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Fallout Wiki
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==Appearances==
 
==Appearances==
 
Kerith appears only in ''[[Fallout 2]]''.
 
Kerith appears only in ''[[Fallout 2]]''.
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox Vault 13 FO2}}
 
{{Navbox Vault 13 FO2}}
   
 
[[Category:Deathclaw characters]]
 
[[Category:Deathclaw characters]]
[[Category:Fallout 2 characters]]
 
 
[[Category:Vault 13 characters]]
 
[[Category:Vault 13 characters]]
   
 
[[ru:Керит]]
 
[[ru:Керит]]
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[[uk:Керіт]]

Revision as of 06:50, 24 September 2019

 
Gametitle-FO2
Gametitle-FO2
There are more mothers. Should anything happen to me, one will be chosen to take my place. The pack must survive.

Kerith is the mother of the tribe of talking deathclaws that inhabits Vault 13.

Background

Kerith is the deathclaw mother[1], meaning she takes care of all the baby deathclaws around the vault. She will talk to the Chosen One, but has little to say.

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

-

Quests

Other interactions

  • If the Chosen One convinces the guard outside, they may gain entrance to the lair where she is situated and can talk to her about the pack.

Appearances

Kerith appears only in Fallout 2.

References

  1. Ockerith.msg, line 101