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|image =FO76 Laser gun.png
 
|image =FO76 Laser gun.png
 
|level =5 / 15 / 25 / 35 / 45
 
|level =5 / 15 / 25 / 35 / 45
|type =[[Fallout 76 weapons#Energy weapons|Energy weapon]]
+
|type =|type =[[Fallout 76 weapons#Pistols|Pistol]]<br />[[Fallout 76 weapons#rifles|Rifle]]<br />[[Fallout 76 weapons#Energy|Energy]]
 
|base type =
 
|base type =
 
|damage =19 / 24 / 28 / 33 / 40
 
|damage =19 / 24 / 28 / 33 / 40
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|ammo = [[Fusion cell (Fallout 76)|Fusion cell]]
 
|ammo = [[Fusion cell (Fallout 76)|Fusion cell]]
 
|clip size =30
 
|clip size =30
|perk dmg ='''Pistol:'''<br />[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br />'''Rifle:'''<br />[[Rifleman]]<br />[[Expert Rifleman]]<br />[[Master Rifleman]]<br />'''Additional:'''<br />[[Bloody Mess (perk)|Bloody Mess]]
+
|perk dmg ='''Non-automatic pistol'''<br />[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br />'''Automatic pistol'''<br />[[Guerrilla]]<br />[[Expert Guerrilla]]<br />[[Master Guerrilla]]<br />'''Non-automatic rifle'''<br />[[Rifleman]]<br />[[Expert Rifleman]]<br />[[Master Rifleman]]<br />'''Automatic rifle'''<br />[[Commando]]<br />[[Expert Commando]]<br />[[Master Commando]]<br />'''Additional'''<br />[[Bloody Mess (perk)|Bloody Mess]]<br />[[Tank Killer]]
  +
|perk mod ='''Pistol'''<br />[[Crack Shot]]<br />[[Gun Runner]]<br />[[Modern Renegade]]<br/>[[Packin' Light]]<br />'''Rifle'''<br />[[Ground Pounder]]<br />[[Long Shot]]<br />[[Tormentor]]
|perk mod =[[Batteries Included]]
 
 
|edid =<tt>LaserGun</tt>
 
|edid =<tt>LaserGun</tt>
 
|baseid ={{ID|0009983b}}
 
|baseid ={{ID|0009983b}}
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|weight =+0.9
 
|weight =+0.9
 
|value =+15
 
|value =+15
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br/>[[Crystal (Fallout 76)|Crystal]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br /> [[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x3
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br /> [[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x3
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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|value =+20
 
|value =+20
 
|perk =[[Science (perk)|Science]] 2
 
|perk =[[Science (perk)|Science]] 2
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Rubber (Fallout 76)|Rubber]] x3<br/>[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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|weight =
 
|weight =
 
|value =
 
|value =
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br/>[[Fiber optics (Fallout 76)|Fiber optics]] x5<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Plastic (Fallout 76)|Plastic]] x8<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x1
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x5<br />[[Gear (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Plastic (Fallout 76)|Plastic]] x8<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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|weight =+0.9
 
|weight =+0.9
 
|value =+27
 
|value =+27
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br/>[[Fiber optics (Fallout 76)|Fiber optics]] x5<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Plastic (Fallout 76)|Plastic]] x8<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x1
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x5<br />[[Gear (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Plastic (Fallout 76)|Plastic]] x8<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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|weight =+0.9
 
|weight =+0.9
 
|value =+20
 
|value =+20
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br/>[[Fiber optics (Fallout 76)|Fiber optics]] x5<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Plastic (Fallout 76)|Plastic]] x8<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x1
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x5<br />[[Gear (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Plastic (Fallout 76)|Plastic]] x8<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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|value =+34
 
|value =+34
 
|perk =[[Science (perk)|Science]]
 
|perk =[[Science (perk)|Science]]
|components =[[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Fiberglass (Fallout 76)|Fiberglass]] x6<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x6<br />[[Spring (Fallout 76)|Spring]] x2
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Fiberglass (Fallout 76)|Fiberglass]] x6<br />[[Gear (Fallout 76)|Gear]] x2<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x6<br />[[Spring (Fallout 76)|Spring]] x2
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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|weight =+1.05
 
|weight =+1.05
 
|value =+34
 
|value =+34
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x1
+
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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|weight =+0.6
 
|weight =+0.6
 
|value =+30
 
|value =+30
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x6<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x2<br />[[Spring (Fallout 76)|Spring]] x1
+
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Glass (Fallout 76)|Glass]] x2<br />[[Plastic (Fallout 76)|Plastic]] x6<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x2<br />[[Spring (Fallout 76)|Spring]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
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|desc =Standard.
 
|desc =Standard.
 
|components =
 
|components =
|base id ={{ID|}}
+
|base id ={{ID|0037D0C1}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Tricentennial paint]]
  +
|desc =Tricentennial DLC
  +
|prefix =Tricentennial
  +
|base id ={{ID|005117bd}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Hot Rod Flames paint (Fallout 76)|Hot Rod Flames paint]]
  +
|desc =Nuclear Winter
  +
|prefix =Hot Rod Flames
  +
|base id ={{ID|00538254}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Blue camo paint]]
  +
|desc =Nuclear Winter
  +
|prefix =Blue Camouflage
  +
|base id ={{ID|0053824b}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Amateur inventor paint]]
  +
|desc =Atomic Shop
  +
|prefix =Inventor
  +
|base id ={{ID|00482c8a}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Vault-Tec paint (Fallout 76)|Vault-tec paint]]
  +
|desc =Atomic Shop
  +
|prefix =Vault-Tec
  +
|base id ={{ID|00482c8d}}
 
}}
 
}}
 
{{weapon mod FO76|end}}
 
{{weapon mod FO76|end}}
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==Locations==
 
==Locations==
Sometimes carried by [[Huntersville super mutant|super mutants]].
+
* Sometimes carried by [[Huntersville super mutant|super mutants]].
  +
* Carried frequently by [[Blood Eagles]]
  +
  +
==Notes==
  +
* Affected by the [[Grounded]] mutation.
   
 
==Gallery==
 
==Gallery==
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Atx_lasergun_inventor_l.png|Atomic Shop Amateur Inventor paint
 
Atx_lasergun_inventor_l.png|Atomic Shop Amateur Inventor paint
 
Atx_skin_weaponskin_laser_vaulttec_l.png|Atomic Shop Vault-Tec Laser Gun paint
 
Atx_skin_weaponskin_laser_vaulttec_l.png|Atomic Shop Vault-Tec Laser Gun paint
  +
F76 Clarksburg P 1.png|Advertisment in [[Appalachia]]
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
 
{{references}}
 
{{references}}
 
{{Stub|FO76}}
 
   
 
{{Navbox weapons FO76}}
 
{{Navbox weapons FO76}}

Revision as of 15:08, 16 September 2020

 
Gametitle-FO76
Gametitle-FO76

The laser gun is a weapon in Fallout 76.

Background

This section is transcluded from Laser rifle. To change it, please edit the transcluded page.

The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models.[1] Power is drawn from microfusion cells and processed through a wave/particle diverter manufactured by General Atomics International. The diverters are protected by a carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable.[2]

General Atomics ad featuring the AER9

The AER9 was actually not the top laser rifle in service at the time of the Great War. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units. The AER9 is much more commonly found due to being much sturdier and more reliable than the models that followed.[1] A new model, the AER14, was in development prior to the War, with at least one prototype surviving in Vault 22.

Characteristics

Crafting

Weapon modifications

Capacitor
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard capacitorStandard.
Adhesive x2
Glass x1
Plastic x5
Screw x2
Silver x1
Calibrated capacitor
(Calibrated)
Superior critical shot damage.+2
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Screw x1
Silver x3
Hair trigger capacitor
(Hair trigger)
Superior rate of fire.+20
Adhesive x2
Glass x1
Oil x2
Plastic x5
Screw x2
Silver x1
True capacitor
(True)
Superior hip-fire accuracy.+2
Adhesive x2
Glass x1
Plastic x5
Rubber x3
Screw x2
Silver x1
Snappy capacitor
(Snappy)
Improved rate of fire, critical shot damage.+8
Science 2 to craft
Adhesive x2
Glass x1
Oil x2
Plastic x5
Screw x2
Silver x1
Speedy capacitor
(Speedy)
Improved rate of fire, hip-fire accuracy.+8
Science 2 to craft
Adhesive x2
Glass x1
Oil x2
Plastic x5
Rubber x3
Screw x2
Silver x1
Vicious capacitor
(Vicious)
Improved hip-fire accuracy, critical shot damage.+1
Science to craft
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Rubber x3
Screw x1
Silver x3
Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Standard short barrel
(Short)
Standard.
Adhesive x1
Circuitry x1
Fiber Optics x2
Glass x1
Plastic x2
Screw x1
Standard long barrel
(Long)
Superior range.+84-1
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Screw x2
Standard automatic barrel
(Automatic)
Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy.
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Screw x3
Silver x1
Sniper barrel
(Charging)
Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy.+6+108-6
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Screw x4
Silver x1
Stabilized short barrelSuperior Recoil.
Adhesive x1
Circuitry x1
Fiber Optics x2
Glass x1
Plastic x2
Screw x1
Stabilized automatic barrel
(Automatic)
Superior recoil.-3+51-2
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Screw x3
Silver x1
Stabilized sniper barrel
(Charging)
Superior recoil.
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Screw x4
Silver x1
True automatic barrel
(Automatic)
Superior hip-fire accuracy.-3+51-1
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Rubber x3
Screw x3
Silver x1
True short barrel
(Short)
Superior hip-fire accuracy.+2
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Rubber x3
Screw x1
True long barrel
(Long)
Superior range, hip-fire accuracy.+84+1
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Rubber x3
Screw x2
True sniper barrel
(Charging)
Superior hip-fire accuracy.+6+108-3
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Rubber x3
Screw x4
Silver x1
Aligned short barrel
(Short)
Improved recoil and hip-fire accuracy.+1
Science 2 to craft
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Rubber x3
Screw x1
Aligned sniper barrel
(Charging)
Improved recoil and hip-fire accuracy.+6+108-4
Science 2 to craft
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Rubber x3
Screw x4
Silver x4
Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard gripStandard.
Adhesive x2
Screw x4
Wood x4
Aligned stock
(Rifle)
Improved recoil and hip-fire accuracy.+3
Science to craft
Adhesive x3
Fiberglass x6
Rubber x3
Screw x6
Spring x2
Forceful stock
(Rifle)
Improved bash damage and recoil.+3
Science to craft
Adhesive x3
Fiberglass x6
Gear x2
Rubber x1
Screw x6
Spring x2
Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard sightsStandard.
Adhesive x1
Steel x1
Reflex sight
(Tactical)
Better focus and sighted accuracy.+6
Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Short scope
(Scoped)
Improved magnification. Superior sighted accuracy.+15
Adhesive x1
Glass x1
Screw x1
Steel x4
Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
No muzzle
Beam focuser
(Focused)
Better hip-fire accuracy. Improved range.+6+2
Adhesive x1
Glass x1
Plastic x5
Screw x1
Silver x1
Beam splitter
(Scattered)
Fires 4 additional beams with each shot.-4-18+2
Adhesive x1
Glass x1
Plastic x2
Screw x1
Silver x1
Gyro compensating lens
(Targeting)
Superior hip-fire accuracy. Inferior range.-18+2
Adhesive x1
Circuitry x1
Glass x2
Plastic x6
Screw x1
Silver x2
Spring x1
Paint
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard paintStandard.
Tricentennial paint
(Tricentennial)
Tricentennial DLC
Hot Rod Flames paint
(Hot Rod Flames)
Nuclear Winter
Blue camo paint
(Blue Camouflage)
Nuclear Winter
Amateur inventor paint
(Inventor)
Atomic Shop
Vault-tec paint
(Vault-Tec)
Atomic Shop

Variants

Locations

Notes

Gallery

References