This is a transcript for dialogue with Knock Knock. |
Topics[]
TOPIC | TOPIC TEXT / PROMPT | EMOTION | RESPONSE TEXT | # |
---|---|---|---|---|
GREETING | GREETING | Disgust 50 | Hey mungo. This is an A B conversation so C your way out. {"mungo" said with derision} | 1 |
GREETING | Happy 50 | You're my hero, ma'am. I want to be just like you when I grow up. | 2 | |
GREETING | Neutral 50 | New in town, huh? Well, if MacCready let you in, that's a good sign. | 3 | |
Neutral 50 | I'm Knock Knock, and I take care of 'keeping the peace' down here. Or, at least the morale. | 4 | ||
Neutral 50 | So, who're you? You going to cause any trouble? | 5 | ||
GREETING | Happy 25 | Hey, are we letting mungos in, now? Didn't hear a scuffle, so I'm guessing you're some sort of guest? | 6 | |
Neutral 50 | So, what's so cool about you, fancypants? Must be a pretty good reason for you to get let in, see? | 7 | ||
GREETING | Neutral 50 | Hey did you hear the one about the ridiculous mungo who... {Suddenly realizes who he's talking to} | 8 | |
Neutral 50 | Oh wait. Um. Never mind. | 9 | ||
GREETING | Neutral 50 | How're things treating you? | 10 | |
GREETING | Neutral 50 | Heard anything good? | 11 | |
LLDirections | Can you give me directions? | Neutral 50 | To where, man? | 12 |
LLFirstMeetingResponseA Friendly First Response |
I'm from Vault 101, and I rescued some of your friends from the Slavers. | Surprise 25 | Oh, was that you? Nice work! I hope you got some good laughs out of it before you left - gotta make sure they know not to try that again! | 13 |
Happy 25 | Speaking of which, I'm Knock Knock, and I take care of the general morale around here. | 14 | ||
Happy 50 | Which is to say, I collect a lot of stories, and sometimes trade them to keep the others amused. Morale's better than less-al, see? {Dumb play on words said with gusto.} | 15 | ||
The Mayor let me in. I'm not here to cause any trouble. | Happy 25 | Always good to hear, but not even any fun trouble? Even a little? | 16 | |
Happy 50 | See, I collect a lot of stories, and sometimes trade them to keep the others amused. A bit of fun trouble is always good for morale. | 17 | ||
Happy 50 | Morale's better than less-al, see? {"morale" pronounced out like "more-al" for the really crappy pun. Dumb joke said with gusto} | 18 | ||
LLFirstMeetingResponseB Rude First Response |
I'm the big hero who rescued your friends from the Slavers. How's that for cool? | Neutral 50 | It sure is! Nice work bringing them back. | 19 |
Surprise 25 | You didn't happen to bring anything else back, did you? Stories, jokes, lessons for the folks here? | 20 | ||
Happy 50 | Speaking of which: I'm Knock Knock, and I keep people's spirits up down here. If you want to trade jokes, just knock knock on my door! | 21 | ||
I'm from up above. So stay out of my way, kid. | Surprise 25 | Being a jerk about it isn't necessary. In fact, if you've got any interesting stories from up there, and you're looking to tell them, let me know. | 22 | |
Happy 25 | I'm Knock Knock, and I keep people's spirits up down here. If you want to trade jokes, just knock knock on my door! | 23 | ||
LLGuarding | You said you're in charge of "morale." What does that mean? | Happy 25 | Well, technically, I'm patrolling and "keeping the peace." | 24 |
Happy 50 | Mostly that involves making sure people are happy and not getting into trouble. You can't very well keep the peace if you've already lost it, see? {Emphasis on "keep" and "lost": "You can't very well KEEP the peace if you've already LOST it, see?"He's proud that he's figured out a way to do wha} | 25 | ||
Happy 50 | So - bam! Jokes! Wanna hear one? | 26 | ||
LLKnockJokes1A LLKnockJokesA |
Sure, let's hear one. | Happy 25 | Prepare to be amused! | 27 |
Happy 50 | Knock knock! {with gusto} | 28 | ||
LLKnockJokes1B LLKnockJokesB |
No. I don't have time for funny business. | Happy 50 | Aw, come on. Knock knock! {with gusto} | 29 |
LLKnockJokes1pt1A | Who's there? | Neutral 50 | Noah! {with gusto} | 30 |
LLKnockJokes1pt1B | This is stupid. | Happy 50 | No it isn't. It's Noah! {refusing to be derailed} | 31 |
LLKnockJokes1pt2A LLKnockJokes1pt2 |
Noah who? | Happy 50 | Noah place where I can get some food? {with gusto} | 32 |
LLKnockJokes1pt2B | I refuse to play along. | Happy 50 | Noah place where I can get some food? {not to be denied his punchline} | 33 |
LLKnockJokes1pt2special LLKnockKnockJokes1pt2special |
Noah place where you can get some better jokes? | Happy 65 | Hey, that's good! I was just going to say, "Noah place where I can get some food?" {with gusto} | 34 |
LLKnockJokes2A | That was hysterical! | Surprise 50 | Whoa, you really think so? Like, actually funny? Can you convince other folks to find them funny? | 35 |
Happy 25 | Actually, most of our jokes are from an old book we found in the vault, called "Vault Boy's Big Book of Laughs for Kids." | 36 | ||
Fear 5 | They're not really funny, but something about hearing them is a little comforting, you know? | 37 | ||
LLKnockJokes2B | That was... um... really funny. <Lie.> | Happy 50 | Gee, thanks! I have to admit, most of them aren't really funny. At least, not ha-ha funny. | 38 |
Happy 25 | They're more like a tradition. Most of them were passed down from this book we found down back, called "Vault Boy's Big Book of Laughs for Kids". | 39 | ||
Fear 5 | They're not really funny, but something about hearing them is a little comforting, you know? | 40 | ||
LLKnockJokes2C | That couldn't have been a joke. Jokes are supposed to be funny. | Happy 50 | I know they aren't very funny. But that was a bit uncalled for. | 41 |
Neutral 50 | Most of them came from a book we found long ago in the vault, "Vault Boy's Big Book of Laughs for Kids." | 42 | ||
Neutral 50 | They're pretty dumb, but we all know them, and they're just kind of comforting. Sort of familiar, see? | 43 | ||
LLKnockJokes3A | Why don't you come up with new jokes or stories to tell? | Happy 25 | Oh, we've got lots of funny incidents. Like when Sammy shot the Raider who thought he was a girl, that sort of stuff. | 44 |
Neutral 50 | But we don't really get a lot of new stories from outside. The scav teams spend all their time hidden, so they don't get much news, see? | 45 | ||
Surprise 50 | I'd sure like to hear more tales from the great big outdoors, myself. Actually, if you hear any, feel free to tell me! | 46 | ||
LLKnockJokes3B | That's the dumbest thing I've ever heard. | Anger 25 | That's only because you haven't heard all of the jokes from the book. Like this gem, "What's big, and red, and beats rocks?" | 47 |
Sad 25 | "A big, red, rock-beater." Seriously. {Knock Knock is just embarrassed at how bad this joke is.} | 48 | ||
Happy 50 | See? Now that's the dumbest thing you've ever heard! {Strong emphasis on "Now THAT'S the dumbest..."} | 49 | ||
LLKnockTales1A | I've got a tale I could tell you. | Happy 50 | Oh, really? Tell me all about it! | 50 |
There's more to my story, if you're interested. | Happy 50 | Am I ever! Let's hear it! | 51 | |
Want to hear the rest of my story? | Happy 50 | Like crazy! Spill, spill! | 52 | |
LLKnockTales1B | My stories are my own business. | Happy 25 | Well, if you say so. But if you're ever looking for an audience, just let me know. I bet the town'd love to hear them, too! | 53 |
LLKnockTales2A | Not long ago, my father left me. So I went searching for him. | Happy 25 | So, you're like a three-legged dog, then? | 54 |
Happy 75 | Looking for your lost paw? {Insufferably proud of his bad joke.} | 55 | ||
Happy 50 | Hah! Anyway, what happened next? | 56 | ||
I finally found Dad, but then he died protecting me and his life's work. | Surprise 25 | Wow... That's some crazy bad timing. | 57 | |
Sad 50 | I mean, that is to say, I'm real sorry to hear about your loss. {Aware that he may have offended the player} | 58 | ||
Sad 10 | So, what happens next? | 59 | ||
Now I finally have a chance to finish Dad's legacy and revive the Wasteland. | Happy 25 | Inheriting the family business, huh? Congrats! | 60 | |
Happy 50 | I sure hope it works out! You'll let me know, right? | 61 | ||
Oh, you'll see, don't worry. | Fear 10 | <gulp> Oh boy... I can't wait. {Afraid and nervous about what the future will hold} | 62 | |
You'll hear all about it, don't worry. | Happy 75 | I sure hope so. Good luck! | 63 | |
I'd tell you more, but I'm still working on how it ends. | Happy 25 | That makes sense, I suppose. A good story can take a while to put together, you know? | 64 | |
LLKnockTales2B | I left my dull life behind to search for fame and adventure in the Wasteland. | Surprise 25 | Wow, that sounds like it took some guts. | 65 |
Happy 25 | Life down here might get dull, but I gotta admit, at least I don't get shot at. Well, not as much, anyway. | 66 | ||
Happy 50 | Tell me more! What's happened since then? | 67 | ||
I've enlisted the aid of the Brotherhood of Steel in my heroic adventures. | Surprise 50 | They work for you? Wow, they must think you're the most important mungo in the Wastes! | 68 | |
Neutral 50 | So, what happens next? | 69 | ||
I've met the nefarious Enclave, and I'll stop their threat to the Wastes! | Happy 25 | Enclave? Like the crazy man on the radio? I always knew there was something about that guy! | 70 | |
Happy 50 | Well, go kick his ass for us all! You'll let me know how it works out, right? | 71 | ||
I haven't decided. Not yet. | Fear 15 | Well, if you doom us all, who's going to hear about your story? | 72 | |
Happy 25 | But if you save us... then you'll definitely be remembered! | 73 | ||
Happy 10 | Just keep that in mind, okay? {Trying to bargain, a little ingratiating} | 74 | ||
I can't promise anything. But I'll try. | Fear 15 | You can't let us down now! We'll see you soon after it all, I just know it! | 75 | |
LLKnockTales2C | Long ago, my people were buried away. Now, I've arisen, to terrorize the Wastes. | Surprise 25 | A horror story, huh? So, are you here to terrorize evil, or is it a more generalized sort of terrorizing? | 76 |
Fear 25 | I mean, you wouldn't do anything to hurt someone who was faithfully telling your tale, right? Would you? {Uncertain and a bit afraid. A little ingratiating} | 77 | ||
Happy 50 | So... um... Whatever happens next, it's nothing bad to me, right? | 78 | ||
The Wasteland is littered with the victims of my vengeance... and amusement. | Fear 50 | But we already provide you with plenty of amusement already, right? {Really quite scared of the player, but trying to appease him.} | 79 | |
Fear 25 | Like, enough so we don't have to end up as victims or anything? | 80 | ||
Fear 10 | Maybe I shouldn't ask, but I have to know...Is there more to this story? {Afraid, but a little too curious} | 81 | ||
I have a terrible choice to make: save the Capital Wasteland, or destroy it. | Fear 25 | I vote "save"? Please? {Timid and trepidatious} | 82 | |
Fear 10 | So... does this story have a happy ending? | 83 | ||
LLKnockTales2Exit LLKnockTales2B |
You'll have to wait. Storytime's over for now. | Sad 50 | Oh, come on! Please? I promise not to interrupt! | 84 |
Neutral 25 | Well, if you feel like telling me more, you know where to find me. | 85 | ||
Maybe later. I don't know the ending, yet. | Neutral 50 | Well, I gotta admit, the ending to a story's pretty important. | 86 | |
Happy 50 | Well, if you ever want to share it, I'm right here! | 87 | ||
LLKnockTales3A | I'd tell you more, but I'm still working on how it ends. | Happy 25 | That makes sense, I suppose. A good story can take a while to put together, you know? | 88 |
LLKnockTales3B | That's it. Storytime's over for now. | Sad 50 | Oh, come on! It was just one joke! | 89 |
Neutral 25 | Well, if you feel like telling me more, you know where to find me. | 90 | ||
LLNicknames | Why are you called Knock Knock? | Neutral 50 | Well, when people started calling Knicky by his new name, I needed one too, see? | 91 |
Neutral 50 | If you're twins, it just doesn't cut it to be called "Knick Knack and Sue." | 92 | ||
LLTwinConfusion | Didn't I just meet you? | Disgust 25 | Was I all obsessed with stuff and toys? | 93 |
Disgust 10 | Yeah, that'd be my twin brother, Knick Knack. I'm Knock Knock. He got the nickname first, and I improved on it. | 94 | ||
Happy 50 | Anyway, I keep folks entertained. Or at least, I tell them the jokes and stories we've got. If you're ever looking to laugh, just ask! | 95 | ||
SpeechChallengeFailure | That was pretty funny! <Lie> | Sad 10 | You don't have to lie to make me feel better. I know it's a dumb joke. We don't really tell them to laugh with them - more to laugh at them. | 96 |
Happy 25 | They're more like a tradition. Most of them were passed down from this book we found down back, called "Vault Boy's Big Book of Laughs for Kids". | 97 | ||
Fear 5 | They're not really funny, but something about hearing them is a little comforting, you know? | 98 |
Conversation[]
TOPIC | TOPIC TEXT / PROMPT | EMOTION | RESPONSE TEXT | # |
---|---|---|---|---|
GOODBYE | I have to go now. | Happy 50 | See ya about! | 99 |
HELLO | HELLO | Neutral 50 | Wanna hear a joke? A guy walks into a town of kids and causes trouble. Then they shoot him to death. Get it? Watch out, or you will. {Jovial and friendly, until "Then they shoot him to death", where it becomes deadpan and threatening.} | 100 |
HELLO | Neutral 50 | Wanna hear a joke? A girl walks into a town of kids and causes trouble. Then they shoot her to death. Get it? Watch out, or you will. {Jovial and friendly, until "Then they shoot him to death", where it becomes deadpan and threatening.} | 101 | |
HELLO | Happy 50 | Hey, heard the latest tales of the Wastes? | 102 | |
HELLO | Neutral 50 | So, bro, any luck trading today? | 103 | |
HELLO | Happy 50 | Hey, sib! {short for "sibling"} | 104 | |
HELLO | Happy 25 | Wanna hear a story? | 105 | |
HELLO | Happy 50 | What's up? | 106 | |
HELLO | Disgust 25 | Are you talking to me? {obnoxious mean girl} | 107 | |
HELLO | Disgust 50 | Um. Yeah. Please go away. {obnoxious mean girl} | 108 | |
LLFoodConv1 | LLFoodConv1 | Happy 50 | Hey, Eclair! What do you call a mushroom that knows how to party? | 109 |
LLKnockTales2 | LLKnockTales2 | Happy 10 | So, the main character of our story, their father left in the middle of the night. Now, they're wandering the Wastes, searching everywhere for him. | 110 |
LLKnockTales2 | Happy 25 | So, our intrepid hero left a dull and boring life in their Vault, searching for fame and fortune in the wild Wasteland. | 111 | |
LLKnockTales2 | Neutral 50 | So, there's this dread demon of the depths that arose from deep within the earth to scour the wasteland. | 112 | |
LLKnockTales3 | LLKnockTales3 | Surprise 5 | Last I heard, he's still out there, wandering the Wastes. Who knows what we'll hear next about his story? | 113 |
LLKnockTales3 | Surprise 5 | Last I heard, she's still out there, wandering the Wastes. Who knows what we'll hear next about her story? | 114 | |
LLKnockTales3 | Sad 35 | After much searching, our protagonist finally found their lost father... but then he was attacked, and the father gave his life to save his child. | 115 | |
LLKnockTales3 | Happy 50 | In the course of his death-defying adventures, our hero amassed an army. They're called "The Brotherhood of Steel," and they rule the Wastes! | 116 | |
LLKnockTales3 | Fear 50 | They say the dread beast that walks like a survivor leaves behind a trail of corpses and desolation, and nothing can kill it! | 117 | |
LLKnockTales4 | LLKnockTales4 | Surprise 15 | They say he still wanders the Wasteland now, and woe to anyone who stands in his way! | 118 |
LLKnockTales4 | Surprise 15 | They say she still wanders the Wasteland now, and woe to anyone who stands in her way! | 119 | |
LLKnockTales4 | Happy 50 | But now, at long last, the wanderer has found a way of completing their father's legacy and saving the wasteland! | 120 | |
LLKnockTales4 | Happy 50 | And now, our hero has turned their army towards fighting the grave threat of the nefarious Enclave, villains of the wasteland. | 121 | |
LLKnockTales4 | Fear 50 | And even now, the dread horror of the Wastes holds in their hands the power to save the wasteland or to destroy it utterly. Ooh, scary! | 122 | |
LLMayorDailyCheck1 | LLMayorDailyCheck1 | Surprise 50 | Stalacti... er, I mean... All's well around town, sir! No funny business! Except for me, of course. {Stammering briefly, as he tries to avoid saying "stalactites" in response to MacCready's setup.} | 123 |
LLRandomConv1 | LLConversation1 | Happy 50 | How do, pal? | 124 |
LLRandomConv2 | LLConversation2 | Happy 50 | Doing better than a dog in a bone-yard! | 125 |
LLRandomConvEnding | LLRandomConvEnding | Happy 50 | All right then! See ya! | 126 |
LLTwinsConv1 | LLTwinsConv1 | Neutral 50 | So, bro, made any good trades today? | 127 |
LLTwinsConv2 | LLTwinsConv2 | Happy 50 | Do I ever? How about you? Made any good trades today? {Cheerfully self-deprecating} | 128 |
LLTwinsConv2 | Happy 50 | Not if I could help it! Made any good trades today? {Cheerfully self-deprecating} | 129 | |
LLTwinsConv3 | LLTwinsConv3 | Happy 50 | That's hysterical! Zip was running around, checking every rock he found all day! | 130 |
LLTwinsConv3 | Happy 50 | Oh man, and just yesterday I got him to believe one of the rocks out back granted wishes! I guess we make a good team, even when we didn't mean to! | 131 | |
LLWhatsUp1 | LLWhatsUp1 | Happy 50 | What's up, pal? | 132 |
LLWhatsUp2 | LLWhatsUp2 | Happy 50 | Fun times and laughs as always! | 133 |
MS01StickyGoodbyeConv | MS01StickyGoodbyeConv | Sad 50 | Yeah. Me too. Sorry. {sincere} | 134 |
MS01StickyGoodbyeConv | Neutral 50 | Yeah. Bye Sticky. {sincere goodbye} | 135 |