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For a cross-game overview, see laser pistol.
For a cross-game overview, see laser rifle.

The laser gun is a modular weapon in Fallout 76.

Background

The AER9 was actually not the top laser rifle in service at the time of the Great War. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units. The reason that the AER9 is much more commonly found is that it was much sturdier and more reliable than the models that followed.[1] A new model, the AER14, was in development prior to the war, with at least one working prototype surviving in Vault 22.

The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models.[1] Power is drawn from microfusion cells and processed through a wave/particle diverter manufactured by General Atomics International. The diverters are protected by a carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable.[2]

Characteristics

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Crafting

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Materials:Requirements:Produces:
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Range
Level
Laser gun (1)

Weapon modifications

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Capacitor
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard capacitorAdhesive x2
Glass x1
Plastic x5
Screw x2
Silver x1
Calibrated capacitor+2+0.9+15Adhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Screw x1
Silver x3
Hair trigger capacitor+20-10%+16Adhesive x2
Glass x1
Oil x2
Plastic x5
Screw x2
Silver x1
True capacitor+2+0.9+20Adhesive x2
Glass x1
Plastic x5
Rubber x3
Screw x2
Silver x1
Snappy capacitor+8-5%+26Science 2Adhesive x2
Glass x1
Oil x2
Plastic x5
Screw x2
Silver x1
Speedy capacitor+8-5%+20Science 2Adhesive x2
Glass x1
Oil x2
Plastic x5
Rubber x3
Screw x2
Silver x1
Vicious capacitor+1+0.6+30ScienceAdhesive x2
Circuitry x1
Crystal x1
Glass x1
Nuclear material x2
Plastic x5
Rubber x3
Screw x1
Silver x3
Barrel
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard short barrelAdhesive x1
Circuitry x1
Fiber Optics x2
Glass x1
Plastic x2
Screw x1
Standard long barrel+84-1-5%-0.3+5Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Screw x2
Standard automatic barrel+5%Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Screw x3
Silver x1
Sniper barrel+6+108-6+35%+2.4+25Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Screw x4
Silver x1
Stabilized short barrelAdhesive x1
Circuitry x1
Fiber Optics x2
Glass x1
Plastic x2
Screw x1
Stabilized automatic barrel-3+51-2+0.9+27Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Screw x3
Silver x1
Stabilized sniper barrel+240+35%+0.45Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Screw x4
Silver x1
True automatic barrel-3+51-1+0.9+20Adhesive x1
Circuitry x1
Crystal x2
Fiber optics x5
Gear x2
Oil x1
Plastic x8
Rubber x3
Screw x3
Silver x1
True short barrel+2+0.9+20Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Rubber x3
Screw x1
True long barrel+84+1+0.6+25Adhesive x1
Circuitry x1
Fiber optics x3
Glass x1
Plastic x6
Rubber x3
Screw x2
True sniper barrel+6+108-3+35%+3.3+44Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Rubber x3
Screw x4
Silver x1
Aligned short barrel+1-5%+0.3+20Science 2Adhesive x1
Circuitry x1
Fiber optics x2
Glass x1
Plastic x2
Rubber x3
Screw x1
Aligned sniper barrel+6+108-4+30%+2.7+44Science 2Adhesive x1
Crystal x2
Fiber optics x8
Plastic x12
Rubber x3
Screw x4
Silver x4
Grip
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard gripAdhesive x2
Screw x4
Wood x4
Aligned stock+3-5%+1.2+30ScienceAdhesive x3
Fiberglass x6
Rubber x3
Screw x6
Spring x2
Forceful stock+3-5%+1.5+34ScienceAdhesive x3
Fiberglass x6
Gear x2
Rubber x1
Screw x6
Spring x2
Sights
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard sightsAdhesive x1
Steel x1
Reflex sight+6-15%+0.3+13Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Short scope+15+0.6+10Adhesive x1
Glass x1
Screw x1
Steel x4
Muzzle
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
No muzzle
Beam focuser+6+2+1.2+37Adhesive x1
Glass x1
Plastic x5
Screw x1
Silver x1
Beam splitter-4-18+2+1.05+34Adhesive x1
Glass x1
Plastic x2
Screw x1
Silver x1
Gyro compensating lens-18+2+0.6+30Adhesive x1
Circuitry x1
Glass x2
Plastic x6
Screw x1
Silver x2
Spring x1
Paint
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard paint
Tricentennial paint
Hot Rod Flames paint
Blue camo paint
Amateur inventor's paint
Vault-tec paint

Variants

Locations

Notes

  • Affected by the Grounded mutation.
  • Slain enemies may turn to ash piles. Enemies finished by a critical hit will always turn into ash.
  • Cannot spawn with the following legendary effects:
    • Double, Explosive

Gallery

References