For other detonators, see detonator. |
The laser detonator is a "weapon" in the Fallout: New Vegas add-on Lonesome Road.
Background[]
A handheld device powered by a microfusion breeder that uses laser illumination to remotely trigger the nuclear warheads found around the Divide. It fires a series of coded pulses of visible red laser-light similar to a laser designator and therefore deals no offensive damage at all. When the laser is aimed at a nuclear warhead, it causes it to heat up, eventually leading to the chemical explosive inside detonating, scattering radioactive material around.
Visually, the "weapon" is similar in design and shape to the Compliance Regulator while having a green coloration with red trim at the barrel, and a glowing yellow light next to the keypad and screen.
Characteristics[]
The laser detonator fires a continuous beam similar to that of a laser rifle or pistol, except for the duration. It does not deal damage and therefore serves no purpose other than destroying nuclear warheads. It is a quest item and is required in order to advance through the Divide.
Location[]
The "weapon" is located in the marked men camp in Hopeville, found on the roof of the building close to the east entrance to the Hopeville Missile Base, where a marked man wielding Red Glare spawns.
Notes[]
- Given that this item has a very long effective range, one can stand a safe distance away when detonating a warhead, as they explode violently and may trigger several chain reaction explosions as a result. This is especially true in Hopeville, where most warheads are in military trucks that have been used to make car barricades.
- It requires no ammunition, as it uses a microfusion breeder.
- The laser detonator has the highest item HP of any weapon in Fallout: New Vegas.
- The screen and lights on the side are identical to the ones found on a Red Glare.
- The laser detonator is a quest item, so it cannot be dropped or sold.
- Because it is a laser, it can be used to ignite leaking gas or set off bear traps.
- Drawing this in casinos will still incur Infamy as it is internally considered a weapon.
- Upon detonating all nuclear warheads, the laser detonator is still considered a quest item and therefore cannot be dropped, sold, or placed into any storage devices. As such, it can be taken to the Sierra Madre though is functionally useless. The quest flag can be removed by using SetQuestObject xx007670 0.
Bugs[]
- Euclid's C-Finder, there may be some interaction between it and the laser detonator to the point where the laser detonator will not blow up the warhead. If this occurs, drop the C-Finder, blow up the warhead and pick up the C-Finder again.[verified] If the player character has
- Sometimes when firing the laser detonator, the beam will disappear and the gun will still shake as if it is being fired. It will not blow up warheads while doing this, and to fix it one only has to stop firing and fire it again. [verified]
- sonic emitter. Since the texture path is incorrect, this part of the laser detonator simply shows up as a bright yellow circle. The mesh file for this weapon points to a specific texture for the yellow circle on the side - intended to show an oscilloscope display identical to the Gabriel's Bark variant of the
- When using an infinite ammo glitch (Equip weapon, hotkey, go to ammo, hotkey ammo) some types of ammo (Mini nukes, rockets, missiles) have the ability to be fired from it at a very fast pace, while also not consuming any of the ammo.[verified]
Gallery[]
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