Icon disambig
For an overview of laser rifle models in the Fallout series of games, see laser rifle.

The AER9 laser rifle is a weapon in Fallout: New Vegas.


This section is transcluded from laser rifle. To change it, please edit the transcluded page.

The AER9 was actually not the top laser rifle in service at the time of the Great War. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units. The reason that the AER9 is much more commonly found is that it was much sturdier and more reliable than the models that followed.[1] A new model, the AER14, was in development prior to the war, with at least one working prototype surviving in Vault 22.

The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models.[1] Power is drawn from microfusion cells and processed through a wave/particle diverter manufactured by General Atomics International. The diverters are protected by a carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable.[2]


The laser rifle has no iron sights but compensates with excellent zoom. It can be upgraded with a scope, making it less effective in close quarters, but thanks to its good accuracy, it can be used as a medium to long-range weapon. The laser rifle makes a decent starting weapon, but with all mods and more powerful ammo types, it is extremely powerful, even at high levels.


The laser rifle can fire a total of about 620 times using standard cells, the equivalent of 26 reloads, from full condition before breaking.

Ammunition typeDurability
Over charge41218
Max charge24511



Icon cut contentThe following is based on developer test content cut from Fallout: New Vegas and has not been confirmed by canon sources.
  • The Disintegrator - A cut version of the laser rifle that deals a very large amount of damage per shot.
Icon cut contentEnd of information based on developer test content cut from Fallout: New Vegas.


Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Laser rifle 22
Laser rifle Icon plus 31.6
AER14 prototype 35
Van Graff laser rifle 15
Tri-beam laser rifle 66
Tri-beam laser rifle Gametitle-FNV GRA66
Tri-beam laser rifle Icon plus Gametitle-FNV GRA75



  • Prior to patch, the laser rifle dealt only 15 points of damage per shot.
  • The laser rifle does not have iron sights.
  • Due to the fact that it can fire two beams at once by adding a beam splitter, it can score a critical hit for each beam outside of V.A.T.S. This effect allows it to sometimes (with a critical hit for each beam) cause a huge amount of damage (72.6) per shot. On characters focused on critical chance, the effective damage can be higher than 200% against foes on full T-51b power armor (31 DT) compared to the laser rifle without the laser rifle beam splitter.

Behind the scenesEdit

The markings on these rifles as well as their descriptions hint at the types of lasing mediums used in each variant. The 1064-nm wavelength (frequency-converted to green, 532-nm) of the AER14 prototype strongly indicates that it is a neodymium-doped yttrium aluminum garnet laser while the ~650-nm wavelength of the AER9 laser rifle indicates that it is likely a Ruby, InGaAs or HeNe laser.





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