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Caesar's Legion attacked us near Searchlight. The rangers say they probably took my family to Cottonwood Cove.Frank Weathers

Left My Heart is a side quest in Fallout: New Vegas.

Quick walkthrough

Side Quest: Left My Heart
Talk to Frank Weathers.
Head to Cottonwood Cove.
Purchase the ownership of the family from Canyon Runner.
Steal the key from Canyon Runner and pass an explosive check to free the family.
Kill the family.
Return to Frank Weathers.
Tell him his family's whereabouts.
Convince him with a Speech check to reunite with his family.
Convince him with a Speech check to commit suicide.
Reward: 1000 XP
50 caps
Reward: 1000 XP
50 caps
Good Karma
Reward: 1000 XP
50 caps
Bad Karma

Detailed walkthrough

Note: How the player character goes about completing this quest depends greatly on their reputation with Caesar's Legion and somewhat on their reputation with the NCR because of the locations this quest takes place in. Disguises may be in order if the player character wants to avoid conflict.

  1. To begin the quest, speak with Frank Weathers at Aerotech Office Park, who will provide a note, or travel to Cottonwood Cove and speak to Canyon Runner near the slave cage.
  2. For 300 caps, the Weathers family can be purchased outright from Canyon Runner. By passing a Speech check of 50, it is possible to convince him that the family is infected with a terrible disease and he will sell them at a reduced price. Alternatively, the key to the Weathers' collars can be pickpocketed from Canyon Runner or looted from his corpse and the cage can be broken into.
  3. Enter the cage with the key and talk to any of the Weathers family members to set them free. If the player character does not have the key or does not wish to use it to deactivate their collars, an Explosives check of 50 can be passed to do so. At the consequence of bad Karma, the player character can also kill the family or pass an Explosives check of 35 to set their collars to explode as they leave the cage.
  4. If the player character allows the Weathers family members to live, they will express their gratitude and mention that they are headed to the Old Mormon Fort. If the Courier mentions that it is Frank who sent him or her to find them, they will explain that they were trying to escape Frank's abuse when they were captured by the slavers and do not wish to see him again.
  5. If the quest was given by Frank Weathers, the player character is given the objective to report to him at Aerotech Office Park. Upon informing him that his family is alive or dead, the quest ends and he rewards the player character 50 caps, though the dialogue continues. At this point, the Courier has three options which will determine whether he chooses to change his ways and reunite with his family or not.
  • Passing one of two Speech checks of 35, the player character can convince Frank to either clean up his act and reunite with his family or commit suicide, awarding good or bad Karma, respectively.
  • Alternatively, the player character can inform Frank of his family's whereabouts, but he will choose to not reunite with them since he is not allowed into the Old Mormon Fort and does not want to go into rehab.

Quest stages

10 Find Frank Weathers' family
50 Free the Weathers from slavery.
55 [Optional] 'Free' the Weathers from slavery.
100Quest finishedReturn to Frank Weathers.


  • The XP rewarded if talked with Frank Weathers first is much higher than if discovering the family while exploring the Wasteland. This could be explained due to the need for Intelligence of 5 to engage in conversation about them.
  • There is a truck perched on a precipice at Cottonwood overlook, as part of the quest Eye for an Eye. If the door is opened, a large number of radioactive waste barrels tumble out, killing everyone below. If the slaves have not been freed by this stage, they will die as well and one will not have any other option than to tell Frank that they are dead, thus completing the quest, provided the quest was started by talking to Frank. Also, the Weathers family will need time to escape the camp before opening the door or they may die too.
  • Upon completion of this quest, the Weathers can be found at the Old Mormon Fort huddled in a small group, straight ahead past the "guards desk" at the entrance. They will stand in place and won't move from their location for the rest of the game.
  • Attempting this quest after completing Ring-a-Ding-Ding! results in being unable to advance the dialogue with Canyon Runner until accepting Caesar's first task in Render Unto Caesar. He will only say to go to the dock to take the ferry.
  • If Cottonwood Cove is reached and set the family free before talking to Frank, the quest is still completed, but upon meeting Frank, it will be impossible to open a dialogue with him, and therefore cannot succeed at any of his Speech checks.
  • When the slaves are freed, they will attempt to reach a ranger outpost. Kenny will enter the building, but if followed he won't be inside.
  • If the player character has negative or mixed Reputation with the NCR (e.g. Wild Child or Soft-Hearted Devil), Frank Weathers will attack and will not give the quest.
    • He will only attack if the NCR officer at the Aerotech Office Park, Captain Parker initiates combat. Sneaking by the captain will make it possible to still get the quest.
  • If the player character has a negative reputation with the Legion, there will be at least one enemy that may need to be killed after saving the Weathers family or they will try to kill the family first.

Behind the scenes

The quest name is a reference to the song "I Left My Heart In San Francisco" made popular by Tony Bennett in 1962.


  • PCPC The Weathers family may not be wearing collars. This makes the quest reasonably easier as the player character doesn't have to worry about remembering to deactivate the devices. However, this bug does remove the option to detonate them prematurely.[verified]
  • PCPC Xbox 360Xbox 360 Sometimes, if you begin the quest by talking with the Weathers, you can pick the lock to the cage, disarm all three collars, kill all guards in the area, then tell the Weathers to run for it. They survive but you lose Karma.[verified]


Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse