“From the humble Laser Pistol to the mighty Gatling Laser, you do +15% damage and have +10% chance to critically hit with any laser weapon.”— In-game description
Laser Commander is a perk in Fallout: New Vegas.
Effects[]
Taking this perk grants a 15% bonus to damage and 10% increase to critical hit chance when using any laser-based energy weapon.
Affected weapons[]
- Arc welder
- Gatling laser
- LAER
- Laser pistol
- Laser RCW
- Laser rifle
- MF Hyperbreeder Alpha (GRA)
- Pulse gun
- Sonic emitter (weapon)
- Tri-beam laser rifle
Notes[]
- Taking this perk combined with other perks, traits and items that also increase critical chance, like Finesse and the 1st Recon beret, will increase the maximum potential critical chance to 57% (with x1.0 multiplier energy weapons), 76% (with x1.5 multiplier energy weapons), 95% (with the AER14 prototype), and 100% (with Pew Pew). See Critical Chance for more information.
- Much like Light Touch, this perk's critical chance bonus is a flat modifier. It will not be affected by a weapon's critical chance modifier. After the normal critical hit chance is calculated, Laser Commander will add a flat 10% increase. This makes it especially useful on energy weapons with a low critical chance and high rate of fire, such as Gatling lasers, laser RCWs, and the MF Hyperbreeder Alpha.
- The Fallout: New Vegas and Fallout: The Roleplaying Game icons show Vault Boy having two left hands.
- Despite not using lasers in their function, this perk affects the arc welder, pulse gun, LAER, sonic emitter and Compliance Regulator.
- The pulse gun's bonus EMP damage against robots and power armor is not affected by this perk.
- Although they shoot laser-like projectiles, the recharger rifle and recharger pistol are not affected by perk. The MF Hyperbreeder Alpha is affected, however.