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[[Category:Deathclaw characters]] |
[[Category:Deathclaw characters]] |
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[[Category:Vault 13 characters]] |
[[Category:Vault 13 characters]] |
Revision as of 15:19, 16 June 2011
Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. For participation, please check the project page.
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“There are more mothers. Should anything happen to me, one will be chosen to take my place. The pack must survive.”
Kerith is the mother of the tribe of talking deathclaws that inhabits Vault 13.
Interactions with the player character
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
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This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
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If the player convinces the guard outside, they may gain entrance to the lair where she is situated and can talk to her about the pack.
Appearances
Kerith only appears in Fallout 2.
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