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Gametitle-FO2Gametitle-FNV
Gametitle-FO2Gametitle-FNV
"Moribund World"
Civilized? You think you're civilized because you live in the burnt-out ruins of a beforetime town? Tell me something else.Chosen One to Maida Buckner

Klamath is a town built upon the remains of Klamath Falls near the Klamath River, located in southern Oregon. Klamath can be found four squares east of Arroyo.

BackgroundEdit

It is a small community of trappers that hunt the giant, mutant lizards called geckos in the area. Highly prized for their pelts, especially those of the golden geckos, they are the lifeblood of this community. Klamath is the stopping point for caravans on their way to the tiny tribal villages to the north, like Arroyo, and also serves as a place where members of those tribes can come and exchange information, goods, and news about the larger world.

A few months prior to the Chosen One coming to Klamath in 2241, the locals start to believe the mechanical screeching of the Mister Handy to be a spirit.[1][2] An Enclave Vertibird crashed in the nearby canyon due to a rotor malfunction.[3] A prop blade of which eventually was scavenged by Lily Bowen to make her sword.[4]

As of 2241, the city was plagued by rats. Vic the trader, who lives in Klamath, has been captured by Metzger and needs to be rescued. The Chosen One visited Klamath and made the town a little more exciting for some time. Forty years on, it is still the same town where one can hunt, eat and skin geckos for pelts all day long, according to Klamath Bob.[5]

LocationEdit

Klamath can be found four squares east of Arroyo.

LayoutEdit

Klamath is divided into four districts, one caves section, and one outside section:

Grazing grounds
Rat Caves Trapper Town Klamath Downtown
Klamath Canyon
Trapping grounds

Klamath DowntownEdit

Fo2 Klamath Downtown

Welcome to the metropolis!

Main article: Klamath Downtown

Downtown is the eastern part of Klamath. It is a mix of agricultural, residential and commercial uses. Plenty of Klamath's citizens can be found wandering around or visiting the two pubs. Aldo will be ready to greet the Chosen when they arrive here.

Loot in Klamath Downtown

Trapper TownEdit

Fo2 Klamath Trapper Town

Rats can be a real nuisance

Main article: Trapper Town

Trapper Town is the western part of Klamath, where the gecko trappers reside. Slim Picket is the top dog in this town, although he doesn't really have much to say, other than asking for the Chosen One's help with a vermin problem. Underneath the Trapper Town stretch the infamous Rat Caves.

Loot in Trapper Town

Klamath CanyonEdit

FO2 Klamath Canyon

Some kind of evil spirit

Main article: Klamath Canyon

A Vertibird has burrowed its way into the dirt here. The passengers are dead, and an evil spirit haunts the area. What the Chosen One believes is an evil spirit is actually just a malfunctioning Mister Handy, sustaining damage from the crash.

Loot in Klamath Canyon

Trapping GroundsEdit

Trapping grounds

One moonshine and many geckos

Main article: Trapping grounds

This area is found on the lower right of the entrance of Klamath. This is where Whiskey Bob's moonshine is, and the habitual hunting ground for gecko trappers, populated with a large number of golden and normal geckos.

Loot in trapping grounds

Rat CavesEdit

FO2-Klamath-RatCavesEntrance

Praise the rat god!

Main article: Rat Caves

Under Klamath stretch eerie caves, filled with mole rats and a kind of rat god. The Rat Caves possess three sections.

Rat Caves

Grazing GroundsEdit

FO2-Klamath-GrazingGrounds

Bugmen are evil

Main article: Grazing grounds

The grazing grounds is a place next to Klamath, where Torr's brahmin usually graze.

Loot in the grazing grounds

Toxic cavesEdit

Fo2 ToxicCaves

Rescue Smiley the Trapper

Main article: Toxic caves

The toxic caves are north of Klamath. It is a radioactive cave inhabited by geckos. Smiley, a trapper from Klamath, is waiting at the end of the second level for someone to save him.

BuildingsEdit

InhabitantsEdit

Related questsEdit

NotesEdit

  • Klamath Bob, who appears in Fallout: New Vegas, comes from here. He claims that the town was boring, except for the time that a tribal came for a visit.
  • Daisy Whitman, who also appears in Fallout: New Vegas, mentions that she once crashed a vertibird near Klamath, the only vertibird she had ever crashed, saying the cause was a rotor malfunction.
  • Lily's Vertibird blade was said to have been recovered from the crashed vertibird here. According to her, it was scavenged with the help of Leo.
  • When first entering Klamath, one's reputation improves to Accepted.
  • There are no ending slides for this area in the endings.
  • The background music is Moribund World, which was originally used for the Fallout world map.
  • In the quest "Helping Torr," you can find a pair of radscorpion limbs in a shack shortly after. This is a cut quest in Klamath where you needed to accuse the Duntons of being cattle rustlers and notify Torr that they were the radscorpions.

AppearancesEdit

Klamath appears in Fallout 2 and mentioned by Klamath Bob, Daisy Whitman and Lily Bowen in Fallout: New Vegas.

Behind the scenesEdit

  • The faces on the Klamath map are from a WWII "crop corps" poster promoting people to farm to help feed soldiers.[6]
  • While the game map places Klamath basin in Northern California and northwest of Redding, the actual Klamath Falls is located in southern Oregon, and northeast of Redding. The town's location more accurately corresponds to Klamath National Forest.

BugsEdit

If the player character kills a brahmin in Klamath Downtown, the game will end when the Chosen One leaves the city. This is because the brahmins in Klamath use the script of the brahmins in Arroyo, causing the same effect of killing a brahmin in Arroyo. [verified]

GalleryEdit

ReferencesEdit

  1. The Chosen One: "{292}{}{Tell me all about the walking spirits.}"
    Whiskey Bob: "{340}{}{There’s a canyon just to the west of town that had a bright light in it a few months back. Ever since, every now and then, there’s been a horrible squealing sound that comes from the canyon. Brahmin that wander in don’t come back. Everyone’s afraid to get too near.}"
    (KCBOB.MSG)
  2. Klamath townsperson: "{141}{}{There’s a spirit in a canyon East of town.}"
    "{142}{}{Don’t let the Walking Spirit getcha!}"
    (KCBHCUST.MSG)
  3. The Courier: "You were a pilot?"
    Daisy Whitman: "Vertibird pilot. Seventy-one missions and only lost one chopper. Rotor malfunction over Klamath. Hard landing, but I walked away."
    (Daisy Whitman's dialogue)
  4. The Courier: "Where'd you get that sword?"
    Lily Bowen: "This old thing? Oh, I scavenged it off a wreck in Klamath. Leo showed me how to make it all ready for chopping, didn't you, Leo?"
    (Lily Bowen's dialogue)
  5. The Courier: "I take it you're from Klamath?"
    Klamath Bob: "Heh, yeah good old Klamath. Not a bad place if you like hunting, eating, and skinning geckos all day! Heh heh. It's a pretty dull place, but I hear there was a bit of excitement when this tribal from Arroyo came to town years back. All before my time, though."
    (Klamath Bob's dialogue)
  6. Work on a farm farming farmer crop poster
Klamath
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