Metal knuckles designed for increased damage during punching by reducing stress on the attacker's hand. They have a medium swing speed, and punches are delivered in a right-straight punch and a right hook. Only one set of knuckles may be equipped at a time. The ability to pierce armor or add bleeding damage that cannot be mitigated allows this weapon to yield a high damage potential against enemies at lower levels.
|Slot||Mod||Description||Weapon prefix||Perk needed||Components||Form ID|
|Sharp||Targets bleed. Better damage.||Sharp||+3 + ?||+0.1||+3||–||Adhesive x2
|Spiked||Armor piercing. Better damage.||Spiked||+3||+0.1||+3||–||Adhesive x1
|Puncturing||Armor piercing. Superior damage.||Puncturing||+8||+0.1||+4||Blacksmith 1||Adhesive x3
|Bladed||Targets bleed. Exceptional damage.||Bladed||+11 + ?||+0.2||+5||Blacksmith 1||Adhesive x3
- Carried by raiders.
- Three knuckles may be found in a display case among other melee weapons in the Combat Zone.
- One inside the Yangtze.
- One in Malden Center.
- One inside Andrew station.
- One on the Prydwen main deck.
- One inside Valenti station.
Knuckles, like all unarmed weapons, cannot be used while wearing power armor.