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For an overview of laser rifle models, see laser rifle.


The AER9 laser rifle is an energy weapon in Fallout: New Vegas.


This section is transcluded from laser rifle. To change it, please edit the transcluded page.

The AER9 was actually not the top laser rifle in service at the time of the Great War. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units. The reason that the AER9 is much more commonly found is that it was much sturdier and more reliable than the models that followed.[1] A new model, the AER14, was in development prior to the war, with at least one working prototype surviving in Vault 22.

The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models.[1] Power is drawn from microfusion cells and processed through a wave/particle diverter manufactured by General Atomics International. The diverters are protected by a carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable.[2]


The laser rifle has no iron sights but compensates with excellent zoom. It can be upgraded with a scope, making it less effective in close quarters, but thanks to its good accuracy, it can be used as a medium to long-range weapon. The laser rifle makes a decent starting weapon, but with all mods and more powerful ammo types, it is extremely powerful, even at high levels.


The laser rifle can fire a total of about 620 times using standard cells, the equivalent of 26 reloads, from full condition before breaking.

Ammunition typeDurability
Over charge41218
Max charge24511



Icon cut content.pngThe following is based on developer test content from the Fallout: New Vegas files.
  • The Disintegrator - A cut version of the laser rifle that deals a very large amount of damage per shot.
Icon cut content.pngEnd of information based on developer test content from the Fallout: New Vegas files.


Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser rifle 22
Laser rifle With all weapon mods attached 31.6
AER14 prototype 35
Van Graff laser rifle 15
Tri-beam laser rifle 66
Tri-beam laser rifle Gun Runners' Arsenal66
Tri-beam laser rifle With all weapon mods attached Gun Runners' Arsenal75



  • Prior to patch, the laser rifle dealt only 15 points of damage per shot.
  • The laser rifle does not have iron sights.
  • Due to the fact that it can fire two beams at once by adding a beam splitter, it can score a critical hit for each beam outside of V.A.T.S. This effect allows it to sometimes (with a critical hit for each beam) cause a huge amount of damage (72.6) per shot. On characters focused on critical chance, the effective damage can be higher than 200% against foes on full T-51b power armor (31 DT) compared to the laser rifle without the laser rifle beam splitter.