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− | {{Infobox incomplete|FO4VW}} |
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{{Infobox quest |
{{Infobox quest |
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|games =FO4VW |
|games =FO4VW |
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− | |type = |
+ | |type =main |
|icon =icon Fo4 side quest.png |
|icon =icon Fo4 side quest.png |
||
|image =Fo4 Lady Luck Quest.png |
|image =Fo4 Lady Luck Quest.png |
||
⚫ | |||
− | |image desc = |
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+ | |given by =[[Valery Barstow|Overseer Barstow]] |
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⚫ | |||
⚫ | |||
− | |given by = |
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⚫ | |||
|previous =[[Vision of the Future]] |
|previous =[[Vision of the Future]] |
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− | |leads to = |
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− | |related = |
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|edid =<tt>DLC06E04</tt> |
|edid =<tt>DLC06E04</tt> |
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|baseid ={{DLC ID|005117}} |
|baseid ={{DLC ID|005117}} |
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Line 30: | Line 26: | ||
{{chart|data1|data1=Report to the Overseer|class=va-chart-body}} |
{{chart|data1|data1=Report to the Overseer|class=va-chart-body}} |
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{{chart| |!| }} |
{{chart| |!| }} |
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− | {{chart|data3|data3='''Reward:''' |
+ | {{chart|data3|data3='''Reward:''' 400 XP<br />[[Legend of Vault 88]]<br />[[Slot machine]] as a [[Fallout 4 settlement objects|settlement object]]|class=va-chart-reward}} |
− | {{chart| |!| }} |
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− | {{chart|quest|quest=Leads to: [[Lady Luck]]|class=va-chart-quest}} |
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{{chart/end}} |
{{chart/end}} |
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==Detailed walkthrough== |
==Detailed walkthrough== |
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− | The final experiment focuses on attempting to harness |
+ | The final experiment focuses on attempting to harness people's vices to increase productivity. [[Valery Barstow]] wants to focus on greed, and as such, has a prototype slot machine for the [[Sole Survivor]] to build, power, and set parameters. |
+ | |||
⚫ | |||
+ | |||
+ | After [[Clem]] has gambled for an hour, Barstow will approach and analyze the results. Depending on choices made during the previous experiments, she will be satisfied or mixed on the results. If the Sole Survivor chooses all the "inhumane" experiment parameters, she will be satisfied with the work and announce her intentions to head out into the wasteland. Choosing a mix of humane and inhumane parameters will result in the same outcome. Nevertheless, both results will still give the player character the option to convince her to stay in Vault 88 with a speech check. If the Sole Survivor only chooses humane parameters, she will be dissatisfied and will angrily leave Vault 88, without the ability to convince her to stay. |
||
+ | |||
⚫ | |||
+ | |||
+ | After completing the quest, the [[slot machine]] can be mass produced. It is located on the ''Vault'' tab under ''Resources'', while on workshop mode. The stats of the machine depend on the experiment option that was chosen, although all versions require 1 unit of power regardless of the experiment. |
||
+ | * Selecting the indentured servitude experiment option makes the machine provide 3 bottlecaps per settler at each settlement reset. |
||
+ | * The customer profiling option provides 1 bottlecap per settler and 5 points of happiness. |
||
+ | * The lost revenue option provides 15 points of happiness. |
||
+ | |||
+ | In addition, once Barstow's fate is determined, many settlement items previously limited to only being created in Vault 88 are buildable at other settlements. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | <!-- |
||
⚫ | |||
⚫ | |||
|- |
|- |
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− | ! Quest Parameter |
+ | ! Quest Parameter selected |
! [[Cait]] |
! [[Cait]] |
||
! [[Codsworth]] |
! [[Codsworth]] |
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! [[Curie]] |
! [[Curie]] |
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− | ! [[ |
+ | ! [[Danse]] |
! [[Deacon]] |
! [[Deacon]] |
||
− | ! [[ |
+ | ! [[John Hancock|Hancock]] |
− | ! [[ |
+ | ! [[Robert MacCready|MacCready]] |
! [[Nick Valentine]] |
! [[Nick Valentine]] |
||
! [[Piper Wright|Piper]] |
! [[Piper Wright|Piper]] |
||
! [[Preston Garvey|Preston]] |
! [[Preston Garvey|Preston]] |
||
! [[Strong]] |
! [[Strong]] |
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− | ! [[X6-88 |
+ | ! [[X6-88]] |
+ | ! [[Old_Longfellow|Old Longfellow]] |
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|- |
|- |
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|Indentured Servitude |
|Indentured Servitude |
||
+ | |{{yes}} |
||
⚫ | |||
+ | |{{no}} |
||
⚫ | |||
+ | |{{no}} |
||
⚫ | |||
+ | |{{no}} |
||
⚫ | |||
+ | |{{no}}{{no}} |
||
⚫ | |||
+ | |{{no}}{{no}} |
||
⚫ | |||
+ | |{{neutral}} |
||
⚫ | |||
+ | |{{no}} |
||
− | |? |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{neutral}} |
||
− | |? |
||
+ | |{{no}} |
||
|- |
|- |
||
|Customer Profiling |
|Customer Profiling |
||
+ | |{{neutral}} |
||
− | |? |
||
+ | |{{neutral}} |
||
− | |? |
||
+ | |{{neutral}} |
||
− | |? |
||
|{{yes}} |
|{{yes}} |
||
+ | |{{neutral}} |
||
− | |? |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{yes}} |
||
− | |? |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{neutral}} |
||
− | |? |
||
+ | |{{neutral}} |
||
− | |? |
||
+ | |{{no}} |
||
|- |
|- |
||
|Lost Revenue |
|Lost Revenue |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{Yes}} |
||
− | |? |
||
+ | |{{Yes}} |
||
− | |? |
||
+ | |{{neutral}} |
||
− | |? |
||
+ | |{{Yes}} |
||
− | |? |
||
+ | |{{neutral}} |
||
− | |? |
||
+ | |{{no}}{{no}} |
||
− | |? |
||
+ | |{{yes}} |
||
− | |? |
||
+ | |{{yes}} |
||
− | |? |
||
+ | |{{neutral}} |
||
− | |? |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{no}} |
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+ | |||
⚫ | |||
+ | ! colspan="14" | Reactions in dialogue responses |
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⚫ | |||
+ | |Call Overseer Barstow a psychopath |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{no}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{neutral}} |
||
+ | |{{neutral}} |
||
+ | |{{Yes}} |
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|- |
|- |
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|Convince Valery Barstow to stay |
|Convince Valery Barstow to stay |
||
+ | |{{Yes}} |
||
− | |? |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{no}} |
||
− | |? |
||
+ | |{{no}} |
||
+ | |{{no}} |
||
+ | |{{no}} |
||
+ | |{{neutral}} |
||
+ | |{{no}} |
||
+ | |{{no}} |
||
+ | |{{no}} |
||
+ | |{{no}} |
||
+ | |{{neutral}} |
||
|{{no}} |
|{{no}} |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |? |
||
− | |} |
||
− | //--> |
||
⚫ | |||
− | After Clem has gambled for an hour, Barstow will approach and analyze the results. Depending on your choices on the previous experiments, she will be satisfied or mixed on the results and announce her plans to head out into the wasteland or convinced to stay through a speech check, or if she is dissatisfied she will become angry and leave. |
||
+ | |Tell Barstow you are better off without her |
||
+ | |{{No}} |
||
+ | |{{Yes}} |
||
+ | |{{neutral}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}}{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{neutral}} |
||
+ | |{{Yes}} |
||
⚫ | |||
⚫ | |||
+ | |Tell Barstow people's lives are better |
||
+ | |{{No}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Neutral}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}}{{Yes}} |
||
+ | |{{Neutral}} |
||
+ | |{{No}} |
||
+ | |{{Neutral}} |
||
+ | |||
⚫ | |||
+ | |Thank Clem for the help |
||
+ | |{{No}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Neutral}} |
||
+ | |{{Neutral}} |
||
+ | |{{Yes}} |
||
+ | |{{Yes}} |
||
+ | |{{Neutral}} |
||
+ | |{{Neutral}} |
||
+ | |{{Neutral}} |
||
+ | |{{Neutral}} |
||
+ | |||
⚫ | |||
+ | |Tell Clem to 'wise up' |
||
+ | |{{Yes}} |
||
+ | |{{Neutral}} |
||
+ | |{{No}} |
||
+ | |{{No}} |
||
+ | |{{Yes}} |
||
+ | |{{Neutral}} |
||
+ | |{{Yes}} |
||
+ | |{{No}} |
||
+ | |{{No}} |
||
+ | |{{Neutral}} |
||
+ | |{{Yes}} |
||
+ | |{{Neutral}} |
||
+ | |{{Yes}} |
||
+ | |||
⚫ | |||
==Quest stages== |
==Quest stages== |
||
Line 148: | Line 236: | ||
}} |
}} |
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− | {{stub|FO4VW}} |
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{{Navbox Vault-Tec Workshop}} |
{{Navbox Vault-Tec Workshop}} |
||
{{Navbox quests FO4}} |
{{Navbox quests FO4}} |
||
[[Category:Vault-Tec Workshop quests]] |
[[Category:Vault-Tec Workshop quests]] |
||
+ | |||
+ | [[pt:Senhora Sorte]] |
||
+ | [[ru:Леди Удача]] |
||
+ | [[uk:Леді Удача]] |
||
+ | [[zh:幸運女神]] |
Revision as of 20:22, 17 February 2020
Lady Luck is a quest in the Fallout 4 add-on Vault-Tec Workshop.
Quick walkthrough
Vault-Tec Workshop quest: Lady Luck | |||||
Build and power the Slot Machine | |||||
Connect a terminal to the Slot Machine and select experiment parameters | |||||
Let Clem gamble for an hour | |||||
Report to the Overseer | |||||
Reward: 400 XP Legend of Vault 88 Slot machine as a settlement object | |||||
Detailed walkthrough
The final experiment focuses on attempting to harness people's vices to increase productivity. Valery Barstow wants to focus on greed, and as such, has a prototype slot machine for the Sole Survivor to build, power, and set parameters.
Because Barstow herself created the prototype, there are no R&D team notes available on each parameter, but instead can be accessed in her notes under the second menu. One can choose from: Indentured Servitude, Customer Profiling, or Lost Revenue to make the resident win every time.
After Clem has gambled for an hour, Barstow will approach and analyze the results. Depending on choices made during the previous experiments, she will be satisfied or mixed on the results. If the Sole Survivor chooses all the "inhumane" experiment parameters, she will be satisfied with the work and announce her intentions to head out into the wasteland. Choosing a mix of humane and inhumane parameters will result in the same outcome. Nevertheless, both results will still give the player character the option to convince her to stay in Vault 88 with a speech check. If the Sole Survivor only chooses humane parameters, she will be dissatisfied and will angrily leave Vault 88, without the ability to convince her to stay.
Regardless of one's decision, she will give the Sole Survivor a unique vault suit, reducing damage from ghouls by 15%, and the quest will end.
After completing the quest, the slot machine can be mass produced. It is located on the Vault tab under Resources, while on workshop mode. The stats of the machine depend on the experiment option that was chosen, although all versions require 1 unit of power regardless of the experiment.
- Selecting the indentured servitude experiment option makes the machine provide 3 bottlecaps per settler at each settlement reset.
- The customer profiling option provides 1 bottlecap per settler and 5 points of happiness.
- The lost revenue option provides 15 points of happiness.
In addition, once Barstow's fate is determined, many settlement items previously limited to only being created in Vault 88 are buildable at other settlements.
Table of companion affinities reaction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quest Parameter selected | Cait | Codsworth | Curie | Danse | Deacon | Hancock | MacCready | Nick Valentine | Piper | Preston | Strong | X6-88 | Old Longfellow |
Indentured Servitude | |||||||||||||
Customer Profiling | |||||||||||||
Lost Revenue | |||||||||||||
Reactions in dialogue responses | |||||||||||||
Call Overseer Barstow a psychopath | |||||||||||||
Convince Valery Barstow to stay | |||||||||||||
Tell Barstow you are better off without her | |||||||||||||
Tell Barstow people's lives are better | |||||||||||||
Thank Clem for the help | |||||||||||||
Tell Clem to 'wise up' |
Quest stages
|