine guns, assault and marksman carbines brush guns, thermic lances, or a super sledge.

As of patch 1.4.0.525, legionary assassins level with the player, up to level 45. At higher levels, this gives them very high health on par with a non-player character companion. Additionally, the praetorian and veteran assassin may be equipped with Legion centurion armor instead, making them all the more difficult to kill.

Interactions with the player character

Interactions overview

Interactions
FO76 ui icon quest.png
This character is involved in quests.

Inventory

Decanus

Apparel Weapon Other items On death
Player level: <10
Legion recruit armor and recruit decanus helmet

Player level: 10-20
Legion prime armor and Prime decanus helmet

Player level: 20-30
Legion veteran armor and veteran decanus helmet
Player level: <10
10mm pistol and machete

Player level: 10-20
Sawed-off shotgun and machete and throwing spears

Player level: 20-30
Hunting shotgun or sniper rifle and machete
Purified water, antivenom, Legion Denarius, healing powder, various food items

Vexillarius

Apparel Weapon Other items On death
Legion vexillarius armor
Vexillarius helmet
Player level: <10
9mm pistol and machete

Player level: 10-20 9mm SMG and machete

Player level: 20-30
10mm SMG or marksman carbine or assault carbine, and Ripper
Bitter drink, antivenom, Legion Denarius

Centurion

Praetorian

Veteran

Spawn points

Notes

  • If the player also has a bad reputation with the New California Republic, NCR Ranger hit squads can also be encountered at the same time as legionary assassins.
  • One of the earliest opportunities for assassins to begin tracking the player is while traveling towards Novac, where they will attack the Courier if they kill the legionaries and Vulpes Inculta in Nipton.
  • Legionary assassin parties can end up inadvertently attacking outposts or NCR garrisons such as the 188 trading post while tracking the Courier.
  • If a player's reputation with Caesar's Legion is Vilified, the initial dialogue with the assassins may no longer occur, even with the Terrifying Presence perk.
  • The initial dialogue with Legion assassins may not occur if Boone is in the party, as he will shoot at them before the dialogue is triggered, immediately turning them hostile.
  • If a player's reputation is below Vilified, assassins will usually initiate dialogue and can be scared off through a Terrifying Presence dialogue choice. The lead Legionary will ask the Courier, "Do you ever give up?" to which they may reply, "Not while there's still spines unshattered." This will cause them to cry for help, and flee.
  • Groups of legionary assassins may be attacked by other creatures at their spawning point or when tracking the player character.
  • Groups of assassins can occasionally spawn on terrain impassable to non-player characters (such as on mountains or in valleys), in which case they can turn non-hostile as if the player had hidden from them. This may be associated with the "lead" dialogue-initiating assassin being unable to approach the player due to terrain since other assassins are non-hostile until the leader concludes dialogue.
  • Legion assassin teams commonly spawn at the easternmost Powder Ganger camp, but they only charge in once the player has engaged the Powder Gangers, if hostile. This can lead to the player being caught in a crossfire between both sides.
  • If the player character's reputation with Caesar's Legion is Vilified, and the player is at a high level, assassins appear more frequently (about one group every day).
  • Assassins will not spawn while the player is wearing faction armor that affects Legion reputation (e.g. NCR ranger patrol armor or Legion recruit armor).
  • They do not drop Legion ears when killed, making them useless for the unmarked quest An Ear to the Ground.
  • Legionary assassin attacks do not occur randomly. For example, if the player fast travels to a location and is ambushed by assassins, they will still ambush the player if a save is reloaded and the location traveled to again.
  • Legionary assassins may sometimes spawn outside Ranger Station Charlie, causing a crossfire between a ranger and the assassins.
  • They may spawn atop HELIOS One after the Courier has activated the reflector control panel for That Lucky Old Sun.
  • Legionary assassins may be carrying blocks of C-4 plastic explosive, but they never seem to be equipped with detonators.
  • Should the Courier run away and break their line of sight after they spawn, they will continue to track the general direction of the Courier and pause until a new direction is chosen, but will not know their exact location until they spot the Courier. They may also break formation and spread out instead of traveling in one group.

Appearances

Legionary assassins appear only in Fallout: New Vegas.

Bugs

  • Icon pc.png Icon ps3.png Icon xbox360.png Legionary assassins are better equipped with high-tier weapons and armor (e.g. centurion armor, super sledge or thermic lances) from the early game (levels 5-11) instead of the middle or end of the game.[verified]
  • Icon pc.png Icon ps3.png Icon xbox360.png After a while the Legionary assassins may permanently disappear from the game no longer appearing in-game.[verified]
  • Icon pc.png Fast-traveling before the assassins become hostile may cause them to despawn instead of tracking the Courier to their new location.[verified]

Gallery

CaesarLegionSymbol.png
Caesar'sLegionVexillum.png
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