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Kidnapped Trader (displayed as Kidnapped Trader at (Location Name)) is a Minutemen radiant quest in Fallout 4.

Quick walkthrough

Minutemen radiant quest: Kidnapped Trader
Speak to the leader of the settlement.
Travel to the prisoner's location.
Free the prisoner.
Pay the ransom.
Report your success to the leader of the settlement.
Reward: ~100 caps
Reward: 200+ XP

Detailed walkthrough

This quest can be periodically obtained when entering a settlement with a supply line to another settlement in place. The settlement leader will inform the Sole Survivor that one of their traders has been kidnapped for ransom by a group of raiders, super mutants, or Gunners.

There are two ways to proceed: the Sole Survivor can give the settlement leader enough caps to pay the ransom, completing the quest immediately, or they can offer to rescue the trader. If the kidnapped trader is not rescued or the ransom paid within 3 days of talking to the settlers, the trader will be killed and the quest will fail. Time is of the essence.

To rescue the kidnapped trader, the Sole Survivor must travel to the enemy hideout and locate them. They are often behind a locked door or gate deep in the hideout, and reaching them can prove quite dangerous. Killing the trader by accident will fail the quest, so the Sole Survivor should proceed with caution. After reaching the trader and talking to them, they will be freed and begin trying to return home. The quest can still fail if they die at this point, so the Sole Survivor may wish to escort them, especially if the area has not been fully cleared. After completing the rescue, the Sole Survivor can talk to the settlement leader to receive thanks and a reward of ~100 caps.

Settlements asking for help

Possible prisoner locations

Quest stages

Quest stages
StageStatusDescriptionLog Entry
50 Travel to <Alias=ActualLocation>A Radio Freedom broadcast said there's been a kidnapping at <Alias=ActualLocation>. I need to get there and see what I can do to help. OR
Preston Garvey has sent me to investigate a kidnapping at <Alias=ActualLocation>. I need to get there and see what I can do to help.
81 (Optional) Pay the ransom (<Global=MinRadiantOwned03Ransom> Caps)
100 Rescue the kidnapped trader from <Alias=KidnapperDungeon>The settler I spoke to told me where I could find the kidnapped victim. I need to go there and rescue him/her.
200 Report back to the people of <Alias=ActualLocation>
450 Talk to Preston GarveyNow that I've helped <Alias=ActualLocation>, I need to let Preston know the good news. OR
I should talk to Preston and let him know I was unable to help <Alias=ActualLocation> with their kidnapping.

Companion reactions

Accept the quest from the settlerDislikesLikeLikeLikeLikeLikeNo reactionLikeLoveLikeLikeNo reactionLikeHates
Refuse to help the settlementLikeDislikesDislikesNo reactionDislikesDislikesNo reactionDislikesDislikesNo reactionDislikesNo reactionDislikesLike


  • This quest will only be given for settlements with a population of at least 2 (one leader and one trader).
  • With the Nuka World add-on installed, this quest will not be given for settlements that have been captured or subdued by the Nuka-World raiders.
  • The death of the settlement leader will result in the quest failing.
  • Although this is technically a Minutemen quest, it can be obtained before joining the Minutemen. If the Sole Survivor has joined the Minutemen, the quest dialogue will include mentions of the Minutemen; this dialogue is omitted otherwise. This trait is shared with the other settlement-related quests.
  • After failing the quest, the dead body of the kidnapped trader can still be found in the enemy hideout.


  • Xbox OneXbox One If this quest appears in Sanctuary Hills and you accept it, the marker will only lead to a pack brahmin that cannot be interacted with. [verified]
  • PCPC In certain locations, NPCs might spawn in inaccessible locations (for instance, Roger Warwick at Warwick homestead might spawn inside the water cistern). This bug is shared with the other settlement quests.[verified]
    • PCPC This can be resolved by using the console command targetID.moveto player to teleport the NPC in question.
    • The Warwick homestead example can be resolved by building stairs into the cistern and a bell outside of it. Using the bell and waiting for an in-game hour (using the Wait option) will cause the NPCs to spawn near the bell.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Sometimes kidnapped NPCs might spawn without the quest being active, killing them and then talking to preston will activate the quest in the player's Pip Boy but it will remain unfinishable as the NPC is dead.[verification overdue]