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Whether you're a kid-in-fact or a child-of-heart, Kiddie Kingdom has endless whimsical fun for you.— Promotional quote

Kiddie Kingdom is a location in Nuka-World in 2287.

Background[]

Pre-War[]

One of the two original park areas in Nuka-World, Kiddie Kingdom opened to the public on May 1, 2050, along with Nuka-Town USA.[1] The area was an instant hit with visiting children and continued to grow and develop as the park expanded, focused on offering more fun than one could enjoy in a single day.[2]

Magician Oswald the Outrageous was the headliner of the area, with tickets to his spectacular shows selling out within a few hours of the park's opening each day.[3] Still, the Ferris Wheel was a timeless classic, where visitors enjoyed relaxing and taking in the view of all the sights Nuka-World had to offer.[4]

The Great War[]

Unlike most survivalist settlements, Kiddie Kingdom was first conceived at a party for Rachel Watkins, who got a job in the park as Princess Cherry. Agreeing to occupy the zone if the Sino-American War turned especially sour, instead of sealing the deal with a handshake, the employees passed a round of shots. In less than a year,[5] Oswald and Rachel had adequately stocked the employee tunnels beneath the area with preserved food and seeds, water from the pump systems, tools, and lumber. Mitchel Sikes was assigned to collect weapons. On October 23rd, 2077, the Chinese finally dropped the bombs, and all the employees stuck to the plan. They were not able to talk sense into all of the area's visitors, but did rescue a few among the stampede to bring them to the refuge in the tunnels.[6]

One week later, with the survivors already having written him off as dead, Mitchel finally appeared in a semi-truck loaded with guns, explosives, food, medicine, chemicals, and more; he reported he had simply been busy gathering the rest of what the employees would need to fortify Kiddie Kingdom. When Oswald asked him about the delay and the blood on his shirt, Mitchel deflected and told Oswald to leave it alone. The survivors then decided to blow up the service tunnel passages connecting to the other areas of the park as a precaution; additionally, if the situation did not calm down in the next few weeks, they would head outside and barricade the gates.[7]

Post-War[]

When the fighting outside subsided, the survivors decided to leave the employee tunnels, divide the Kingdom among themselves for living accommodations, and fortify the park.[8] Just as they were finishing barricading the gates, a strange storm started to blow in over the horizon to the east. They barely had time to finish before the storm struck. It was unlike anything they had seen before, like a tornado with green lightning arcing through the sky. They all took shelter where they could, but a few were sucked into the vortex and disappeared forever. The storm took hours to pass, trapping the survivors in place.[9]

The storm was highly radioactive, most likely picking up the fallout from Boston, and everyone experienced radiation poisoning for weeks. Many died, while those who lived began mutating into ghouls, something their preparedness videos hadn't mentioned.[9]

After the storm passed, the survivors finished establishing the defenses, and the situation began to slightly improve. It was at this time that Rachel became the refuge's unofficial doctor due to her background in organic chemistry, and Oswald stepped up to become the leader of the community.[5][10]

In these first few weeks after the Great War, the survivors were attacked for the first time. The group that attacked was not large, nor were they as well-armed as those defending Kiddie Kingdom, but were exceedingly desperate and fought ferociously. The attack ended with victory for the survivors.[11]

Within the first few months after the radiation storms began, twenty-three people had died, and the rest had completed their mutation into ghouls.[12] One year after the Great War, an alarm woke the refugees in the middle of the night: the water intake pipes were drawing in glowing radioactive water from the outside. They had all heard the rumors about Nuka-World having a reactor in the bottling plant, and suspected it was to support production of the new Nuka-Cola Quantum. Their assumptions were correct, but the issue was moot at this point, as they were immune to radiation in their new ghoul forms.[13][14]

Years later, the survivors were attacked by a huge mob that managed to breach the defenses and almost reach the castle, when Fran Fowler had an epiphany: the community was "immune" to radiation, but the attackers probably were not. She ran into the tunnels and turned on the park's sprayers. In minutes, the attack was over. When her ex-boyfriend Evan Barnes heard it was she who saved the day, he kissed her until she couldn't see straight; needless to say, they got back together.[15] This strategy continued for decades: groups continued to investigate the park from time to time, but they were usually scared away by the ghouls in their clown makeup and the radioactive sprayers.[16]

The Affliction[]

However, after over a hundred years, something the survivors began calling "The Affliction" started sweeping through the community. The radiation had begun to turn them feral, resulting in an insatiable hunger for flesh and excessive aggression.[17][18] As the situation worsened, the refugees looked to Rachel to devise a cure. However, despite trying every remedy she knew of, she was unable to treat the condition. The survivors soon recognized the signs of the affliction. Some were naturally afraid they were going to become feral beasts needing to be locked away for others' protection. Some even suggested putting the afflicted out of their misery, but the notion was rejected almost immediately. The community had become a family, and determined to find a cure against the odds.[19] Yet after having survived radiation storms, starvation, and attacks for over a hundred years, it was the affliction that ultimately destroyed the settlement.[20]

Rachel's childhood friend Fran would eventually succumb to the affliction, leaving Rachel distraught and hating her home.[21] However, the affliction soon proved its worth. A large attack on the park pushed the community back to the castle gate, but when they were about to retreat into the theater, feral ghouls emerged and fought the invaders back.[22]

The raid prompted Oswald (now a glowing one) to practice some of his newfound "magical" talents. When Dean Becker was struck by a stray bullet, fearing the loss of another member of the community, Oswald snapped, emitting a wave of energy that caused Dean to start breathing again. Oswald's mutation had allowed him to heal his comrades, giving hope it may be used to cure the affliction.[22][23]

Search for a cure[]

However, in 2286, a new gang of raiders led by Overboss Colter, larger than any group the community had seen thus far, seized Nuka-Town USA.[24] It was around this time that Rachel suggested either she or Oswald leave the refuge in order to search for a cure for the affliction elsewhere. Oswald was hesitant at first, unsure as to whether the community could survive a leader's departure, but recognized even his powers were unable to cure the disease. Shortly after the discussion, Rachel left for the ruins of Bradberton, hoping to find leads to follow.[25][26]

Over a year passed without word from Rachel, and the future of Kiddie Kingdom looked increasingly dim, with the castle walls crumbling and no survivors remaining except Oswald and his afflicted comrades.[27] Unaware the affliction had taken Rachel as well when she finally reached the town of Bradberton,[28] Oswald continued watching over the area as he had for two centuries, keeping scavengers and raiders out with the dense radioactive fog and shambling, painted ferals.[29]

Layout[]

NW Park Map Kiddie Kingdom

Kiddie Kingdom is an enclosed section of the park that is fairly maze-like, with Oswald the Outrageous having turned it into a gauntlet for anyone foolish enough to enter. The entire area is covered in a green radioactive haze, courtesy of the sprayers throughout the zone, with up to 37 rads per second emitted next to the sprayers; these cannot be permanently deactivated until after Oswald leaves the area through progression in the quest A Magical Kingdom. It is therefore advisable to avoid loitering in any one place, particularly without adequate radiation protection. Feral ghouls infest the area as well.

Proceeding along the path from the area's south entrance, the Teacups ride is on the right to the north, and the Ferris Wheel is ahead to the west. Past the gingerbread Candy Town Playground to the northeast is the Blast Off! ride. Continuing north, up the stairs by the map, through a small plaza with a fountain, and north over a bridge above the Nuka-Racers track, the Nuka-Racers entrance queue is to the northwest, and the Nuka Rockets ride is to the northeast. East of the Nuka Rockets is a set of three working Nuka-mixer stations in front of the Fun House. Just north of the Fun House is the tunnel where the Racers pass under King Cola's Castle in the northeast corner of the zone, with a door to the employee tunnels in a small alcove in the tunnel. A second (Expert-locked) entrance to the tunnels is just northeast of the Blast Off! ride behind a wooden fence marked "Employees Only", a third entrance is south of the Blast Off! ride at the end of a short alley to the left of a poster featuring Nuka-Girl, and a fourth (Advanced-locked) entrance is west of the Nuka-Racers track in the northwest corner of the zone.

Northwest of Candy Town Playground is another set of three working Nuka-mixer stations near a wooden barricade guarded by a turret to the east, with the Rally Rollers ride and the west entrance to the zone farther to the northwest. On the opposite side of the zone, south of the Blast Off! ride and just east of the Nuka-Girl poster, a set of stairs beyond a medieval-styled entryway leads up to a Nuka-Zapper Race game station. Up another short set of stairs to the east is the carousel. North of the carousel is a courtyard with a bridge leading north over a blue-tinted moat into King Cola's Castle. A hidden Cappy clue is on the top floor of the damaged red tower west of the bridge.

The castle's entry door beyond the bridge is trapped with two missile launchers. Continuing up the stairs ahead, to the right is a bakery, and to the left is another set of stairs. Proceeding along the path up the stairs leads to the theater entrance to King Cola's Court to the north, and yet another set of stairs to the south leading to a bridge to King Cola's Castle Tower. The tower's exit on the far side connects to the battlements and the back entrance of King Cola's Court.

Attractions[]

Notable loot[]

Note: This notable loot section will be a summary without directions, as every bullet point has a link to the main zone article where detailed directions can be found.

Notes[]

It is possible to deactivate the sprayers in the employee tunnels, but if Oswald the Outrageous is still in the area, he will reactivate them after the player character leaves the tunnels.

Appearances[]

Kiddie Kingdom appears only in the Fallout 4 add-on Nuka-World.

Gallery[]

References[]

  1. Nuka-World loading screens: "Nuka-World opened its gates for the first time on May 1, 2050. It originally consisted of only two parks, Nuka-Town U.S.A. and Kiddie Kingdom."
  2. Nuka-World loading screens: "With its clowns, candy-themed buildings and gentler rides, Kiddie Kingdom was the ideal destination for Nuka-World's younger visitors and their parents."
  3. Nuka-World loading screens: "The highlight of Kiddie Kingdom was Oswald the Outrageous's Magic Show held within King Cola's Court. The show was spectacular, and often sold out for the day within a few hours."
  4. Nuka-World loading screens: "Even though it was one of the oldest rides in Kiddie Kingdom, visitors often rode the Ferris Wheel to relax and get a bird's eye view of the brightly-decorated park."
  5. 5.0 5.1 King Cola's Castle terminal entries; Rachel's terminal, I got the part!
  6. Employee tunnels terminal entries; refugee terminal, It actually happened
  7. Employee tunnels terminal entries; refugee terminal, That crazy bastard
  8. Fun House terminal entries; Fun House control system, Living in the fun house
  9. 9.0 9.1 Employee tunnels terminal entries; refugee terminal, Radiation storms
  10. King Cola's Castle terminal entries; Rachel's terminal, Moving on up
  11. Employee tunnels terminal entries; refugee terminal, The first attack
  12. Employee tunnels terminal entries; refugee terminal, Why is this happening
  13. Employee tunnels terminal entries; refugee terminal, Contamination in the water
  14. Fun House terminal entries; Fun House control system, Out in the storm
  15. Employee tunnels terminal entries; refugee terminal, Found a use for the Sprayers
  16. King Cola's Castle terminal entries; Oswald's terminal, Things are finally stable
  17. Fun House terminal entries; Fun House control system, Snapped during the attack
  18. Employee tunnels terminal entries; refugee terminal, Some sort of Affliction
  19. King Cola's Castle terminal entries; Oswald's terminal, Can't sleep
  20. Employee tunnels terminal entries; refugee terminal, The Affliction is getting worse
  21. King Cola's Castle terminal entries; Rachel's terminal, The Affliction
  22. 22.0 22.1 King Cola's Castle terminal entries; Rachel's terminal, Magic is real?
  23. King Cola's Castle terminal entries; Oswald's terminal, Was that real magic?
  24. Fun House terminal entries; Fun House control system, This new group is different
  25. King Cola's Castle terminal entries; Oswald's terminal, New neighbors
  26. King Cola's Castle terminal entries; Rachel's terminal, Leaving to find a cure
  27. King Cola's Castle terminal entries; Oswald's terminal, After Rachel Left
  28. Rachel's holotape
  29. Events of A Magical Kingdom
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