(Named knights)
Line 60: Line 60:
* [[Patriarcus|Knight Patriarcus]]
* [[Patriarcus|Knight Patriarcus]]
* [[Artemis (character)|Knight Artemis]]
* [[Artemis (character)|Knight Artemis]]
* [[Church (Brotherhood of Steel|Knight Church]]
* [[Church (Brotherhood of Steel)|Knight Church]]
* [[Dillon|Knight Dillon]]
* [[Dillon|Knight Dillon]]
* [[Finley|Knight Finley]]
* [[Finley|Knight Finley]]

Revision as of 00:01, September 9, 2012

Icon disambig
This page is about characters in Fallout 3. For the rank, see Knight (rank).
For the character in Fallout: New Vegas, see Knight (Fallout: New Vegas).

Knights are members of the Brotherhood of Steel.


Unlike in the original Brotherhood of Steel, knights in the Capital Wasteland are not responsible for manufacturing weapons. Instead, the rank is a purely military one. The backbone of the Brotherhood of Steel, knights make up the squads that the paladins lead into battle. Knights guard the bases and outposts as well as watch over and train initiates. Knights are moderately armed mostly with AER9 laser rifles and R91 assault rifles.

Interactions with the player character

Interactions overview

Perk nociception regulator
This character is essential. Essential characters cannot be killed.
Icon severed ear
This character drops an ear when killed (Contract Killer).
Icon severed finger
This character drops a finger when killed (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.
This character is a temporary companion.
This character is a permanent companion.
This character is a doctor.
This character is a merchant. Caps: -
Sells: -
This character can repair items. Repair cap: -
Deep Sleep
This character rents beds. Cost: - caps.
This character starts quests.


Perk empathy synthesizer
This character is involved in quests.



Named knights


These knights appear in Fallout 3.

Community content is available under CC-BY-SA unless otherwise noted.