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Gametitle-FO4
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The Laser Musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot.Fallout 4 loading screens

The laser musket is a weapon in Fallout 4.

Characteristics

The laser musket is a homemade, nonstandard version of a laser rifle. It is the signature weapon of the Minutemen faction and several can be obtained from them. It appears to mesh together from various mechanical and electronic parts strapped to a wooden rifle stock. The "barrel" consists of a standard laser rifle housing with two metal-ringed lenses atop a metal rod extending from the stock, through which the laser beam is presumably focused (although it can be fitted with a focusing array that looks the same as either the laser pistol or laser rifle). The beam itself is created inside a makeshift capacitor, which the player character charges via a hand-crank on the back. Every odd crank (one, three and five) causes the beam to visibly intensify, with the final charge creating a decent sized red luminescence. Like most laser weapons, it uses fusion cells as ammunition. However, its beam is very similar to that of the Gauss rifle, albeit red in color. Also, like the Gauss rifle, it sounds like thunder when fired, with an intensity that is amplified with every charge level. The effect of three or more cranks results in reducing the victim to ashes with red smoke.

What makes the laser musket unique from other laser weapons in the game is that even with ammo in the player character's inventory, it starts off "unloaded," and does not automatically reload after firing. The player character must manually load up each shot by pressing the "reload" key, causing the Sole Survivor to turn the hand-crank and charge the capacitor with one fusion cell. Each subsequent crank charges the capacitor even further with another fusion cell; in an unmodded state to a maximum of two, but mods can expand capacity up to six cranks of charge. Once loaded, the laser musket can be fired, consuming all the cells stored in one powerful shot. This ability to manually "charge up" each shot makes the laser musket a powerful first-tier weapon and especially versatile when taking on enemies of varying levels, using weaker shots on weaker targets and more powerful shots on more powerful targets.

Once fully upgraded, the laser musket becomes one of the best sniping weapons in the game, capable of taking out Legendary foes with one shot to the head when coupled with the sneak attack bonus.

The musket's major drawback is its potentially high ammo consumption and a slow reload speed, given that the player character has to manually reload each and every shot (although the Sole Survivor does reload between shots in V.A.T.S., albeit with only one-crank shots regardless of how powerful the first initial shot was). On top of this, the weapon is not automatically loaded when using the quick select menu. While it can be modified with a splitter to play a "shotgun" role as a type of laser-blunderbuss to use in close quarters, it is highly impractical to use in this way due to the characteristics described above. Due to being single fire and having a slow fire rate, the laser musket does not excel at close quarters combat. The laser musket is heavy for a handheld weapon, weighing in at around 15 pounds, and having a weight comparable to heavy weapons when fully modified.

Weapon modifications

Capacitor
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard capacitorTwo crank reload maximum.Adhesive x1
Gears x2
Oil x2
Screw x2
Steel x3
????????
Three crank capacitorThree crank reload maximum.Three-crank+1+0.4+4Adhesive x2
Gears x4
Oil x3
Screw x4
Steel x5
????????
Four crank capacitorFour crank reload maximum.Four-crank+2+0.8+8Science! 1Adhesive x3
Aluminum x7
Gears x5
Oil x4
Screw x5
????????
Five crank capacitorFive crank reload maximum.Five-crank+3+1.2+12Science! 2Adhesive x4
Aluminum x8
Gears x6
Oil x5
Screw x6
????????
Six crank capacitorSix crank reload maximum.Six-crank+4+1.6+16Science! 3Adhesive x5
Aluminum x9
Gears x7
Oil x6
Screw x7
????????
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short barrelStandard.ShortAdhesive x1
Circuitry x1
Fiber optics x2
Glass x2
Plastic x2
Screw x2
????????
Extended short barrelImproved range. (No muzzle slot.)Short+36+4Adhesive x1
Circuitry x1
Fiber optics x2
Glass x2
Plastic x2
Screw x2
????????
Bracketed short barrelImproved range.Short+36+6Adhesive x1
Circuitry x1
Fiber optics x2
Glass x2
Plastic x2
Screw x2
????????
Long barrelBetter range. Improved damage, sighted accuracy, and recoil. Reduced ammo capacity. Poor hip-fire accuracy.+2+132+2+2+8Science! 1Adhesive x3
Circuitry x2
Fiber optics x3
Glass x2
Plastic x5
Screw x3
????????
Extended long barrelSuperior range. Improved damage, sighted accuracy, and recoil. Reduced ammo capacity. Poor hip-fire accuracy. (No muzzle slot).+2+144+2+2+12Science! 1Adhesive x4
Circuitry x3
Fiber optics x3
Glass x3
Plastic x5
Screw x3
????????
Bracketed long barrelSuperior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy.+2+144+2+2+14Science! 1Adhesive x5
Circuitry x2
Fiber optics x3
Glass x2
Plastic x5
Screw x3
????????
Stock
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short stockStandard.Adhesive x3
Screw x6
Wood x7
????????
Full stockBetter recoil.+0.7+4Adhesive x3
Screw x7
Wood x10
????????
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x2
Steel x2
????????
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+1.4+7Adhesive x1
Glass x1
Screw x1
Steel x1
????????
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.6+9Adhesive x2
Glass x3
Nuclear material x2
Screw x2
Steel x3
????????
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+23+1.8+15Gun Nut 1Adhesive x3
Aluminum x4
Glass x3
Screw x2
????????
Long scopeSuperior magnification and sighted accuracy.Scoped+36+2.2+19Gun Nut 1Adhesive x3
Aluminum x3
Glass x3
Screw x3
????????
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Night-vision+36+2.2+33Gun Nut 2
Science! 1
Adhesive x6
Circuitry x2
Fiber optics x2
Glass x4
Nuclear material x4
Screw x4
Silver x6
????????
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+16+1.4+25Gun Nut 1
Science! 1
Adhesive x4
Glass x3
Nuclear material x2
Screw x3
Silver x4
????????
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+23+1.8+29Gun Nut 1
Science! 1
Adhesive x5
Circuitry x2
Fiber optics x2
Glass x4
Nuclear material x3
Screw x4
Silver x5
????????
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+16+2.6+39Gun Nut 2
Science! 1
Adhesive x7
Circuitry x3
Crystal x4
Fiber optics x3
Nuclear material x4
Screw x5
Silver x8
????????
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+39+2.6+39Gun Nut 2
Science! 1
Adhesive x7
Circuitry x3
Crystal x4
Fiber optics x3
Nuclear material x4
Screw x5
Silver x8
????????
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+1+3Adhesive x2
Nuclear material x2
Steel x2
????????
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle????????
Beam splitterSplits beam into multiple projectiles, covering a wider area. Poor accuracy and range.Scattered+3-24-43-1.2+4Science! 1Adhesive x1
Glass x2
Plastic x2
Screw x2
Silver x2
????????
Beam focuserBetter range, accuracy, and recoil.Focused+24+2+1.6+8Science! 1Adhesive x2
Glass x2
Plastic x4
Screw x2
Silver x2
????????
Gyro compensating lensSuperior recoil. Reduced range.Targeting-12+1+2.4+12Science! 1Adhesive x2
Circuitry x2
Glass x3
Plastic x5
Screw x2
Silver x3
Spring x2
????????

Variants

  • Preston's laser musket - A non-playable laser musket used by Preston Garvey as his default weapon. It has a beam focuser and a scope installed. The weapon's stats are purely identical to the regular laser musket, with the sole exception that it uses the non-player version of fusion cells.
  • Automatic laser musket - A laser musket with the Automatic legendary effect, turning it into a rapid-firing weapon, fired by cranking the capacitor like the original Gatling guns.[1] It has a 20 round capacity and will crank the weapon several times to reload.

When firing the automatic laser musket, the user will take a moment to spool the weapon first while pointing upwards, like the minigun and Gatling laser needs a moment to spin up before firing. Switching to V.A.T.S. while already shooting or winding will reset the winding animation and thereby suffer the wind-up time to shoot. It is not as effective as most other automatic weapons as it's not readily available to shoot with the wind-up time and the low rate of fire with singular projectile makes it hard to hit targets. While it's mitigated by V.A.T.S. or sustained shooting, the beam splitter mod makes it easier to hit targets at a close range should one be fortunate enough to find one, as its multiple-projectiles compensates for the rate of fire by saturating an area at the cost of weaker individual projectiles.

It is not eligible for modding (except by an exploit while having another laser musket in the inventory, where the Sole Survivor enters a weapons bench after dropping the automatic variant on the ground, exits the weapons bench, picks up the automatic off the ground, and then enters the weapons bench again) and will only be able to have attachments via randomization as it is spawned. It is rarely dropped but is always awarded by Sturges after finishing the Nuclear Option quest for the Minutemen faction. It can also not be used by anyone other than the player character.

Locations

Notes

The laser musket functions differently in Fallout gameplay than it does in concept art. According to concept art and the art book, the laser musket doesn't use ammo at all, with the hand crank generator powering the weapon.

Behind the scenes

The laser musket is a crank-powered energy weapon; the 2002 Walt Disney film Treasure Planet featured a weapon of the same name which used a similar system of powering the musket. However, in the film turning the crank constantly ensures a continuous beam with decreased potency.

Bugs

  • PCPC Xbox OneXbox One Playstation 4Playstation 4 Equipping the "Automatic Laser Musket" will stop certain weapons from showing up in the weapon-bench menu. Unequipping it for any other kind of laser musket fixes this, and allows it to be modded. [verified]
  • PCPC Xbox OneXbox One When a companion is cranking this weapon, and they are knocked down when their health is low, and the player fast travels, the cranking sound will continue to play incessantly as if the companion was still cranking the gun, even after the weapon has been removed from their inventory. [verified]
  • PCPC Playstation 4Playstation 4 When using the exploit to modify the automatic laser musket, if you replace the automatic mod for any of the other crank capacitors, you will lose the automatic modification permanently, and the laser musket will become a normal laser musket. [verified]
    • To fix this, reload a previous save.
  • Playstation 4Playstation 4 The wind up animation for the automatic variant can be skipped while in third person resulting in the weapon to be fired like any other automatic rifle. [verified]
  • PCPC Unless a bracketed barrel is equipped, the option to equip muzzles will not appear.

Gallery

References

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