Fallout Wiki
Register
Fallout Wiki
(FoT Project)
No edit summary
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
  +
{{For|an overview of turrets in the [[Fallout series|''Fallout'' series]] of games|Automated turret}}
{{Fallout Tactics article project}}
 
{{Games|FOT}}{{FOT}}
 
 
{{Infobox creature
 
{{Infobox creature
 
|games =FOT
 
|games =FOT
 
|type =robot
 
|type =robot
 
|image =Laser turret FoT.png
 
|image =Laser turret FoT.png
 
|location =[[Midwest]]
|image size =100px
 
  +
|footer =[[file:FOT Turret3 target.png|240px]]<br />[[Aimed Shot|Targeted]] laser turret
|location =[[Core Region]]
 
 
}}{{Games|FOT}}{{FOT}}
}}
 
'''Laser turret''' is a turret with a single-barrel laser cannon which will lower down after a few seconds for cover. It cannot fire while in cover, which gives the player an opportunity to reposition or escape.
 
   
  +
'''Laser turrets''' are turrets found in the [[Midwest]] in the year of [[Timeline#2197|2197]].
==Locations==
 
  +
* They are first encountered during the [[Peoria]] mission.
 
  +
==Characteristics==
* They are again found during the [[Buena Vista]] mission, one of which has been modified to fire rockets.
 
  +
===Specifications===
 
A laser turret is an automated defense system with a single-barrel laser cannon, which will lower down after a few seconds for cover. It cannot fire while in cover, which gives the opportunity to reposition or escape.
  +
  +
===Gameplay attributes===
  +
Laser turrets are first encountered in the [[Peoria (mission)|mission in Peoria]], and throughout the game after that. One of the turrets in the [[Buena Vista (mission)|Buena Vista mission]] have been modified to fire rockets, in contrast to the other variants of the turret.
  +
  +
==Variants==
  +
===Laser turret===
  +
[[File:Laser turret FoT.png|80px|right]]
 
{{Section|FOT}}
  +
{{Stats creature FOT|start}}
  +
{{Stats creature FOT|row
  +
|name =Turret (laser)
  +
|proto =
  +
|xp =10
  +
|hp =337
  +
|healing rate =2
  +
|ac =6
  +
|sequence =12
  +
|ap =8
  +
|melee damage =5
  +
|crit chance =5
  +
|dt normal =15
  +
|dt fire =2
  +
|dt gas =20
  +
|dt expl =0
  +
|dt energy =5
  +
|dt elec =0
  +
|dt emp =0
  +
|dr normal =50
  +
|dr fire =15
  +
|dr gas =65
  +
|dr expl =75
  +
|dr energy =25
  +
|dr elec =0
  +
|dr emp =0
  +
|ability1 =Poison Resistance 30%
  +
|ability2 =Radiation Resistance 12%
  +
}}{{Stats creature FOT|row
  +
|name =Turret (rocket)
  +
|proto =
  +
|xp =10
  +
|hp =337
  +
|healing rate =2
  +
|ac =6
  +
|sequence =12
  +
|ap =8
  +
|melee damage =5
  +
|crit chance =5
  +
|dt normal =15
  +
|dt fire =2
  +
|dt gas =20
  +
|dt expl =0
  +
|dt energy =5
  +
|dt elec =0
  +
|dt emp =0
  +
|dr normal =50
  +
|dr fire =15
  +
|dr gas =65
  +
|dr expl =75
  +
|dr energy =25
  +
|dr elec =0
  +
|dr emp =0
  +
|ability1 =Poison Resistance 30%
  +
|ability2 =Radiation Resistance 12%
  +
}}{{Stats creature FOT|row
  +
|name =Turret (gatling laser)
  +
|proto =
  +
|xp =10
  +
|hp =337
  +
|healing rate =2
  +
|ac =6
  +
|sequence =12
  +
|ap =8
  +
|melee damage =5
  +
|crit chance =5
  +
|dt normal =15
  +
|dt fire =2
  +
|dt gas =20
  +
|dt expl =0
  +
|dt energy =5
  +
|dt elec =0
  +
|dt emp =0
  +
|dr normal =50
  +
|dr fire =15
  +
|dr gas =65
  +
|dr expl =75
  +
|dr energy =25
  +
|dr elec =0
  +
|dr emp =0
  +
|ability1 =Poison Resistance 30%
  +
|ability2 =Radiation Resistance 12%
  +
}}{{Stats creature FOT|row
  +
|name =Turret (tribal)
  +
|proto =
  +
|xp =10
  +
|hp =333
  +
|healing rate =2
  +
|ac =6
  +
|sequence =12
  +
|ap =8
  +
|melee damage =1
  +
|crit chance =5
  +
|dt normal =15
  +
|dt fire =2
  +
|dt gas =20
  +
|dt expl =0
  +
|dt energy =5
  +
|dt elec =0
  +
|dt emp =0
  +
|dr normal =50
  +
|dr fire =15
  +
|dr gas =65
  +
|dr expl =75
  +
|dr energy =25
  +
|dr elec =0
  +
|dr emp =0
  +
|ability1 =Poison Resistance 30%
  +
|ability2 =Radiation Resistance 12%
 
}}
  +
{{Stats creature FOT|end}}
   
 
==Notes==
 
==Notes==
* Even when knocked unconscious, they will continue their raising and lowering cycle.
+
* Even when knocked unconscious, they will continue their raising and lowering cycle
* The laser turrets in [[Scott City]] do not raise and lower, and are permanently in attack mode.
+
* The laser turrets in [[Scott City]] do not raise and lower, and are permanently in attack mode
   
 
==Appearances==
 
==Appearances==
The laser turret appears only in ''[[Fallout Tactics]]''.
+
The laser turret appears in ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]''.
 
{{Stub-FOT}}
 
   
 
{{Navbox robots}}
 
{{Navbox robots}}
Line 27: Line 144:
 
[[Category:Turret]]
 
[[Category:Turret]]
 
[[Category:Fallout Tactics robots and computers]]
 
[[Category:Fallout Tactics robots and computers]]
  +
[[ru:Турель (Fallout Tactics)]]

Revision as of 00:21, 14 December 2017

 
Gametitle-FOT
Gametitle-FOT

Laser turrets are turrets found in the Midwest in the year of 2197.

Characteristics

Specifications

A laser turret is an automated defense system with a single-barrel laser cannon, which will lower down after a few seconds for cover. It cannot fire while in cover, which gives the opportunity to reposition or escape.

Gameplay attributes

Laser turrets are first encountered in the mission in Peoria, and throughout the game after that. One of the turrets in the Buena Vista mission have been modified to fire rockets, in contrast to the other variants of the turret.

Variants

Laser turret

Laser turret FoT
Name (Proto ID)StatisticsDT/DRAbilitiesItems
Turret (laser)
Experience Points
10
Hit Points
337
Healing Rate
2
Armor Class
6
Sequence
12
Action Points
8
Melee Damage
5
Critical Chance
5%
Damage Threshold/Damage Resistance: Normal
15-50%
Damage Threshold/Damage Resistance: Fire
2-15%
Damage Threshold/Damage Resistance: Gas
20-65%
Damage Threshold/Damage Resistance: Explosive
0-75%
Damage Threshold/Damage Resistance: Energy
5-25%
Damage Threshold/Damage Resistance: Electrical
0-0%
Ability
Poison Resistance 30%
Ability
Radiation Resistance 12%
Turret (rocket)
Experience Points
10
Hit Points
337
Healing Rate
2
Armor Class
6
Sequence
12
Action Points
8
Melee Damage
5
Critical Chance
5%
Damage Threshold/Damage Resistance: Normal
15-50%
Damage Threshold/Damage Resistance: Fire
2-15%
Damage Threshold/Damage Resistance: Gas
20-65%
Damage Threshold/Damage Resistance: Explosive
0-75%
Damage Threshold/Damage Resistance: Energy
5-25%
Damage Threshold/Damage Resistance: Electrical
0-0%
Ability
Poison Resistance 30%
Ability
Radiation Resistance 12%
Turret (gatling laser)
Experience Points
10
Hit Points
337
Healing Rate
2
Armor Class
6
Sequence
12
Action Points
8
Melee Damage
5
Critical Chance
5%
Damage Threshold/Damage Resistance: Normal
15-50%
Damage Threshold/Damage Resistance: Fire
2-15%
Damage Threshold/Damage Resistance: Gas
20-65%
Damage Threshold/Damage Resistance: Explosive
0-75%
Damage Threshold/Damage Resistance: Energy
5-25%
Damage Threshold/Damage Resistance: Electrical
0-0%
Ability
Poison Resistance 30%
Ability
Radiation Resistance 12%
Turret (tribal)
Experience Points
10
Hit Points
333
Healing Rate
2
Armor Class
6
Sequence
12
Action Points
8
Melee Damage
1
Critical Chance
5%
Damage Threshold/Damage Resistance: Normal
15-50%
Damage Threshold/Damage Resistance: Fire
2-15%
Damage Threshold/Damage Resistance: Gas
20-65%
Damage Threshold/Damage Resistance: Explosive
0-75%
Damage Threshold/Damage Resistance: Energy
5-25%
Damage Threshold/Damage Resistance: Electrical
0-0%
Ability
Poison Resistance 30%
Ability
Radiation Resistance 12%

Notes

  • Even when knocked unconscious, they will continue their raising and lowering cycle
  • The laser turrets in Scott City do not raise and lower, and are permanently in attack mode

Appearances

The laser turret appears in Fallout Tactics.