“Cindy's dad always told her to stay away from old refrigerators. Told her they were dangerous. Boy was he right.”— Billy Peabody
Kid in a Fridge is a side quest in Fallout 4.
Quick walkthrough[]
Side quest: Kid in a Fridge | |||||||||||||||||||||||||||||||
Talk to Billy. | |||||||||||||||||||||||||||||||
Sell Billy to Bullet | Take Billy to Peabody House | ||||||||||||||||||||||||||||||
Reward: 150 XP 200/250/300/350 caps | |||||||||||||||||||||||||||||||
Let Bullet take the family | |||||||||||||||||||||||||||||||
(Optional) Kill Bullet | |||||||||||||||||||||||||||||||
Reward: 150 XP | |||||||||||||||||||||||||||||||
Take Billy to Peabody House | |||||||||||||||||||||||||||||||
Convince Bullet that house is empty | Kill Bullet and his crew | ||||||||||||||||||||||||||||||
Talk to Matt Peabody | |||||||||||||||||||||||||||||||
Talk to Matt Peabody | |||||||||||||||||||||||||||||||
Reward: 500 caps | Reward: 150 XP 250 caps | ||||||||||||||||||||||||||||||
Detailed walkthrough[]
- Investigate the voice: A child will be calling from a refrigerator near a ruined house south of University Point, east of Jamaica Plain. Upon shooting the handle off the refrigerator a child ghoul by the name of Billy will step out.
- Talk to Billy: He will inform the Sole Survivor that he had fled to the fridge when the Great War started and that he had been trapped in the fridge for two hundred years. He tells them that he wants to find his family and return to his home in Quincy.
- Escort Billy to his house or sell him: One can either choose to help him get there or sell him to a member of the Gunners named Bullet for caps. Billy's house is not far, but the fastest way there requires swimming to the peninsula with the Atom Cats garage and skirting the outskirts of Quincy, which can attract the attention of enemies in a random encounter spot nearby and the Gunners on the overpass at Quincy.
- After talking to Billy, the Survivor will encounter the Gunner that wants to buy him, Bullet, on the road to Quincy. If the Sole Survivor passes the charisma checks, Billy can be sold for a total of 350 caps. To get the charisma checks one may need to ask Bullet how much Billy would be worth. Receiving the caps from Bullet will end the quest. If one kills Bullet afterwards they can talk to Billy again and then take him to his house for an extra 500 caps from the father, which also bypasses the fight in front of the house.
- Ending: If one chooses to help Billy get to the house they will find his parents survived the war and are happy to see him. Bullet and some other Gunners will arrive shortly thereafter and demand Billy and his parents step outside.
- If one chooses to fight Bullet, Billy's father will give them 250 caps for saving them.
- If they chose to lie to Bullet and say the house is empty (very hard speech check), Bullet and his gang will leave the Sole Survivor and the Peabodys alone. Billy's father will award 250 caps for saving them.
Quest stages[]
Companion reactions[]
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Notes[]
- Strong's dialogue contradicts his reactions. He will say that he doesn't like leaving Billy but his reaction will show as a like. He will also approve of taking Billy home yet his reaction is a dislike.
- Telling Bullet he can take the Peabody family will lead to two reactions in the same conversation. The first occurs when Bullet tells his men to take the family away, and the second when Carol calls the Sole Survivor a coward.
- There may be a Brotherhood member in the house Billy's parents are in. If the Sole Survivor is allied with the Brotherhood of Steel, he will assist in fighting the Gunners.
- If Bullet is killed after declining to sell Billy, the Gunners will not appear at the Peabody house, but the parents will still pay.
- If Bullet is killed after passing his Charisma checks, Billy can still be taken to his house for extra caps (500 total).
- Bullet and the Gunners can be convinced that Billy and his parents had fled the building and they will search elsewhere provided the Sole Survivor has enough Charisma. The parents will still award the caps.
- Tessa and the high-level Gunners from Quincy Ruins may join Bullet and his lower level henchmen when they attack the house if the Sole Survivor is defending the Peabodys, which makes the fight extremely difficult (if not near impossible) for low level characters. Clearing out Quincy Ruins before taking Billy back to his house seems to solve this problem.
- Directly across the road from the fridge where Billy is found, there is a small pond containing a leveled suit of power armor.
- Although Billy insists that the Sole Survivor must shoot the fridge door to release him, bashing or punching the door will break it, thus saving ammunition.
- The Peabodys cannot be killed by Bullet and his men, even though the player character can fail the quest by killing the parents directly.
- Some time after killing Bullet there will be a random encounter where the Sole Survivor will be confronted by someone who says, "Remember Bullet? He was my friend." They will then turn hostile and attack. This person may or may not have backup and may be a raider.
- This quest can be triggered by stray bullets hitting the fridge and accidentally releasing Billy.
Bugs[]
- Tessa or Clint in Quincy, they will not drop their respective unique items, making them impossible to acquire.[verified] If this quest is started before the player has encountered
- Asking Bullet "what's he worth" will freeze the conversation after Bullet stops talking, resulting in the Sole Survivor either staring at him endlessly or having to walk away.[verified]
- When prompted to "talk to Bullet," dialogue may not appear. This can be fixed by reloading or killing him.[verified]
- 00028db8.moveto player. Otherwise, fast traveling away and back may resolve the issue. Another simple workaround is to kill Bullet on the first encounter.[verified] Bullet may not correctly appear at the Peabodys' house to confront the player. Instead, he will spawn at the center of Quincy, which makes talking to him difficult since Quincy is protected by a large amount of Gunners. PC users may summon him with the console using the command
- After the quest is completed, there is a chance that some Gunners will spawn inside the Peabody residence. They will not interact with the Peabodys, and if the Sole Survivor kills them it will not be acknowledged.[verified]
- Strong's verbal approval or disapproval is switched with a dislike and like, respectively, for choosing whether or not to help Billy.[verified]
Gallery[]
Behind the scenes[]
This quest's synopsis may be a reference to the movie Indiana Jones and the Kingdom of the Crystal Skull, featuring a scene where the titular character hides in a refrigerator to survive a nuclear detonation. This scene was also referenced in Fallout: New Vegas via a Wild Wasteland encounter.