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|special ={{SPECIAL|8,4,7,3,5,6,5}} |
|special ={{SPECIAL|8,4,7,3,5,6,5}} |
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|tag skills =[[Big Guns]]: 76<br />[[Energy Weapons]]: 76<br />[[Unarmed]]: 66<br />[[Melee Weapons]]: 61 |
|tag skills =[[Big Guns]]: 76<br />[[Energy Weapons]]: 76<br />[[Unarmed]]: 66<br />[[Melee Weapons]]: 61 |
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+ | |derived ={{Derived stats|hp=40|xp=250|ac=11|ap=8|melee damage=13|sequence=8|healing rate=2}} |
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− | |derived =[[Hit Points]]: 40<br />[[Experience Points]]: 250<br />[[Armor Class]]: 11<br />[[Action Points]]: 8<br />[[Melee Damage]]: 13<br />[[Sequence]]: 8<br />[[Healing Rate]]: 2 |
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|proto ={{proto|009}} (mutant) |
|proto ={{proto|009}} (mutant) |
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|dialogue =[[KRUPPER.MSG]] |
|dialogue =[[KRUPPER.MSG]] |
Revision as of 18:38, 5 June 2018
“This prison cell block. Here we hold humans until you dip them. Good stuff, huh?”— Krupper to the Vault Dweller
Krupper is a super mutant stationed at the Mariposa Military Base, where he guards the prison cells with Flip in 2161.
Background
Like most other mutants in the base, the Vault Dweller can convince him they are one of the Children of the Cathedral by wearing purple robes. Even so, Krupper will not 'grant' them access, claiming that even the Children aren't allowed into prison holding cells.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Super mutant clothing | Laser rifle | - |
Appearances
Krupper appears only in the first Fallout.
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