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==Locations== |
==Locations== |
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* They are first encountered during the [[Peoria]] mission. |
* They are first encountered during the [[Peoria]] mission. |
||
− | * They are again found during the [[Buena Vista]] mission, one of which has been |
+ | * They are again found during the [[Buena Vista]] mission, one of which has been |
+ | modified to fire rockets. |
||
+ | |||
+ | ==Variants== |
||
+ | |||
+ | {{Stats creature FOT|start}} |
||
+ | {{Stats creature FOT|row |
||
+ | |name =Turret (laser) |
||
+ | |proto = |
||
+ | |xp =10 |
||
+ | |hp =337 |
||
+ | |healing rate =2 |
||
+ | |ac =6 |
||
+ | |sequence =12 |
||
+ | |ap =8 |
||
+ | |melee damage =5 |
||
+ | |crit chance =5 |
||
+ | |dt normal =15 |
||
+ | |dt fire =2 |
||
+ | |dt gas =20 |
||
+ | |dt expl =0 |
||
+ | |dt energy =5 |
||
+ | |dt elec =0 |
||
+ | |dt emp =0 |
||
+ | |dr normal =50 |
||
+ | |dr fire =15 |
||
+ | |dr gas =65 |
||
+ | |dr expl =75 |
||
+ | |dr energy =25 |
||
+ | |dr elec =0 |
||
+ | |dr emp =0 |
||
+ | |ability1 =Poison Resistance 30% |
||
+ | |ability2 =Radiation Resistance 12% |
||
+ | }} |
||
+ | {{Stats creature FOT|end}} |
||
+ | |||
+ | {{Stats creature FOT|start}} |
||
+ | {{Stats creature FOT|row |
||
+ | |name =Turret (rocket) |
||
+ | |proto = |
||
+ | |xp =10 |
||
+ | |hp =337 |
||
+ | |healing rate =2 |
||
+ | |ac =6 |
||
+ | |sequence =12 |
||
+ | |ap =8 |
||
+ | |melee damage =5 |
||
+ | |crit chance =5 |
||
+ | |dt normal =15 |
||
+ | |dt fire =2 |
||
+ | |dt gas =20 |
||
+ | |dt expl =0 |
||
+ | |dt energy =5 |
||
+ | |dt elec =0 |
||
+ | |dt emp =0 |
||
+ | |dr normal =50 |
||
+ | |dr fire =15 |
||
+ | |dr gas =65 |
||
+ | |dr expl =75 |
||
+ | |dr energy =25 |
||
+ | |dr elec =0 |
||
+ | |dr emp =0 |
||
+ | |ability1 =Poison Resistance 30% |
||
+ | |ability2 =Radiation Resistance 12% |
||
+ | }} |
||
+ | {{Stats creature FOT|end}} |
||
+ | |||
+ | {{Stats creature FOT|start}} |
||
+ | {{Stats creature FOT|row |
||
+ | |name =Turret (Gatling laser) |
||
+ | |proto = |
||
+ | |xp =10 |
||
+ | |hp =337 |
||
+ | |healing rate =2 |
||
+ | |ac =6 |
||
+ | |sequence =12 |
||
+ | |ap =8 |
||
+ | |melee damage =5 |
||
+ | |crit chance =5 |
||
+ | |dt normal =15 |
||
+ | |dt fire =2 |
||
+ | |dt gas =20 |
||
+ | |dt expl =0 |
||
+ | |dt energy =5 |
||
+ | |dt elec =0 |
||
+ | |dt emp =0 |
||
+ | |dr normal =50 |
||
+ | |dr fire =15 |
||
+ | |dr gas =65 |
||
+ | |dr expl =75 |
||
+ | |dr energy =25 |
||
+ | |dr elec =0 |
||
+ | |dr emp =0 |
||
+ | |ability1 =Poison Resistance 30% |
||
+ | |ability2 =Radiation Resistance 12% |
||
+ | }} |
||
+ | {{Stats creature FOT|end}} |
||
+ | |||
+ | {{Stats creature FOT|start}} |
||
+ | {{Stats creature FOT|row |
||
+ | |name =Turret (tribal) |
||
+ | |proto = |
||
+ | |xp =10 |
||
+ | |hp =333 |
||
+ | |healing rate =2 |
||
+ | |ac =6 |
||
+ | |sequence =12 |
||
+ | |ap =8 |
||
+ | |melee damage =1 |
||
+ | |crit chance =5 |
||
+ | |dt normal =15 |
||
+ | |dt fire =2 |
||
+ | |dt gas =20 |
||
+ | |dt expl =0 |
||
+ | |dt energy =5 |
||
+ | |dt elec =0 |
||
+ | |dt emp =0 |
||
+ | |dr normal =50 |
||
+ | |dr fire =15 |
||
+ | |dr gas =65 |
||
+ | |dr expl =75 |
||
+ | |dr energy =25 |
||
+ | |dr elec =0 |
||
+ | |dr emp =0 |
||
+ | |ability1 =Poison Resistance 30% |
||
+ | |ability2 =Radiation Resistance 12% |
||
+ | }} |
||
+ | {{Stats creature FOT|end}} |
||
==Notes== |
==Notes== |
Revision as of 07:18, 19 May 2013
Fallout Tactics article project
This article is within the scope of the Fallout Tactics article project. This project is dedicated to the overhaul of Fallout Tactics articles. For participation, please check the project page.
|
The following is based on information from Fallout Tactics. |
Laser turret is a turret with a single-barrel laser cannon which will lower down after a few seconds for cover. It cannot fire while in cover, which gives the player an opportunity to reposition or escape.
Locations
- They are first encountered during the Peoria mission.
- They are again found during the Buena Vista mission, one of which has been
modified to fire rockets.
Variants
Name (Proto ID) | Statistics | DT/DR | Abilities | Items | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Turret (laser) |
|
|
|
Name (Proto ID) | Statistics | DT/DR | Abilities | Items | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Turret (rocket) |
|
|
|
Name (Proto ID) | Statistics | DT/DR | Abilities | Items | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Turret (Gatling laser) |
|
|
|
Name (Proto ID) | Statistics | DT/DR | Abilities | Items | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Turret (tribal) |
|
|
|
Notes
- Even when knocked unconscious, they will continue their raising and lowering cycle.
- The laser turrets in Scott City do not raise and lower, and are permanently in attack mode.
Appearances
The laser turret appears only in Fallout Tactics.