(knight is a rank not a role) |
m (→Named knights: Rename page, replaced: [[Artemis (character)| → [[Artemis (Fallout 3)|) |
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* [[Conard|Knight Conard]] |
* [[Conard|Knight Conard]] |
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* [[Patriarcus|Knight Patriarcus]] |
* [[Patriarcus|Knight Patriarcus]] |
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− | * [[Artemis ( |
+ | * [[Artemis (Fallout 3)|Knight Artemis]] |
* [[Church (Brotherhood of Steel)|Knight Church]] |
* [[Church (Brotherhood of Steel)|Knight Church]] |
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* [[Dillon (Fallout 3)|Knight Dillon]] |
* [[Dillon (Fallout 3)|Knight Dillon]] |
Revision as of 10:15, 20 April 2020
This page is about characters in Fallout 3. For the rank, see Knight (rank). |
“The Paladins lead the Knights. The Knights are the core of the Brotherhood -- they scour the Wastes to eliminate evil and recover technology.”— Scribe Jameson
Knights are members of the Brotherhood of Steel. They make up the bulk of its armed forces as the standard soldiers.
Background
Unlike in the original Brotherhood of Steel, knights in the Capital Wasteland are not responsible for manufacturing weapons. Instead, the rank is a purely military one. The backbone of the Brotherhood of Steel, knights make up the squads that paladins lead into battle. Knights guard the bases and outposts as well as watch over and train initiates. Knights are moderately armed, with mostly Laser rifles and Assault rifles.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character drops an ear upon death (Contract Killer). |
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
T-45d power armor | Laser rifle Assault rifle 10mm SMG |
Brotherhood of Steel holotag |
Named knights
Appearances
These knights appear only in Fallout 3.