For an overview of laser pistol models, see laser pistol. For the Gun Runners' Arsenal version of this weapon, see Laser pistol (GRA). |
The laser pistol, officially the AEP7 laser pistol, is a weapon in Fallout: New Vegas.
Background[]
The AEP7 laser pistol was put into service to replace the AEP5 model.[1] With a generous battery size, tight shot grouping at range, resilience to extended use, and fairly decent damage output, it is a very good choice for a sidearm and is used extensively in this role by the Brotherhood of Steel and the Enclave in the Capital Wasteland and various groups in the Mojave Wasteland.
As the successor to the AEP5, it boasted a redesigned focusing crystal pattern, an improved photonic focusing chamber, and selectable laser focus,[1] wavelength, pulse energy and repetition rate.[2] In addition, it was lighter and less bulky than its predecessor and was perceived as a step toward replacing the N99 10mm pistol with a laser weapon as the standard issue sidearm for military forces.[1]
The AEP7 was produced in large numbers thanks to newly developed manufacturing technologies in the United States, although logistics and supply issues (caused by prolonged war with China) prevented its wide-scale deployment.[1]
Characteristics[]
While one of the weakest energy pistols in terms of damage, the laser pistol is also the most common. Unlike the majority of the weapons in New Vegas, the laser pistol does not have a "true iron sights" function.
Like other energy weapons, the laser pistol has a multiplier on Critical Chance, making Critical Hits more frequent with this weapon over most others. Critical hits that are fatal reduce enemies to piles of steaming ash. This process does not damage any equipment or items the victim was holding or wearing prior to their death.
By nature of firing a beam projectile, its shots will instantly hit, negating any need to lead the shot. Additionally, the laser pistol's beam will ignite any gas leak traps that it passes through. A laser pistol can be repaired by copies of itself and its variants or any one-handed energy weapon with the Jury Rigging perk. The sound is almost the same but very noticeably quieter than its Fallout 3 counterpart.
Durability[]
The laser pistol can fire a total of about 995 times using standard cells, the equivalent of 34 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 995 | 34 |
Bulk | 1172 | 40 |
Optimized | 905 | 31 |
Over charge | 662 | 23 |
Max charge | 395 | 14 |
Variants[]
- Pew Pew - a unique variant found in the Sunset Sarsaparilla headquarters after acquiring 50 Sunset Sarsaparilla star bottle caps during The Legend of the Star.
- Missing laser pistol - a quest item relevant to the Pistol Packing unmarked quest.
- Compliance Regulator - a unique variant that inflicts a paralysis effect on a Critical Hit, found in Fallen Rock cave.
- Laser pistol (GRA) - the customizable variant added with the Gun Runners' Arsenal add-on.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Laser pistol | 12 | 45 | 3.75 | x1.5 | 12 | 15 | 0.8 | 0.1 | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | |
Laser pistol | 12 | 45 | 3.75 | x1.5 | 12 | 15 | 0.8 | 0.1 | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | |
Laser pistol | 15 | 56.3 | 3.75 | x1.5 | 12 | 15 | 1 | 0.1 | 30(40) | 995 | 3 | 775 | 258.3 | 0 | 1 | |
Compliance Regulator | 8 | 30 | 3.75 | x1.5 | 12 | Paralysis/10s | 15 | 0.5 | 0.1 | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 |
Missing laser pistol | 11 | 41.3 | 3.75 | x1.5 | 11 | 15 | 0.7 | 0.1 | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | |
Pew Pew | 75 | 150 | 2 | x2.5 | 50 | 35 | 2.1 | 0.1 | 10(2) | 395 | 3 | 2500 | 833.3 | 0 | 1 |
Locations[]
- Goodsprings - By selecting Energy Weapons as a Tag skill during the tutorial, the Courier receives a laser pistol from Doc Mitchell. If the Guns skill is also tagged, it will take precedence and one will instead only receive a 9mm pistol. Also, a laser pistol can be found in a box in Doc Mitchell's house along with some energy cells.
- Goodsprings cave - Two laser pistols can be usually found in the coyote-infested cave, respectively on the corpse of a Bright follower and one of the dead settlers laying inside, along with some energy cells.
- Hidden Valley bunker - On the first floor, if you go to the resting quarters across from the shooting range, there will be several footlockers filled with laser pistols. Ten or more can be stolen from here.
- Nipton - Inside Nipton Town Hall on the top floor, inside Mayor Steyn's office, on the shelf just behind the mayor's desk.
- Nipton house - One in a safe in the house with the Mister Gutsy prototype.
- Primm Pass - Just a little ways from the New California Republic checkpoint, a Bright follower has a laser pistol.
- Silver Rush - Can be bought from Gloria Van Graff in Freeside.
- Vault 22 - On a table to the left from the entrance to the room with the flamer.
- One can be found, along with some ammunition, on the corpse of a Bright Brotherhood follower under a railway bridge between Jean Sky Diving and Sloan.
- The Vendortron at the Gun Runners kiosk will sell laser pistols from early on in the game.
- They can often be purchased from Quartermaster Bardon, stationed in the Hoover Dam offices.
- HELIOS One - One in the cabinet behind the entrance desk.
- REPCONN test site - All of the surviving Bright followers carry one and it can also be looted from the several dozen dead followers located in and around the building.
- Villa, Sierra Madre - Located at the base of a tree in a courtyard on the east side.
- Carried by Y-17 trauma override harnesses at lower levels.
- X-13 testing facility - In the outer northeast; one in a gun cabinet and three on a board/desk, in a shielded room.
Notes[]
The laser pistol is unaffected by the true iron sights setting, and will use the same aim animation regardless.