Fallout Wiki
Fallout Wiki
(34 intermediate revisions by 15 users not shown)
Line 1: Line 1:
 
{{Infobox incomplete|FO76}}
 
{{Infobox incomplete|FO76}}
{{Image needed|FO76}}
 
 
{{For|the weapon in ''Fallout series''|laser rifle}}
 
{{For|the weapon in ''Fallout series''|laser rifle}}
 
{{Infobox weapon creation
 
{{Infobox weapon creation
 
|games =FO76
 
|games =FO76
|image =
+
|image =FO76 Laser gun.png
|level =5
+
|level =5 / 15 / 25 / 35 / 45
|type =[[Fallout 76 weapons#Laser|Laser]]
+
|type =[[Fallout 76 weapons#Energy weapons|Energy weapon]]
 
|base type =
 
|base type =
|damage =19
+
|damage =19 / 24 / 28 / 33 / 40
 
|AP used =
 
|AP used =
 
|special =
 
|special =
Line 17: Line 16:
 
|value =34
 
|value =34
 
|ammo = [[Fusion cell (Fallout 76)|Fusion cell]]
 
|ammo = [[Fusion cell (Fallout 76)|Fusion cell]]
|clip size =
+
|clip size =30
  +
|perk dmg ='''Pistol:'''<br />[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br />'''Rifle:'''<br />[[Rifleman]]<br />[[Expert Rifleman]]<br />[[Master Rifleman]]<br />'''Additional:'''<br />[[Bloody Mess (perk)|Bloody Mess]]
|perk dmg =
 
 
|perk mod =[[Batteries Included]]
 
|perk mod =[[Batteries Included]]
  +
|edid =<tt>LaserGun</tt>
 
|baseid ={{ID|0009983b}}
 
|baseid ={{ID|0009983b}}
 
}}{{Games|FO76}}
 
}}{{Games|FO76}}
   
 
The '''laser gun''' is a [[Fallout 76 weapons|weapon]] in ''[[Fallout 76]]''.
 
The '''laser gun''' is a [[Fallout 76 weapons|weapon]] in ''[[Fallout 76]]''.
  +
  +
==Background==
  +
{{Transcluded|Laser rifle}}
  +
{{transcludesection|Laser rifle|AER9|options=nointro}}
   
 
==Characteristics==
 
==Characteristics==
Line 29: Line 33:
   
 
===Crafting===
 
===Crafting===
 
{{section|FO76}}
 
<!--
 
<!--
 
{{Crafting table
 
{{Crafting table
|material1 =[[]]
+
|material1 =[[]]
 
|material#1 =
 
|material#1 =
|material2 =[[]]
+
|material2 =[[]]
 
|material#2 =
 
|material#2 =
|material3 =[[]]
+
|material3 =[[]]
 
|material#3 =
 
|material#3 =
|material4 =[[]]
+
|material4 =[[]]
 
|material#4 =
 
|material#4 =
|material5 =[[]]
+
|material5 =[[]]
 
|material#5 =
 
|material#5 =
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
+
|workspace =[[Weapons workbench (Fallout 76)|Weapons workbench]]
|product1 =Laser gun
+
|product1 =Laser gun
|product#1 =1
+
|product#1 =1
 
}}-->
 
}}-->
   
Line 49: Line 54:
 
{{Weapon mod FO76|start|slot=Capacitor}}
 
{{Weapon mod FO76|start|slot=Capacitor}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Standard capacitor]]
+
|mod =[[Standard capacitor (Fallout 76)|Standard capacitor]]
 
|desc =Standard.
 
|desc =Standard.
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
Line 58: Line 63:
 
|prefix =Calibrated
 
|prefix =Calibrated
 
|desc =Superior critical shot damage.
 
|desc =Superior critical shot damage.
|spread = +2
+
|spread =+2
|weight = +0.9
+
|weight =+0.9
|value = +15
+
|value =+15
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br/>[[Crystal (Fallout 76)|Crystal]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br /> [[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x3
|components =??
 
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
Line 68: Line 73:
 
|prefix =Hair trigger
 
|prefix =Hair trigger
 
|desc =Superior rate of fire.
 
|desc =Superior rate of fire.
|attack = +20
+
|attack =+20
|value = +16
+
|value =+16
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[True capacitor]]
  +
|prefix =True
  +
|desc =Superior hip-fire accuracy.
  +
|spread =+2
  +
|weight =+0.9
  +
|value =+20
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Snappy capacitor]]
  +
|prefix =Snappy
  +
|desc =Improved rate of fire, critical shot damage.
  +
|attack =+8
  +
|value =+26
  +
|perk =[[Science (perk)|Science]] 2
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
Line 77: Line 102:
 
|prefix =Speedy
 
|prefix =Speedy
 
|desc =Improved rate of fire, hip-fire accuracy.
 
|desc =Improved rate of fire, hip-fire accuracy.
|attack = +8
+
|attack =+8
|value = +20
+
|value =+20
 
|perk =[[Science (perk)|Science]] 2
 
|perk =[[Science (perk)|Science]] 2
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Rubber (Fallout 76)|Rubber]] x3<br/>[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Oil (Fallout 76)|Oil]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Rubber (Fallout 76)|Rubber]] x3<br/>[[Screw (Fallout 76)|Screw]] x2<br />[[Silver (Fallout 76)|Silver]] x1
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Vicious capacitor]]
  +
|desc =Improved hip-fire accuracy, critical shot damage.
  +
|prefix =Vicious
  +
|spread =+1
  +
|weight =+0.6
  +
|value =+30
  +
|perk =[[Science (perk)|Science]]
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x3
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
Line 87: Line 123:
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
 
|mod =[[Standard short barrel]]
 
|mod =[[Standard short barrel]]
|prefix =
+
|prefix =Short
 
|desc =Standard.
 
|desc =Standard.
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2<br />[[Screw (Fallout 76)|Screw]] x1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2<br />[[Screw (Fallout 76)|Screw]] x1
Line 94: Line 130:
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
 
|mod =[[Standard long barrel]]
 
|mod =[[Standard long barrel]]
|prefix =
+
|prefix =Long
 
|desc =Superior range.
 
|desc =Superior range.
|range = +84
+
|range =+84
 
|spread = -1
 
|spread = -1
 
|weight = -0.3
 
|weight = -0.3
|value = +3
+
|value =+5
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x6<br />[[Screw (Fallout 76)|Screw]] x2
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x6<br />[[Screw (Fallout 76)|Screw]] x2
 
|base id ={{ID|}}
 
|base id ={{ID|}}
Line 115: Line 151:
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Stabilized automatic barrel]]
+
|mod =[[Sniper barrel (Fallout 76)|Sniper barrel]]
|prefix =Automatic
+
|prefix =Charging
|desc =Superior recoil.
+
|desc =Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy.
|range =
+
|damage =+6
|spread =
+
|range =+108
|weight =
+
|spread = -6
|value =
+
|weight =+2.4
  +
|value =+25
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br/>[[Fiber optics (Fallout 76)|Fiber optics]] x5<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Plastic (Fallout 76)|Plastic]] x8<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x1
 
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x8<br />[[Plastic (Fallout 76)|Plastic]] x12<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
Line 130: Line 167:
 
|desc =Superior Recoil.
 
|desc =Superior Recoil.
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2<br />[[Screw (Fallout 76)|Screw]] x1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber Optics]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2<br />[[Screw (Fallout 76)|Screw]] x1
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Stabilized automatic barrel]]
  +
|prefix =Automatic
  +
|desc =Superior recoil.
  +
|damage = -3
  +
|attack =+51
  +
|spread = -2
  +
|weight =+0.9
  +
|value =+27
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br/>[[Fiber optics (Fallout 76)|Fiber optics]] x5<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Plastic (Fallout 76)|Plastic]] x8<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
Line 147: Line 196:
 
|prefix =Automatic
 
|prefix =Automatic
 
|desc =Superior hip-fire accuracy.
 
|desc =Superior hip-fire accuracy.
|range =
+
|damage = -3
|spread =
+
|attack =+51
|weight =
+
|spread = -1
|value =
+
|weight =+0.9
  +
|value =+20
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br/>[[Fiber optics (Fallout 76)|Fiber optics]] x5<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Plastic (Fallout 76)|Plastic]] x8<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br/>[[Fiber optics (Fallout 76)|Fiber optics]] x5<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Oil (Fallout 76)|Oil]] x1<br />[[Plastic (Fallout 76)|Plastic]] x8<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x3<br />[[Silver (Fallout 76)|Silver]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
Line 156: Line 206:
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
 
|mod =[[True short barrel]]
 
|mod =[[True short barrel]]
|prefix =
+
|prefix =Short
 
|desc =Superior hip-fire accuracy.
 
|desc =Superior hip-fire accuracy.
|spread = +2
+
|spread =+2
|weight = +0.9
+
|weight =+0.9
|value = +15
+
|value =+20
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Sniper barrel]]
+
|mod =[[True long barrel]]
  +
|prefix =Long
  +
|desc =Superior range, hip-fire accuracy.
  +
|range =+84
  +
|spread =+1
  +
|weight =+0.6
  +
|value =+25
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x3<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x6<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x2
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[True sniper barrel]]
 
|prefix =Charging
 
|prefix =Charging
|desc =Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy.
+
|desc =Superior hip-fire accuracy.
|range = +108
+
|damage =+6
|spread = -6
+
|range =+108
|weight = +2.4
+
|spread =-3
|value = +18
+
|weight =+3.3
  +
|value =+44
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x8<br />[[Plastic (Fallout 76)|Plastic]] x12<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x1
 
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x8<br />[[Plastic (Fallout 76)|Plastic]] x12<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x1
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Aligned short barrel]]
  +
|prefix =Short
  +
|desc =Improved recoil and hip-fire accuracy.
  +
|spread =+1
  +
|weight =+0.3
  +
|value =+20
  +
|perk = [[Science (perk)|Science]] 2
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry (Fallout 76)|Circuitry]] x1<br />[[Fiber optics (Fallout 76)|Fiber optics]] x2<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x2<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x1
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Aligned sniper barrel]]
  +
|prefix =Charging
  +
|desc =Improved recoil and hip-fire accuracy.
  +
|damage =+6
  +
|range =+108
  +
|spread =-4
  +
|weight =+2.7
  +
|value =+44
  +
|perk =[[Science (perk)|Science]] 2
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Crystal (Fallout 76)|Crystal]] x2<br />[[Fiber optics (Fallout 76)|Fiber optics]] x8<br />[[Plastic (Fallout 76)|Plastic]] x12<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Silver (Fallout 76)|Silver]] x4
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
Line 178: Line 264:
 
{{Weapon mod FO76|start|slot=Grip}}
 
{{Weapon mod FO76|start|slot=Grip}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Standard grip]]
+
|mod =[[Standard grip (Fallout 76)|Standard grip]]
 
|desc =Standard.
 
|desc =Standard.
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Wood (Fallout 76)|Wood]] x4
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Screw (Fallout 76)|Screw]] x4<br />[[Wood (Fallout 76)|Wood]] x4
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Aligned stock]]
  +
|desc =Improved recoil and hip-fire accuracy.
  +
|prefix =Rifle
  +
|spread =+3
  +
|weight =+1.2
  +
|value =+30
  +
|perk =[[Science (perk)|Science]]
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Fiberglass (Fallout 76)|Fiberglass]] x6<br />[[Rubber (Fallout 76)|Rubber]] x3<br />[[Screw (Fallout 76)|Screw]] x6<br />[[Spring (Fallout 76)|Spring]] x2
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Forceful stock]]
  +
|desc =Improved bash damage and recoil.
  +
|prefix =Rifle
  +
|spread =+3
  +
|weight =+1.5
  +
|value =+34
  +
|perk =[[Science (perk)|Science]]
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x3<br />[[Fiberglass (Fallout 76)|Fiberglass]] x6<br />[[Gears (Fallout 76)|Gear]] x2<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x6<br />[[Spring (Fallout 76)|Spring]] x2
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
Line 186: Line 294:
 
{{Weapon mod FO76|start|slot=Sights}}
 
{{Weapon mod FO76|start|slot=Sights}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Standard sights]]
+
|mod =[[Standard sights (Fallout 76)|Standard sights]]
 
|desc =Standard.
 
|desc =Standard.
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Steel (Fallout 76)|Steel]] x1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Steel (Fallout 76)|Steel]] x1
Line 192: Line 300:
 
}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod =[[Reflex sight]]
+
|mod =[[Reflex sight (Fallout 76)|Reflex sight]]
 
|prefix =Tactical
 
|prefix =Tactical
 
|desc =Better focus and sighted accuracy.
 
|desc =Better focus and sighted accuracy.
|spread = +6
+
|spread =+6
|weight = +0.3
+
|weight =+0.3
|value = +7
+
|value =+13
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x1
 
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Aluminum (Fallout 76)|Aluminum]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Nuclear material (Fallout 76)|Nuclear material]] x2<br />[[Screw (Fallout 76)|Screw]] x1
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Short scope (Fallout 76)|Short scope]]
  +
|desc =Improved magnification. Superior sighted accuracy.
  +
|prefix = Scoped
  +
|spread =+15
  +
|weight =+0.6
  +
|value =+10
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x4
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
Line 205: Line 323:
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
 
|mod =No muzzle
 
|mod =No muzzle
|desc =
+
|base id =&ndash;
  +
}}
|components =
 
  +
{{Weapon mod FO76|row
  +
|mod =[[Beam focuser (Fallout 76)|Beam focuser]]
  +
|desc =Better hip-fire accuracy. Improved range.
  +
|prefix =Focused
  +
|range =+6
  +
|spread =+2
  +
|weight =+1.2
  +
|value =+37
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass (Fallout 76)|Glass]] x1<br />[[Plastic (Fallout 76)|Plastic]] x5<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Silver (Fallout 76)|Silver]] x1
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Beam splitter (Fallout 76)|Beam splitter]]
  +
|desc =Fires 4 additional beams with each shot.
  +
|prefix =Scattered
  +
|attack =-4
  +
|range =-18
  +
|spread =+2
  +
|weight =+1.05
  +
|value =+34
  +
|components =[[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Glass]] x1<br />[[Plastic]] x2<br />[[Screw]] x1<br />[[Silver]] x1
  +
|base id ={{ID|}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod =[[Gyro compensating lens (Fallout 76)|Gyro compensating lens]]
  +
|desc =Superior hip-fire accuracy. Inferior range.
  +
|prefix =Targeting
  +
|range =-18
  +
|spread =+2
  +
|weight =+0.6
  +
|value =+30
  +
|components = [[Adhesive (Fallout 76)|Adhesive]] x1<br />[[Circuitry]] x1<br />[[Glass]] x2<br />[[Plastic]] x6<br />[[Screw]] x1<br />[[Silver]] x2<br />[[Spring]] x1
 
|base id ={{ID|}}
 
|base id ={{ID|}}
 
}}
 
}}
Line 220: Line 370:
   
 
==Variants==
 
==Variants==
  +
* [[Acceptable Overkill]] {{Icon|FO76NW}} - A unique weapon obtained as a [[Survival (Fallout 76)|Survival mode]] reward.
{{Section|FO76}}
 
   
 
==Locations==
 
==Locations==
  +
Sometimes carried by [[Huntersville super mutant|super mutants]].
{{Section|FO76}}
 
  +
  +
==References==
  +
{{references}}
  +
  +
==Gallery==
  +
<gallery>
  +
FO76 Tricentennial paint (laser gun).png|Tricentennial paint
  +
Atx_lasergun_inventor_l.png|Atomic Shop Amateur Inventor paint
  +
Atx_skin_weaponskin_laser_vaulttec_l.png|Atomic Shop Vault-Tec Laser Gun paint
  +
</gallery>
   
 
{{Stub|FO76}}
 
{{Stub|FO76}}

Revision as of 17:12, 30 August 2019

 
Gametitle-FO76
Gametitle-FO76

The laser gun is a weapon in Fallout 76.

Background

This section is transcluded from Laser rifle. To change it, please edit the transcluded page.

The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models.[1] Power is drawn from microfusion cells and processed through a wave/particle diverter manufactured by General Atomics International. The diverters are protected by a carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable.[2]

General Atomics ad featuring the AER9

The AER9 was actually not the top laser rifle in service at the time of the Great War. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units. The AER9 is much more commonly found due to being much sturdier and more reliable than the models that followed.[1] A new model, the AER14, was in development prior to the War, with at least one prototype surviving in Vault 22.

Characteristics

Crafting

Weapon modifications

Capacitor
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard capacitorStandard.
Adhesive x2
Glass x1
Plastic x5
Screw x2
Silver x1
Calibrated capacitor
(Calibrated)
Superior critical shot damage.+2
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Screw x1
Silver x3
Hair trigger capacitor
(Hair trigger)
Superior rate of fire.+20
Adhesive x2
Glass x1
Oil x2
Plastic x5
Screw x2
Silver x1
True capacitor
(True)
Superior hip-fire accuracy.+2
Adhesive x2
Glass x1
Plastic x5
Rubber x3
Screw x2
Silver x1
Snappy capacitor
(Snappy)
Improved rate of fire, critical shot damage.+8
Science 2 to craft
Adhesive x2
Glass x1
Oil x2
Plastic x5
Screw x2
Silver x1
Speedy capacitor
(Speedy)
Improved rate of fire, hip-fire accuracy.+8
Science 2 to craft
Adhesive x2
Glass x1
Oil x2
Plastic x5
Rubber x3
Screw x2
Silver x1
Vicious capacitor
(Vicious)
Improved hip-fire accuracy, critical shot damage.+1
Science to craft
Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Rubber x3
Screw x1
Silver x3
Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Standard short barrel
(Short)
Standard.
Adhesive x1
Circuitry x1
Fiber Optics x2
Glass x1
Plastic x2
Screw x1
Standard long barrel
(Long)
Superior range.+84-1
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Screw x2
Standard automatic barrel
(Automatic)
Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy.
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Screw x3
Silver x1
Sniper barrel
(Charging)
Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy.+6+108-6
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Screw x4
Silver x1
Stabilized short barrelSuperior Recoil.
Adhesive x1
Circuitry x1
Fiber Optics x2
Glass x1
Plastic x2
Screw x1
Stabilized automatic barrel
(Automatic)
Superior recoil.-3+51-2
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Screw x3
Silver x1
Stabilized sniper barrel
(Charging)
Superior recoil.
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Screw x4
Silver x1
True automatic barrel
(Automatic)
Superior hip-fire accuracy.-3+51-1
Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Rubber x3
Screw x3
Silver x1
True short barrel
(Short)
Superior hip-fire accuracy.+2
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Rubber x3
Screw x1
True long barrel
(Long)
Superior range, hip-fire accuracy.+84+1
Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Rubber x3
Screw x2
True sniper barrel
(Charging)
Superior hip-fire accuracy.+6+108-3
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Rubber x3
Screw x4
Silver x1
Aligned short barrel
(Short)
Improved recoil and hip-fire accuracy.+1
Science 2 to craft
Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Rubber x3
Screw x1
Aligned sniper barrel
(Charging)
Improved recoil and hip-fire accuracy.+6+108-4
Science 2 to craft
Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Rubber x3
Screw x4
Silver x4
Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard gripStandard.
Adhesive x2
Screw x4
Wood x4
Aligned stock
(Rifle)
Improved recoil and hip-fire accuracy.+3
Science to craft
Adhesive x3
Fiberglass x6
Rubber x3
Screw x6
Spring x2
Forceful stock
(Rifle)
Improved bash damage and recoil.+3
Science to craft
Adhesive x3
Fiberglass x6
Gear x2
Rubber x1
Screw x6
Spring x2
Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard sightsStandard.
Adhesive x1
Steel x1
Reflex sight
(Tactical)
Better focus and sighted accuracy.+6
Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Short scope
(Scoped)
Improved magnification. Superior sighted accuracy.+15
Adhesive x1
Glass x1
Screw x1
Steel x4
Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
No muzzle
Beam focuser
(Focused)
Better hip-fire accuracy. Improved range.+6+2
Adhesive x1
Glass x1
Plastic x5
Screw x1
Silver x1
Beam splitter
(Scattered)
Fires 4 additional beams with each shot.-4-18+2
Adhesive x1
Glass x1
Plastic x2
Screw x1
Silver x1
Gyro compensating lens
(Targeting)
Superior hip-fire accuracy. Inferior range.-18+2
Adhesive x1
Circuitry x1
Glass x2
Plastic x6
Screw x1
Silver x2
Spring x1
Paint
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard paintStandard.

Variants

Locations

Sometimes carried by super mutants.

References

Gallery