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Gametitle-FO2
Gametitle-FO2
There are more mothers. Should anything happen to me, one will be chosen to take my place. The pack must survive.

Kerith is the mother of the tribe of talking deathclaws that inhabits Vault 13.

BackgroundEdit

Kerith is the deathclaw mother[1], meaning she takes care of all the baby deathclaws around the vault. She will talk to the Chosen One but has little to say.

Interactions with the player characterEdit

Interactions overviewEdit

Perk empathy synthesizer
This character is involved in quests.

QuestsEdit

Retrieve the GECK for Arroyo: One of the things the Chosen One can talk to Kerith about is the G.E.C.K.

Other interactionsEdit

If the Chosen One convinces the guard outside, they may gain entrance to the lair where she is situated and can talk to her about the pack.

AppearancesEdit

Kerith appears only in Fallout 2.

ReferencesEdit

  1. Ockerith.msg, line 101
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