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The knuckles are a weapon in Fallout 4.

Background[edit | edit source]

This section is transcluded from Brass knuckles. To change it, please edit the transcluded page.

Developed in antiquity, this weapon is prevalent in the post-War wastelands.

Brass knuckles, or knuckledusters, take the form of four linked metal rings in a shallow convex formation with a bumper attached to the concave face. The rings are slipped over a combatant's fingers with the bumper pressed into the palm of the hand.

When a punch is thrown, the brass knuckles take the majority of the impact impulse, transferring much of the punch's kinetic energy to the target by way of the harder, smaller impacting surface of the metal knuckles. This drastically increases the likelihood of serious tissue disruption and bone damage.

Characteristics[edit | edit source]

Metal knuckles designed for increased damage during punching by reducing stress on the attacker's hand. They have a medium swing speed, and punches are delivered in a right-straight punch and a right hook. Only one set of knuckles may be equipped at a time. The ability to pierce armor or add bleeding damage that cannot be mitigated allow this weapon to yield a high damage potential against enemies at lower levels.

Weapon modifications[edit | edit source]

Slot Mod Description Weapon prefix Damage per hit change Weight change Weapon value change in caps Perk needed Components Base ID
Upgrade No upgrade
Sharp Targets bleed. Better damage. Sharp +3 + ?Bleed +0.1 +3 Adhesive x2
Steel x4
00150746
Spiked Armor piercing. Better damage. Spiked +3 +0.1 +3 Adhesive x1
Screw x2
Steel x2
001362c7
Puncturing Armor piercing. Superior damage. Puncturing +8 +0.1 +4 Blacksmith 1 Adhesive x3
Screw x2
Steel x4
00150747
Bladed Targets bleed. Exceptional damage. Bladed +11 + ?Bleed +0.2 +5 Blacksmith 1 Adhesive x3
Leather x2
Steel x6
00150748

Locations[edit | edit source]

Notes[edit | edit source]

Knuckles, like all unarmed weapons, cannot be used while wearing power armor.

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