Kidd is part of a group of like-minded ghouls that decided to forge ahead into unexplored territories under the leadership of Sanders and set up a new ghoul settlement to rival Underworld. Kidd and Wint are leaving this area at speed, as their camp has been compromised by deathclaws they had tragically overlooked the whereabouts of.
Interactions with the player character
|This character is involved in quests.|
- Shock Value: When the Lone Wanderer enters the Old Olney underground to find the Tesla coil, they will see Kidd and Wint fleeing the underground. Kidd will not engage in dialogue with the Lone Wanderer, telling them to speak to Wint instead.
|Apparel||Weapon||Other items||On death|
|Wasteland wanderer outfit
|10mm pistol or
.32 pistol or
Chinese pistol or
Behind the scenes
|The following is based on unverified behind the scenes information and may be inaccurate.|
His name is a reference to Mr. Kidd, a character in Sir Ian Fleming's novel and similarly titled James Bond film, "Diamonds Are Forever" who is partners with a man named Mr. Wint.
|End of information based on unverified behind the scenes information.|