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This is the Kings' turf. Scram!

The Kings are a greaser style gang operating in Freeside in 2281.

Background

While Mr. House was bringing civilization to the Vegas tribes during his takeover of Vegas, one such tribe on the outskirts of The Strip refused his offers of reform. In a building in Freeside, a young scavenger from the tribe had unearthed strange paraphernalia about people who worshipped an ancient, black-coiffed deity of considerable style and singing talent, known as "The King."

As if divinely inspired, the scavenger took on the name and appearance of The King for himself, along with a new philosophy of respect and personal freedom. His words awed the rest of the tribe, who also began to call themselves Kings and dress in a style similar to the pre-War King- denim, hair gel, and leather. The robotic dog Rex was adopted by The King and now lives alongside the rest of the tribe at The King's School of Impersonation, their headquarters in Freeside.

Since those earlier days, the Kings have grown to become the dominant force of Freeside, fiercely independent from the New Californian Republic or House rule. However, with the strife in the rest of the Mojave, NCR squatters have begun moving into the Kings' territory backed by the NCR, who the King sees as being a potential threat- "The devil in disguise".[1]

Organization

Kings gang members

The Kings claim Freeside as their own, defending it with their switchblades and pistols. Not shy to make a few caps, the Kings, as well as some less reputable others, offer safe escort through Freeside and will even allow the Courier to refill their water canteen, for a price. Besides these few "services," the Kings generally follow a strict code of suave chivalry. They try to keep peace and order in the streets and do what they can to help the Freeside community. Kings members will assist in fights against any thugs or attackers that attack civilians (or the Courier). Upon reaching Liked status in Freeside, every time a Freeside gate is entered, one of the Kings gang members will approach the Courier and give a gift on behalf of The King himself, such as stimpaks, bottle caps, or consumables.

By all accounts the Kings are respected throughout Freeside, as interactions with the Followers of the Apocalypse make clear. The quests accepted by the player character will decide the Kings' future relations with all who visit the Strip.

Relations with the outside

The leader, known only as The King, is currently facing challenges, as the NCR appears to be threatening their territory. Squatters that followed the NCR east are thought by the Kings and most all Vegas outside the Strip, to be a drain on already over-taxed resources. NCR troops engage in minor disputes that can be resolved in various ways to achieve a level of peace in Freeside. These events are largely played out through the faction's main quest, G.I. Blues.

Once cleared by Pacer, The King can be approached and the subject of the Kings' dog, Rex, can be opened leading to the quest Nothin' But a Hound Dog. Whatever the outcome, The King always speaks well about Pacer, despite the motives of his lifelong friend remaining unclear.

Technology

The Kings are almost always armed with 10mm pistols, but can also be found carrying .357 Magnum revolvers or 10mm SMGs. Their light uniforms, the Jailhouse Rocker, Memphis Kid outfit and the Kings outfit can be equipped as well. Sergio is a special King wielding a unique straight razor named Figaro. Like most grunts of minor factions, Kings gang members are absolutely no match for NCR troopers, due to their low damage per shot and lack of armor.

The Kings reside in a large building in the center of Freeside called the King's School of Impersonation. They also run the water pump installed by Bill Ronte of the Followers of the Apocalypse. However, they have drawn the ire of the Followers as they use the pump as a way of bullying NCR civilians, as they charge them twice as much to use it.

Endings

This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page.

Narrated by The King

# Slide Voice-over narration In-game condition
1
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With The King dead and most of their gang slain by the Courier, the remaining Kings fled the area, never to be heard from again. The King dies.
2
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After the NCR victory at Hoover Dam, the temporary truce between them and The Kings blossomed into a full-scale relief effort for the people. While the NCR made repeated entreaties that Freeside join the Republic, The Kings steadfastly maintained their independence. Ease tensions between NCR and The Kings in G.I. Blues, complete Kings' Gambit diplomatically, complete the endgame quest Eureka! for the NCR.
3
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Accusing The Kings of lying with a foreign invader for their newfound ties to the NCR, Mr. House punished them by ordering their forced removal. The Kings, defiant to the end, were destroyed to the last man by House's Securitrons. Ease tensions between NCR and The Kings in G.I. Blues, use your favor to convince The King to make peace with the NCR in Kings' Gambit, complete the endgame quest All or Nothing for Mr. House.
4
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Following the Second Battle of Hoover Dam, Freeside came to be known as one of the more stable areas in the region. Ironically, NCR refugees found Freeside safer than most of the rest of New Vegas, where resentment still lingers. Ease tensions between NCR and The Kings in G.I. Blues, complete Kings' Gambit diplomatically, complete the endgame quest No Gods, No Masters for an Independent New Vegas.
5
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After their victory at Hoover Dam, the Legion quickly set about destroying all remaining resistance, including any groups with ties to the NCR. Upon discovering The Kings' newfound relationship with the NCR, Legionaires flooded the streets of Freeside, and The Kings were quickly destroyed. Ease tensions between NCR and The Kings in G.I. Blues, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
6
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While the NCR was busy fighting the Legion at Hoover Dam, some Kings took it upon themselves to attack NCR citizens and soldiers around Freeside. When the NCR moved to secure the region, they cracked down the hardest on Freeside, sending a full platoon to sweep the neighborhood. Most of The Kings were killed, with the few survivors driven out into the wastes. Incite full-scale war between the NCR and The Kings in G.I. Blues, complete the endgame quest Eureka! for the NCR.
7
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During the Second Battle of Hoover Dam, some Kings took it upon themselves to launch several attacks on NCR citizens and soldiers around Freeside. Mr. House looked on these actions favorably, seeing them as proof of The Kings' loyalty to New Vegas, and decided to leave them alone. Incite full-scale war between the NCR and The Kings in G.I. Blues, complete the endgame quest All or Nothing for Mr. House.
8
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In the aftermath of the Second Battle of Hoover Dam, The Kings took the opportunity to viciously force all NCR citizens out of Freeside. Travelers from the Republic quickly learned to avoid Freeside if they valued their safety. Incite full-scale war between the NCR and The Kings in G.I. Blues, complete the endgame quest No Gods, No Masters for an Independent New Vegas.
9
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Impressed with The Kings' continued attacks upon NCR citizens and soldiers, the Legion offered them the option of being assimilated into the Legion. The Kings refused, and briefly became slaves in the Legion, but after a failed escape attempt, they were all put to death. Incite full-scale war between the NCR and The Kings in G.I. Blues, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
10
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As the NCR moved to secure the region, the occupation of Freeside proved especially problematic. Things remained tense due to numerous incidents, though The Kings were still in nominal control of the area. Do not complete the quest G.I. Blues or complete Kings' Gambit by killing Pacer, complete the endgame quest Eureka! for the NCR.
11
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Flush with his victory, Mr. House sent Securitrons into Freeside, thinking to increase his control over the area. When fighting broke out, The Kings fought valiantly, but were no match for the armored killing machines, and were wiped out to the last man. Do not complete the quest G.I. Blues, or ease the tensions with the NCR during G.I. Blues and don't complete Kings' Gambit, complete the endgame quest All or Nothing for Mr. House.
12
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The Kings retained their control of Freeside, and while they continued to favor the needs of locals, they tolerated the citizens of the defeated NCR. Do not complete the quest G.I. Blues, or ease the tensions with the NCR during G.I. Blues and don't complete Kings' Gambit, complete the endgame quest No Gods, No Masters for an Independent New Vegas.
13
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After their victory at Hoover Dam, Legion troops rolled through Freeside. The Kings tried to fight back, but most were killed, and the rest fled into the wasteland. Do not complete the quest G.I. Blues, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.

Notes

  • Talking to a King after completing the quest Nothin' But a Hound Dog will cause the Kings to occasionally say "Hey, isn't that the King's dog?" even if Rex is not a current companion.
  • The Kings will ask if the Courier is looking to join the Kings, even if they are already a member.
  • A slight continuity error can be perceived during the ending slides. The NCR victory says that they negotiated to annex Freeside,[2] but if tensions with the NCR were eased non-violently it is said that the Kings maintained the independence of Freeside.[3] However, the wording may have been intended to refer to just the negotiations happening, but not succeeding.

Notable quotes

On occasion, members of the Kings will make remarks due to one's companions, Karma, or reputation:

Appearances

The Kings appear only in Fallout: New Vegas.

Behind the scenes

  • The Kings are a reference to the phenomenon of Elvis impersonation. Elvis Presley's extended concert residency, movies and songs such as Viva Las Vegas, impacted the culture of Las Vegas significantly, resulting in individuals who professionally copy his look and sound.
  • Some of their outfits are also references to Elvis, such as the Jailhouse Rocker, which is a replica of what Elvis wore in the Jailhouse Rock video and Memphis Kid outfit, which references Elvis Presley's childhood home of Memphis, Tennesee.
Cut content
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The King originally had a bodyguard who would screen entrance to him, and stop the player from going in to the stage area at certain times. The dialogue for this is still present in topics starting with VFSKingBodyguard (e.g. "VFSKingBodyguardKingOccupied01"). Only the topic names are present, no actual dialogue lines exist for either the player or the bodyguard character. This character would almost certainly be placed exactly where Pacer is in the final game. I'd speculate the bodyguard would be the one to tell the player to go upstairs when the King is "entertaining" his ladies, before that part was abandoned. At some stage this character was cut, and Pacer took over some of his functionality, with repercussions outlined below.

Pacer has general dialogue that is impossible to access in the finished game. Going on other evidence, it's likely that when the Player would have first met him this dialogue would be accessible, and they could have asked him about Freeside, etc (this includes some juicy stuff about him and Gloria Van Graff). Speaking to him in this state also lets you ask him how to gain access to the Strip. This would likely have flagged up extra topics in the King's dialogue as explained further along. Instead, at some point how you meet Pacer was changed (likely to replace the bodyguard character outlined above), and he instead hangs around the doorway and forces the player to pay a toll to see the King. Once this change was made, all his Freeside exposition dialogue was cut.

If the player had found out about the ability of the King to get them into the Strip (almost certainly by talking to Pacer first as outlined above), they could ask him about this when he is first encountered. In the final game this dialogue is present but is impossible to trigger as no one provides the needed flag.

Once the player had exposed Orris, it was originally intended for the player to somehow be contacted by the King (presumably by a messenger, or more likely, the cut bodyguard) and told to come and see him up in his room to begin the second half of G I Blues. This would lead to a rather risqué scene where the King is laying on his bed with his two groupies, and on the player entering the room he would make a comment about his "little friend" having "just come". The dialogue triggers and scripts for this sequence are all in the game, but not placed on the map so it never plays. Instead he is just found downstairs in the stage area as normal.

There are two unused endings to King's Gambit. If the player gets the help of either Colonels Moore or Hsu, then Pacer will object and try to stage a coup. Dialogue was recorded for a further scene where the Player could try to reason with him, and either talk him down with a speech challenge, convince the Kings to shoot him (the only path that can happen on the Hsu route in the finished game), or tell the soldiers to open fire on everyone (essentially what happens on the Moore path). This was presumably cut to make the two different choices more distinct and less redundant. I.e. The player is told Moore will not tolerate any bullshit, so it makes sense that involving her men leads to unavoidable tragedy for the Kings.

There is orphaned dialogue to suggest that originally Julie Farkas would go and see the King during G I Blues. She has an AI package that makes her sit down somewhere called VFSJulieFarkasMeetWithKingPackage, and then VFSJulieFarkasKingSuiteGreeting seems to suggest the King is introducing her to the player, to which she can then respond that you have already met or not. The next piece of dialogue seems to suggest that she doesn't know who is causing the violence, and for the player to find out. In the final game she of course says to speak to her friend giving out food.

There are various triggers in the Kings stage area that do nothing (e.g. VFSKingStageApproachTrigger). It's not clear what these were going to be for, probably some kind of automated system to have different Kings walk in and perform onstage.

Pacer originally had two thugs with him when he encounters the player working as a door guard for the Van Graffs. These are in the final game but are never enabled - it's not clear if this is deliberate or an oversight. He also alludes to them if the player is rude to him and starts a fight - "get him boys!".

There's a peculiar dead body in the alleyway near Genaro down the side of the Mormon Fort. There's nothing obviously interesting about it - it's just a generic npc with some clothes and food. what's slightly more interesting is its name VFSAlleyCorpse01 and designation as "Dead Squatter" ingame. This corpse is always disabled and to be honest I get the feeling that it seems like it might have been part of some abandoned quest. Even more peculiarly the official strategy guide deliberately draws attention to it (page 335) and advises you to loot it!

Gallery

References

  1. Fallout: New Vegas Official Game Guide
  2. Fallout: New Vegas endings#New California Republic: "The New California Republic celebrated its second victory at Hoover Dam, establishing definitive control over the entire Mojave Wasteland. Soon after, they negotiated terms to annex The Strip, Freeside, and many surrounding communities. The Mojave Wasteland, at long last, had entirely fallen under the NCR's banner."
  3. Fallout: New Vegas endings#Kings: "After the NCR victory at Hoover Dam, the temporary truce between them and The Kings blossomed into a full-scale relief effort for the people. While the NCR made repeated entreaties that Freeside join the Republic, The Kings steadfastly maintained their independence."
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