Fallout Wiki
Fallout Wiki

Find the mute and deal with her. She's somewhere on this floor.Father Elijah

Last Luxuries is a main quest in the Fallout: New Vegas add-on Dead Money.

Quick walkthrough[]

Main Quest: Last Luxuries 
Advance Put the Beast Down as far as restoring power to the resort. 
Enter the executive suites and navigate through holograms and radios to reach Vera Keyes' room. 
Deal with Christine
Kill Christine;
pass a Speech 75 skill check, followed by Explosives 35 or Science 75 checks and certain dialogue options
to convince her to fight directly instead of using her proximity detonator. 
Speak with Christine. 
Reward: XP 
Leads to: Heist of the Centuries 

Detailed walkthrough[]

Suite setup[]

After following Elijah's instruction to restore the power to the Sierra Madre Casino & Resort during the first half of Put the Beast Down, the other floors of the resort will become available, with Elijah demanding the Courier shut off the signal interference from the other team members' collars, whether by disabling each one or killing their wearers to detonate them.

To find Christine, ascend the lobby staircase facing the direction of the casino doors and enter the executive suites. Upon entering, Elijah will give a warning about the presence of additional security holograms as well as multiple radios causing interference. Walking a short way in will reveal the Courier's presence to Christine, who reveals that her vocal cords have healed from her time in the Villa clinic, and she's regained her voice, albeit now sounding like Vera Keyes. Both Christine's dialogue and the circumstances of this quest will depend on whether one completed Mixed Signals by helping her with activating the remote maintenance terminal or tricking/threatening her into entering the manual bypass room despite her refusal due to her trauma:

  • If Christine was helped and her wishes respected by activating the terminal, she will express reassurance that the Courier has arrived and offers them additional warning about the holograms throughout the suites.
  • If Christine was betrayed and forced to endure the re-traumatizing experience in the switching station, she will rebuke and taunt the Courier, swearing she is going to kill them for what they did to her. Additionally, the hallway corridors of the suites will be rigged with tripwires linked to shotgun traps as another hazard to watch out for.

From the suites entrance, the right-hand doors are inaccessible right now, so go left. There are several small pockets of Cloud leaking in around the suites, but these are easily avoided. A little farther on, an Average-locked door leads to an open room; the open door will lead to another room with a broken wall, allowing alternative access to the locked room if it cannot be picked. In the locked room, one will have their first encounter with the unique security holograms of the executive suites, taking the form of the pre-War starlet Vera Keyes. Like the previous security holograms, these will turn hostile if one is spotted and detected by them and attack with hard-hitting lasers. To get rid of this hologram, enter the room it is in while the hologram is facing away, and go to the bathroom in the corner; closing the door after entry will obscure its line of sight. The associated hologram emitter is inside the room; destroy it or pass a Repair 75 skill check to disable it.

Exit the bathroom and progress through some rooms through the broken walls where one will find caved-in corridors; follow the intact corridor through a door on the right, past the leaking Cloud. There is a room on the right leading to a washroom, where a radio rests on top of the washing machines to the left. Once the radio is dealt with, find the terminal to the right of the opposite-end door, which contains the emergency door override command. There is an Easy-locked second terminal on the other side of the filing cabinet; it can be used to disable the hallway speakers as well as obtain the recipe to create the rare super-heated cosmic knife. All the ingredients for the super-heated cosmic knife, except for a cosmic knife itself, are also found in the washroom: the hot plates and pilot lights are on the shelves, and the forceps are in a wooden box on the washing machines, along with some Med-X, while a workbench is near the shelves too.

Once done, leave the laundry room through the door near the terminals, returning to the first hallway with the maintenance door to the right of the suite entrance now open. Go through, then straight along the corridor, and turn right at the end to enter a security room with several lockers containing Sierra Madre armor both regular and reinforced, and an Average-locked terminal, which can be used to change the remaining holograms in the suites non-hostile (Christine will have unique dialogue over the speakers if so). Looking right from the terminal, one can find a hunting shotgun and ammunition for it. Across from the terminal, there are two doors: the one on the right will leads to a storage closet with more ammunition and a lever-action shotgun and reinforced Sierra Madre armor including a helmet.

The door to the left of the security locker goes through a broken bathroom to the room with a suitcase on the bed. In the room's closet is a safe with a Hard-level lock containing a stimpak and a super stimpak. Keep heading south to the second room, where one finds a password to the security terminal earlier (if it could not be hacked) on the table next to the wine bottle. Keep going south to reach the last room and disable the radio on the table. Exit left into the corridor, with a vending machine in an alcove on the right. Go forward, and on the right will be some double doors which lead to the master suite, once belonging to Vera Keyes.

The quick scribe[]

In the master suite, to the left is the bedroom where Christine resides. An Auto-Doc is also in the room that will allow for one to completely heal injuries and crippled limbs.

Upon meeting Christine face to face again, like before, her reaction is dependent on whether she trusts or hates the Courier according to their previous actions towards her:

  • Christine lives. If she was helped at the switching station, Christine will greet the Courier happily and they can discuss various subjects including her history hunting Elijah, her intention to kill him, and how she almost did previously at the Big Empty, getting help from another courier. If Curtain Call at the Tampico was completed beforehand with Dean still alive, if one unlocked the dialogue option where he explained he was the one who put Christine in the Auto-Doc originally in order to surgically alter her voice to sound like Vera Keyes as a means to bypass the unique audio-lock built into the elevator to the Sierra Madre vault, there will be a unique dialogue option to tell Christine these facts too. After a final warning to be cautious when finding Elijah, the quest will complete.
  • Christine dies. If she was betrayed at the switching station, Christine will be aggressive towards the Courier, openly scolding them for obeying Elijah's whims like a dog and repeating her intention to kill them both for her mission and for revenge. One can pass a Speech 75 check to try convincing her not to fight, but she refuses while explaining that she's worked out a way to modify her own explosive collar; passing a further Explosives 35 or Science 75 check reveals that Christine can switch the frequency range of her collar, able to set it off if the Courier gets too far away or too close. Choosing the dialogue option to point out her hypocritical methods will get Christine to switch off the proximity detonator and fight normally. Regardless, she will turn hostile and must be killed. Return to the suites entrance before the collar explodes to complete the quest.

Quest stages[]

StageStatusDescription
10 Find Christine in the Executive Suites.
20 Kill Christine.
30Quest finishedEscape the Executive Suites before Christine's collar sets off your own.

Behind the scenes[]

  • Bugged As with the other quests in Acts 2 and 3 of Dead Money, the 372.12Hz ULF radio signal (the radio station associated with Christine's collar) was intended to have specific lines that play during this quest, but they are never heard in-game due to an incorrect condition in the radio quest.
  • Robert Lee designed this quest, working with Chris Avellone to develop the suites location and coming up with the unique combat encounter against Christine.[Non-game 1]

Bugs[]

  • PCPC If you kill Dean Domino before starting this quest, Christine may instead be located by the fountain outside of Sierra Madre, breaking the quest because she only has dialogue as of before the Trigger the Gala Event quest.[verified]
  • PCPC Xbox 360Xbox 360 If Christine has set up traps in the Executive Suites, on the west side of the local map there is a tripwire and frag grenade trap (one room across left and one down from the security room - the doorway between these two guest rooms). The grenades can be disarmed and collected repeatedly, giving the player unlimited grenades.[verified]
  • Xbox 360Xbox 360 If you previously merged Dog/God together, if you choose to kill Christine, a message may pop up saying "Dog's collar has exploded," rendering the quest unfinishable. This can be solved by reloading a save and killing Dog/God, then going back and redoing the quest.[verified]

References[]

Non-game

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Cut contentCut questsAuto-Inject Quest · Bright and Shiny · Chip Provenance · Debug Topics · Exploring Vault 74 · Jailhouse Rock · Meat of Champions (quest) · TempMan · Underpass Water Purifier · Viva Las Vegas! · Welcome to Fabulous New Vegas · World Changes Post-Endgame
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre · Return to the FountainCut content
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse