The Caesar has marked you for death, and the Legion obeys! Ready yourself for battle!— Legionary assassin, before attacking the Courier

Legionary assassins are high-end operatives living in the Mojave Wasteland in 2281. They work for Caesar's Legion.


Legionary assassins are small groups of four elite killers for Caesar, usually led by a decanus, praetorian guards or a centurion, dispatched to eliminate the Legion's enemies.

The first type of group is composed of:

  • 1x decanus (leader)
  • 2x veteran legionaries
  • 1x vexillarius

The second type of group is for eliminating Caesar's greater enemies, composed of:

  • 1x centurion (leader)
  • 1x prime decanus
  • 1x veteran legionary
  • 1x vexillarius

The last type of group is for Caesar's greatest, most hated enemies, composed of:

  • 1x praetorian guard (leader)
  • 1x veteran decanus
  • 1x veteran legionary
  • 1x vexillarius

During these assassination missions, praetorian guards are allowed to use firearms in the place of their unarmed weapons.


Legionary assassins begin to appear if the player character obtains a Shunned or worse status with Caesar's Legion. They will travel across the wasteland from their original spawn point towards the player character's current location, not stopping until they encounter them. As a result, they can end up attacking the player character almost anywhere in the wasteland. Assassins may also attack other non-player characters they pass near while searching for the Courier, such as NCR settlements or traveling merchants (as with all non-player character vs non-player character combat, this only occurs if the player character is currently in the same active map cell as the non-player characters).

Legionary assassins typically attack in four-man groups, including a Recruit-Prime-Veteran-Decanus, a Legion vexillarius, one veteran legionary and after:

  • a veteran legionary
  • a centurion
  • a praetorian guard

Legionary assassins may also appear after aiding the Legion's enemies, namely the NCR, by successfully completing the quests Three-Card Bounty, I Put a Spell on You, I Don't Hurt Anymore, or any other quest that improves the reputation of the player character with the NCR.

They will have weapons and armor depending on the Courier's standing with Caesar's Legion and their level. The weapons can range from simple 9mm pistols, caravan shotguns and machetes to 12.7mm pistols and sub-machine guns, assault and marksman carbines brush guns, thermic lances, or a super sledge.

As of patch, legionary assassins level with the player character, up to level 45. At higher levels, this gives them very high health on par with a non-player character companion. Additionally, the praetorian and veteran assassin may be equipped with Legion centurion armor instead, making them all the more difficult to kill.

Interactions with the player character

Interactions overview

10 Rescue from Paradise.png
This character is involved in quests.



Apparel Weapon Other items On death
Player level: <10
Legion recruit armor and recruit decanus helmet

Player level: 10-20
Legion prime armor and Prime decanus helmet

Player level: 20-30
Legion veteran armor and veteran decanus helmet
Player level: <10
10mm pistol and machete

Player level: 10-20
Sawed-off shotgun and machete and throwing spears

Player level: 20-30
Hunting shotgun or sniper rifle and machete
Purified water, antivenom, Legion Denarius, healing powder, various food items


Apparel Weapon Other items On death
Legion vexillarius armor
Vexillarius helmet
Player level: <10
9mm pistol and machete

Player level: 10-20 9mm SMG and machete

Player level: 20-30
10mm SMG or marksman carbine or assault carbine, and Ripper
Bitter drink, antivenom, Legion Denarius




Spawn points


  • If the player character also has a bad reputation with the New California Republic, NCR Ranger hit squads can also be encountered at the same time as legionary assassins.
  • One of the earliest opportunities for assassins to begin tracking the player character is while traveling towards Novac, where they will attack the Courier if they kill the legionaries and Vulpes Inculta in Nipton.
  • Legionary assassin parties can end up inadvertently attacking outposts or NCR garrisons such as the 188 trading post while tracking the Courier.
  • If a player character's reputation with Caesar's Legion is Vilified, the initial dialogue with the assassins may no longer occur, even with the Terrifying Presence perk. It is advisable to carefully navigate one's surroundings if several 'friendly' ticks appear on one's compass close together, as it could be a pack of assassins that will immediately turn hostile as soon as they spot the player character. This means that one will not able to get the first shot (via dialogue) unless one sees them coming. If this is not the case, they could quickly kill a level 20-30 Courier who is unaware of their location.
  • The initial dialogue with Legion assassins may not occur if Boone is in the party, because Boone will shoot them before the dialogue is triggered, turning them immediately hostile.
  • If a player character's reputation is below Vilified, assassins will usually initiate dialogue and can be scared off through a Terrifying Presence dialogue choice. The lead Legionary will ask the Courier, "Do you ever give up?" to which they may reply, "Not while there's still spines unshattered." This will cause them to cry for help, and flee.
  • Groups of legionary assassins may be attacked by other creatures at their spawning point or when tracking the player character. This can result in a three or even four-way battle between the player character, the assassins, and creatures or other factions.
  • Groups of assassins can occasionally spawn on terrain impassable to non-player characters (such as on mountains or in valleys), in which case they can turn non-hostile as if the player character had hidden from them. This may be associated with the "lead" dialogue-initiating assassin being unable to approach the player character due to terrain since other assassins are non-hostile until the leader concludes dialogue.
  • Legion assassin teams commonly spawn at the easternmost Powder Ganger camp, but they only charge in once the player character has engaged the Powder Gangers, if hostile. This can lead to the player character being caught in a crossfire between both sides.
  • If the player character's reputation with Caesar's Legion is Vilified, and the player character is at a high level, assassins appear more frequently (about one group every day).
  • Assassins will not spawn while the player character is wearing faction armor that affects Legion reputation (e.g. NCR ranger patrol armor or Legion recruit armor).
  • They do not drop Legion ears when killed, making them useless for the unmarked quest An Ear to the Ground.
  • Legionary assassin attacks do not occur randomly. For example, if a player character fast travels to a location and is ambushed by assassins, they will still ambush the player character if a save is reloaded and the location traveled to again.
  • Legionary assassins may sometimes spawn outside Ranger Station Charlie, causing a crossfire between a ranger and the assassins.
  • They may spawn atop HELIOS One after the Courier has activated the reflector control panel for That Lucky Old Sun.
  • Legionary assassins may be carrying blocks of C-4 plastic explosive, but they never seem to be equipped with detonators.


Legionary assassins appear only in Fallout: New Vegas.


  • Icon pc.png Icon ps3.png Icon xbox360.png Legionary assassins are better equipped with high-tier weapons and armor (e.g. centurion armor, super sledge or thermic lances) from the early game (levels 5-11) instead of the middle or end of the game.[verified]
  • Icon pc.png Icon ps3.png Icon xbox360.png After a while the Legionary assassins may permanently disappear from the game no longer appearing in-game.[verified]
  • Icon pc.png Fast-traveling before the assassins become hostile may cause them to despawn instead of tracking the Courier to their new location.[verified]


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