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+ | {{For|an overview of turrets in the [[Fallout series|''Fallout'' series]] of games|Automated turret}} |
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+ | {{Infobox creature |
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− | {{Creature |
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+ | |games =FOT |
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− | |game =FOT |
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+ | |image =Laser turret FoT.png |
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− | |image=Laser_Turret_FoT.jpg |
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+ | |footer =[[file:FOT Turret3 target.png|240px]]<br />[[Aimed Shot|Targeted]] laser turret |
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− | |appearances=[[Fallout Tactics]] |
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+ | '''Laser turrets''' are turrets found in the [[Midwest]] in the year of [[Timeline#2197|2197]]. |
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− | ==Locations== |
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+ | |||
− | *They are first encountered during the [[Peoria]] mission. |
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+ | ==Characteristics== |
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− | *Again found during the [[Buena Vista]] mission, one of which has been modified to fire rockets. |
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+ | ===Specifications=== |
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+ | |||
+ | ===Gameplay attributes=== |
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+ | Laser turrets are first encountered in the [[Peoria (mission)|mission in Peoria]], and throughout the game after that. One of the turrets in the [[Buena Vista (mission)|Buena Vista mission]] have been modified to fire rockets, in contrast to the other variants of the turret. |
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+ | |||
+ | ==Variants== |
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+ | [[File:Laser turret FoT.png|80px|right]] |
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+ | {{Section|FOT}} |
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+ | {{Stats creature FOT|start}} |
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+ | {{Stats creature FOT|row |
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+ | |name =Turret (laser) |
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+ | |proto = |
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+ | |xp =10 |
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+ | |hp =337 |
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+ | |healing rate =2 |
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+ | |ac =6 |
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+ | |sequence =12 |
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+ | |ap =8 |
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+ | |melee damage =5 |
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+ | |crit chance =5 |
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+ | |dt normal =15 |
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+ | |dt fire =2 |
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+ | |dt gas =20 |
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+ | |dt expl =0 |
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+ | |dt energy =5 |
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+ | |dt elec =0 |
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+ | |dt emp =0 |
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+ | |dr normal =50 |
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+ | |dr fire =15 |
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+ | |dr gas =65 |
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+ | |dr expl =75 |
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+ | |dr energy =25 |
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+ | |dr elec =0 |
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+ | |dr emp =0 |
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+ | |ability1 =Poison Resistance 30% |
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+ | |ability2 =Radiation Resistance 12% |
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+ | }}{{Stats creature FOT|row |
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+ | |name =Turret (rocket) |
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+ | |proto = |
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+ | |xp =10 |
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+ | |hp =337 |
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+ | |healing rate =2 |
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+ | |ac =6 |
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+ | |sequence =12 |
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+ | |ap =8 |
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+ | |melee damage =5 |
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+ | |crit chance =5 |
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+ | |dt normal =15 |
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+ | |dt fire =2 |
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+ | |dt gas =20 |
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+ | |dt expl =0 |
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+ | |dt energy =5 |
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+ | |dt elec =0 |
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+ | |dt emp =0 |
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+ | |dr normal =50 |
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+ | |dr fire =15 |
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+ | |dr gas =65 |
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+ | |dr expl =75 |
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+ | |dr energy =25 |
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+ | |dr elec =0 |
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+ | |dr emp =0 |
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+ | |ability1 =Poison Resistance 30% |
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+ | |ability2 =Radiation Resistance 12% |
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+ | }}{{Stats creature FOT|row |
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+ | |name =Turret (gatling laser) |
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+ | |proto = |
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+ | |xp =10 |
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+ | |hp =337 |
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+ | |healing rate =2 |
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+ | |ac =6 |
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+ | |sequence =12 |
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+ | |ap =8 |
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+ | |melee damage =5 |
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+ | |crit chance =5 |
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+ | |dt normal =15 |
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+ | |dt fire =2 |
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+ | |dt gas =20 |
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+ | |dt expl =0 |
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+ | |dt energy =5 |
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+ | |dt elec =0 |
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+ | |dt emp =0 |
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+ | |dr normal =50 |
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+ | |dr fire =15 |
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+ | |dr gas =65 |
||
+ | |dr expl =75 |
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+ | |dr energy =25 |
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+ | |dr elec =0 |
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+ | |dr emp =0 |
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+ | |ability1 =Poison Resistance 30% |
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+ | |ability2 =Radiation Resistance 12% |
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+ | }}{{Stats creature FOT|row |
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+ | |name =Turret (tribal) |
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+ | |proto = |
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+ | |xp =10 |
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+ | |hp =333 |
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+ | |healing rate =2 |
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+ | |ac =6 |
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+ | |sequence =12 |
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+ | |ap =8 |
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+ | |melee damage =1 |
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+ | |crit chance =5 |
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+ | |dt normal =15 |
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+ | |dt fire =2 |
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+ | |dt gas =20 |
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+ | |dt expl =0 |
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+ | |dt energy =5 |
||
+ | |dt elec =0 |
||
+ | |dt emp =0 |
||
+ | |dr normal =50 |
||
+ | |dr fire =15 |
||
+ | |dr gas =65 |
||
+ | |dr expl =75 |
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+ | |dr energy =25 |
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+ | |dr elec =0 |
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+ | |dr emp =0 |
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+ | |ability1 =Poison Resistance 30% |
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+ | |ability2 =Radiation Resistance 12% |
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⚫ | |||
+ | {{Stats creature FOT|end}} |
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==Notes== |
==Notes== |
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− | *Even when knocked unconscious they will continue their raising and lowering cycle |
+ | * Even when knocked unconscious, they will continue their raising and lowering cycle |
− | *The laser turrets in [[Scott City]] do not raise and lower, and are permanently in attack mode |
+ | * The laser turrets in [[Scott City]] do not raise and lower, and are permanently in attack mode |
==Appearances== |
==Appearances== |
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− | The laser turret appears |
+ | The laser turret appears in ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]''. |
− | {{ |
+ | {{Navbox robots}} |
− | {{Fallout robots}} |
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[[Category:Turret]] |
[[Category:Turret]] |
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[[Category:Fallout Tactics robots and computers]] |
[[Category:Fallout Tactics robots and computers]] |
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+ | [[ru:Турель (Fallout Tactics)]] |
Revision as of 00:21, 14 December 2017
For an overview of turrets in the Fallout series of games, see Automated turret. |
The following is based on information from Fallout Tactics. |
Laser turrets are turrets found in the Midwest in the year of 2197.
Characteristics
Specifications
A laser turret is an automated defense system with a single-barrel laser cannon, which will lower down after a few seconds for cover. It cannot fire while in cover, which gives the opportunity to reposition or escape.
Gameplay attributes
Laser turrets are first encountered in the mission in Peoria, and throughout the game after that. One of the turrets in the Buena Vista mission have been modified to fire rockets, in contrast to the other variants of the turret.
Variants
Laser turret
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This section is required but has not been written yet. You can help Nukapedia by writing it.
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Name (Proto ID) | Statistics | DT/DR | Abilities | Items | ||||||||||||||||||
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Turret (laser) |
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Turret (rocket) |
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Turret (gatling laser) |
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Turret (tribal) |
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Notes
- Even when knocked unconscious, they will continue their raising and lowering cycle
- The laser turrets in Scott City do not raise and lower, and are permanently in attack mode
Appearances
The laser turret appears in Fallout Tactics.