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==Appearances== |
==Appearances== |
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Kerith appears only in ''[[Fallout 2]]''. |
Kerith appears only in ''[[Fallout 2]]''. |
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+ | ==References== |
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+ | {{References}} |
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{{Navbox Vault 13 FO2}} |
{{Navbox Vault 13 FO2}} |
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[[Category:Deathclaw characters]] |
[[Category:Deathclaw characters]] |
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− | [[Category:Fallout 2 characters]] |
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[[Category:Vault 13 characters]] |
[[Category:Vault 13 characters]] |
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[[ru:Керит]] |
[[ru:Керит]] |
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+ | [[uk:Керіт]] |
Revision as of 06:50, 24 September 2019
“There are more mothers. Should anything happen to me, one will be chosen to take my place. The pack must survive.”
Kerith is the mother of the tribe of talking deathclaws that inhabits Vault 13.
Background
Kerith is the deathclaw mother[1], meaning she takes care of all the baby deathclaws around the vault. She will talk to the Chosen One, but has little to say.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Quests
- Retrieve the GECK for Arroyo: One of the things the Chosen One can talk to Kerith about is the G.E.C.K.
Other interactions
- If the Chosen One convinces the guard outside, they may gain entrance to the lair where she is situated and can talk to her about the pack.
Appearances
Kerith appears only in Fallout 2.
References
- ↑ Ockerith.msg, line 101
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