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{{Infobox character
 
{{Infobox character
 
|games =FO4
 
|games =FO4
  +
|image =Fo4 Kyle.jpg
|image =[[File:KyleEvent.jpg|thumb|196px|Kyle holding his brother Riley at gunpoint.]]
 
|image desc =Kyle pointing his gun at [[Riley]].
 
 
|race =[[Human]]
 
|race =[[Human]]
 
|sex =Male
 
|sex =Male
  +
|family =[[Riley (Fallout 4)|Riley]] - brother
|affiliation =
 
|family =[[Riley]] - brother
+
|location =[[Diamond City]]
|role =
 
|location = [[Diamond City]]
 
 
|quests =''[[Brother Against Brother]]''
 
|quests =''[[Brother Against Brother]]''
|alignment =
 
 
|level =
 
|level =
|tag skills =
 
 
|derived =
 
|derived =
|actor =
+
|actor =[[Bruce Thomas]]
|dialogue =
+
|dialogue =[[FFDiamondCity12Kyle.txt]]
  +
|edid =<tt>FFDiamondCity12Kyle</tt>
 
|baseid ={{ID|0014bf69}}
 
|baseid ={{ID|0014bf69}}
 
|refid ={{ID|0014bf68}}
 
|refid ={{ID|0014bf68}}
 
}}{{Games|FO4}}
 
}}{{Games|FO4}}
   
'''Kyle''' is a [[Fallout 4 characters|character]] appearing in ''[[Fallout 4]]''.
+
'''Kyle''' is a resident of [[Diamond City]] in [[Timeline#2287|2287]].
   
 
==Background==
 
==Background==
Kyle is a resident of Diamond City. Just like the other residents, he fears that his family and friends might be replaced by [[synth]]s. After fast travelling away and then back to Diamond City once, the [[Sole Survivor]] will encounter Kyle accusing [[Riley]], his brother, of being a synth at gunpoint.
+
Kyle is a resident of Diamond City. Like many other residents, he fears that his family and friends might be replaced by [[synth]]s. After fast travelling away and then back to Diamond City once, the [[Sole Survivor]] will encounter Kyle accusing [[Riley (Fallout 4)|Riley]], his brother, of being a synth at gunpoint.
   
 
The [[Diamond City security officer]]s kill Kyle after he refuses to put his weapon away. Alternatively, the Sole Survivor can intervene by killing Kyle. Afterwards, an officer will compliment the Sole Survivor's shooting ability and praise them for taking action. Riley will thank the Sole Survivor for saving him.
 
The [[Diamond City security officer]]s kill Kyle after he refuses to put his weapon away. Alternatively, the Sole Survivor can intervene by killing Kyle. Afterwards, an officer will compliment the Sole Survivor's shooting ability and praise them for taking action. Riley will thank the Sole Survivor for saving him.
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|perm companion =
 
|perm companion =
 
|perk =
 
|perk =
|caravan_player =
 
 
|wares =
 
|wares =
 
|caps =
 
|caps =
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|quests involved =
 
|quests involved =
 
}}
 
}}
  +
  +
===Other interactions===
  +
After the situation is resolved, if the Sole Survivor talks with the Diamond City security officer, it is possible to ask Kyle about what happened. One of the options is a [[Charisma]] check.
   
 
==Inventory==
 
==Inventory==
 
{{Inventory
 
{{Inventory
|apparel = [[Padded blue jacket]]<br />[[Newsboy cap]]
+
|apparel = [[Padded blue jacket (Fallout 4)|Padded blue jacket]]<br />[[Newsboy cap (Fallout 4)|Newsboy cap]]
|weapon = [[Pipe pistol]]
+
|weapon = [[Pipe pistol (Fallout 4)|Pipe pistol]]
|otheritem = [[Squirrel bits]]<br />[[Bottlecap (Fallout 4)|Bottlecaps]]
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|otheritem = [[Squirrel bits (Fallout 4)|Squirrel bits]]<br />[[Bottlecap (Fallout 4)|Bottlecaps]]
 
|ondeath =
 
|ondeath =
 
}}
 
}}
   
 
==Notes==
 
==Notes==
* The city does not become hostile if the player intervenes by killing Kyle. Doing this will cause some different guard dialogue when addressing the people who watched.
+
* The city does not become hostile if the player character intervenes by killing Kyle. Doing this will cause some different guard dialogue when addressing the people who watched.
** Though it does not work vice versa. Kyle will instantly be shot and the city will immediately become hostile if Riley is attacked.
+
** This does not work the other way around. If Riley is attacked, Kyle will instantly be shot and the city will become hostile.
* Using the Intimidation perk to force Kyle to stand down will still result in him being shot, with no additional dialog.
+
* Using the [[Intimidation]] perk to force Kyle to stand down will still result in him being shot, with no additional dialogue.
  +
* Upon death, Riley neither has Institute items or a [[synth component]] that can be looted from his corpse. Indicating that Kyle falsely suspected Riley being a synth.
   
 
==Appearances==
 
==Appearances==
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==Bugs==
 
==Bugs==
* If the player is fast enough and has rank four of the [[Pickpocket]] [[Fallout 4 perks|perk]], they can steal the gun or their ammo from the officer that shoots Kyle. If this is done, nothing will happen until the player shoots Kyle. The player can, however, still interact with the residents.
+
* {{platforms|pc}} If the player character is fast enough and has rank four of the [[Pickpocket]] [[Fallout 4 perks|perk]], they can steal the gun or their ammo from the officer that shoots Kyle. If this is done, nothing will happen until the player character shoots Kyle. The player character can, however, still interact with the residents.{{Verify|verified}}
* With rank four of the Pickpocket perk, you can also steal Kyle's gun. Kyle will then put his fists up instead of his gun. The officers will still tell Kyle to lower his weapon and he will still be killed.
+
* {{platforms|pc}} With rank four of the Pickpocket perk, you can also steal Kyle's gun. Kyle will then put his fists up instead of his gun. The officers will still tell Kyle to lower his weapon and he will still be killed.{{Verify|verified}}
  +
* {{platforms|pc}} Rarely, the guard that shoots Kyle will refuse to address the town, and attempting to talk to him, will state that he is busy. This will cause all shops to be shut down.{{Verify|verified}}
* Likewise, pacifying Kyle with the [[Intimidation]] perk will still result in the same dialogue and Kyle being shot.
 
   
 
{{Navbox Diamond City}}
 
{{Navbox Diamond City}}
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[[Category:Fallout 4 human characters]]
 
[[Category:Fallout 4 human characters]]
 
[[Category:Diamond City characters]]
 
[[Category:Diamond City characters]]
  +
  +
[[ru:Кайл (Fallout 4)]]
  +
[[uk:Кайл (Fallout 4)]]

Revision as of 01:59, 11 December 2019

 
Gametitle-FO4
Gametitle-FO4

Kyle is a resident of Diamond City in 2287.

Background

Kyle is a resident of Diamond City. Like many other residents, he fears that his family and friends might be replaced by synths. After fast travelling away and then back to Diamond City once, the Sole Survivor will encounter Kyle accusing Riley, his brother, of being a synth at gunpoint.

The Diamond City security officers kill Kyle after he refuses to put his weapon away. Alternatively, the Sole Survivor can intervene by killing Kyle. Afterwards, an officer will compliment the Sole Survivor's shooting ability and praise them for taking action. Riley will thank the Sole Survivor for saving him.

Interactions with the player character

Interactions overview

Interactions
38 Paradigm of Humanity
This character has no special interactions.

Other interactions

After the situation is resolved, if the Sole Survivor talks with the Diamond City security officer, it is possible to ask Kyle about what happened. One of the options is a Charisma check.

Inventory

Apparel Weapon Other items On death
Padded blue jacket
Newsboy cap
Pipe pistol Squirrel bits
Bottlecaps

Notes

  • The city does not become hostile if the player character intervenes by killing Kyle. Doing this will cause some different guard dialogue when addressing the people who watched.
    • This does not work the other way around. If Riley is attacked, Kyle will instantly be shot and the city will become hostile.
  • Using the Intimidation perk to force Kyle to stand down will still result in him being shot, with no additional dialogue.
  • Upon death, Riley neither has Institute items or a synth component that can be looted from his corpse. Indicating that Kyle falsely suspected Riley being a synth.

Appearances

Kyle appears only in Fallout 4.

Bugs

  • PCPC If the player character is fast enough and has rank four of the Pickpocket perk, they can steal the gun or their ammo from the officer that shoots Kyle. If this is done, nothing will happen until the player character shoots Kyle. The player character can, however, still interact with the residents.[verified]
  • PCPC With rank four of the Pickpocket perk, you can also steal Kyle's gun. Kyle will then put his fists up instead of his gun. The officers will still tell Kyle to lower his weapon and he will still be killed.[verified]
  • PCPC Rarely, the guard that shoots Kyle will refuse to address the town, and attempting to talk to him, will state that he is busy. This will cause all shops to be shut down.[verified]