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I feel pity for any man or woman that gets addicted to chems, but when they prey on decent folk... well, then it's time to put 'em down.

Klamath Bob is a resident of Westside, acting as the owner and shopkeeper of the local liquor store, in the Mojave Wasteland in Fallout: New Vegas.

Background[]

Hailing from Klamath hundreds of miles west in New California, sometime before 2281, "Klamath" Bob left his hometown and traveled, eventually ending up outside New Vegas where he settled down among the people of Westside, later taking ownership of an old, run-down liquor store and selling booze to people who need something to smooth out the rough edges of everyday existence. Living in Westside, Bob is casual, easygoing, and about as far from formal as can be.[1] He is not all talk either: After he closes up shop for the night, he patrols Westside and helps keep the peace in the community and take out the odd Fiend who might try their luck with the militia.[2]

While generally affable to everyone he meets, Bob's kindness doesn't always succeed. Years prior to coming to the Mojave, while still traveling around New California, Bob came across Mean Sonofabitch, a first-generation super mutant held in captivity and tortured by a group of mutant haters near the Hub. He offered to buy the mutant's freedom, but the xenophobes rejected the offer as they preferred to keep tormenting their captive, forcing Bob to move on. As Bob learned years later, afterward, Mean was freed by Tabitha and her nightkin, and the mutant eventually traveled to the Mojave himself where they reunited. Remembering Bob's kindness in trying to help him convinced Mean to stay in Westside, helping the people survive and Bob is quite happy to speak for him after his torture led to the loss of his tongue.[3][4]

Before he left his hometown, wanting to escape the dull living there, Bob learned about the town's history including how, back in 2241, a tribal from Arroyo visited Klamath.[5]

Interactions with the player character[]

Interactions overview[]

Interactions
FO76 ui trading team
This character is a merchant. Sells: clothing, chems, food

Inventory[]

Apparel Weapon Other items On death
Caravaneer outfit
Pre-War baseball cap
Service rifle Beer

Notes[]

Bob's telling of his backstory references several locations visited in Fallout 2.

Notable quotes[]

Appearances[]

Klamath Bob appears only in Fallout: New Vegas.

Behind the scenes[]

Klamath Bob's name and relation to alcohol and the town of Klamath are likely a reference to Whiskey Bob, a moonshiner that lives in Klamath during Fallout 2.

Bugs[]

PCPC Xbox 360Xbox 360 When approached by the Courier, he may sometimes comment in a female voice. [verified]

References[]

  1. Klamath Bob: "Howdy. Name's Bob, but folks around here call me Klamath Bob. What can I do you for?"
    The Courier: "I take it you're from Klamath?"
    Klamath Bob: "Heh, yeah good old Klamath. Not a bad place if you like hunting, eating, and skinning geckos all day! Heh heh. It's a pretty dull place, but I hear there was a bit of excitement when this tribal from Arroyo came to town years back. All before my time, though."
    (Klamath Bob's dialogue)
  2. The Courier: "What do you do around here?"
    Klamath Bob: "I run the liquor store in Westside. With things this rough, some folks need a lot of booze just to step out the door in the morning. After I close up shop, I walk around and help keep the peace. Not that I'm good with a gun, mind you, but someone's got to do it, you know?"
    (Klamath Bob's dialogue)
  3. The Courier: "Do you know anything about that Super mutant walking around town?"
    Klamath Bob: "Oh, heh. Yeah, that's Mean Sonofabitch. I know the name sounds bad, but he likes it. He's one nasty old coot. Far as I can tell, he's one of them original Super Mutants, what came from the Boneyard. Wandered about after that "Master" fellow died. Eventually got caught somewhere around the Hub, back in NCR. Boy, they sure treated him mean down there. Cut him up so bad he can't talk no more. I tried to buy him, just so they'd stop hurting him, but they didn't want any of it."
    (Klamath Bob's dialogue)
  4. The Courier: "Do you know how he got away from the NCR?"
    Klamath Bob: "Turned out some of them "Night Kids" - whatever you call those sneaky Super Mutant types - got in and busted him out. I guess somebody named "Tabitha" led the bunch that freed him. Don't know much more than that."
    The Courier: "How did he end up here on the Westside?"
    Klamath Bob: "He just showed up here one day. Couldn't really talk, but he remembered me all right. Ever since then he's just been, well... hanging around, I guess. Does odd jobs for folks and smashes the bad guys when they come poking around."
    (Klamath Bob's dialogue)
  5. The Courier: "I take it you're from Klamath?"
    Klamath Bob: "Heh, yeah good old Klamath. Not a bad place if you like hunting, eating, and skinning geckos all day! Heh heh. It's a pretty dull place, but I hear there was a bit of excitement when this tribal from Arroyo came to town years back. All before my time, though."
    (Klamath Bob's dialogue)
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