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{{Infobox character
{{Fallout 1 and 2 characters project}}
 
 
|games =FO2
{{Character
 
|name ={{PAGENAME}}
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|image =Fo2 Kerith.png
|game =''[[Fallout 2]]''
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|race =[[Intelligent deathclaw|Talking deathclaw]]
 
|affiliation =[[Gruthar]]'s pack
|image =empty
 
|race =[[Deathclaw]]
 
|affiliation =Deathclaw tribe
 
 
|role =Mother
 
|role =Mother
 
|location =[[Vault 13]]
 
|location =[[Vault 13]]
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|quests =[[Retrieve the GECK for Arroyo]]<br />'''[[Stop the Enclave]]'''
|quests =
 
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|special ={{SPECIAL|10,10,9,2,6,10,10}}
|appearances =''[[Fallout 2]]''
 
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|tag skills ={{Tag skills|unarmed=150|melee weapons=150}}
|actor =None
 
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|derived =[[Hit Points]]: 310<br />[[Experience Points]]: 2000<br />[[Armor Class]]: 35<br />[[Action Points]]: 12<br />[[Carry Weight]]: 275<br />[[Melee Damage]]: 25<br />[[Sequence]]: 30<br />[[Healing Rate]]: 3
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|proto ={{proto|275}} (mother deathclaw)
 
|dialogue =[[Ockerith.msg]]
 
|dialogue =[[Ockerith.msg]]
 
}}{{Games|FO2}}
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{{Quotation|There are more mothers. Should anything happen to me, one will be chosen to take my place. The pack must survive.}}
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'''Kerith''' is the mother of the tribe of talking [[Deathclaw (Fallout)|deathclaw]]s that inhabits [[Vault 13]].
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==Background==
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Kerith is the deathclaw mother<ref>[[Ockerith.msg]], line 101</ref>, meaning she takes care of all the baby deathclaws around the vault. She will talk to the [[Chosen One]], but has little to say.
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==Interactions with the player character==
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===Interactions overview===
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{{Interactions FO1
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|perm companion =no
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|temp companion =no
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|talking head =no
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|wares =-
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|restocks =no
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|items modified =-
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|heal =no
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|cure radiation =no
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|heal cripple =no
 
|quests started =-
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|quests involved =*[[Retrieve the GECK for Arroyo]]
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* '''[[Stop the Enclave]]'''
 
}}
 
}}
{{Games|FO2}}
 
'''Kerith''' is the mother of the tribe of [[talking deathclaws]] that inhabits [[Vault 13]].
 
   
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===Quests===
{{stub}}
 
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* [[Retrieve the GECK for Arroyo]]: One of the things the Chosen One can talk to Kerith about is the [[Garden of Eden Creation Kit#Fallout 2|G.E.C.K.]]
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===Other interactions===
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* If the Chosen One convinces the guard outside, they may gain entrance to the lair where she is situated and can talk to her about the pack.
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==Appearances==
 
Kerith appears only in ''[[Fallout 2]]''.
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==References==
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{{References}}
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{{Navbox Vault 13 FO2}}
   
[[Category:Enclave characters]]
 
 
[[Category:Deathclaw characters]]
 
[[Category:Deathclaw characters]]
[[Category:Fallout 2 non-player characters]]
 
 
[[Category:Vault 13 characters]]
 
[[Category:Vault 13 characters]]
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[[ru:Керит]]
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[[uk:Керіт]]

Revision as of 06:50, 24 September 2019

 
Gametitle-FO2
Gametitle-FO2
There are more mothers. Should anything happen to me, one will be chosen to take my place. The pack must survive.

Kerith is the mother of the tribe of talking deathclaws that inhabits Vault 13.

Background

Kerith is the deathclaw mother[1], meaning she takes care of all the baby deathclaws around the vault. She will talk to the Chosen One, but has little to say.

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

-

Quests

Other interactions

  • If the Chosen One convinces the guard outside, they may gain entrance to the lair where she is situated and can talk to her about the pack.

Appearances

Kerith appears only in Fallout 2.

References

  1. Ockerith.msg, line 101