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Name's Keith. You feeling lucky? I got games of chance, games of skill, games of you-name-it. Want to win a little cash?

Keith is a chem dealer and Caravan hustler living in the Aerotech suite 200 of Aerotech Office Park in 2281.

Background

Ever since being freed from slavery in Caesar's Legion, Keith has made his home in the Aerotech office park, where he has developed a dubious reputation. For one, he "makes his own luck" with some marked cards and hustles peoples at caravan, especially when a "fat score rolls into town." On top of that, he keeps a stash of Jet around "for emergencies" and makes a killing selling it to junkies around the office park. Looking out only for himself, Keith is naturally a coward and is liable to do something desperate if confronted.

Captain Parker definitely suspects that Keith is selling chems and conning people, but he can't prove anything without some concrete evidence, and has no time to investigate Keith himself, especially when he has a refugee camp to administrate. It does not help that Keith likes to get the captain worked up, and is a general nuisance to anyone not chemmed out of their mind.

Interactions with the player character

Interactions overview

Perk nociception regulator
This character is essential. Essential characters cannot be killed.
FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion. They grant the no perk.
Medicine
This character is a doctor.
Barter
This character is a merchant. Caps: no
Sells: no
Fullmaintenance
This character can repair items. Repair cap: no
Deep Sleep
This character rents beds. Cost: no caps.
Hand Loader
This character can modify weapons.

no

GoodNatured
This character starts quests.

no

Perk empathy synthesizer
This character is involved in quests.

Keith's Caravan Charade

Quests

  • Keith's Caravan Charade: The player has to find evidence of Keith cheating at Caravan. A Barter check of 45 is needed to trick him into telling about his drug dealing and a Speech check of 60 is needed when talking to him to find out how he cheats. Alternatively, you can also steal the cards out of the desk in the back right corner of the 200 suite and bring them to Captain Parker as evidence.
  • After bringing the evidence of Keith's charade to Captain Parker, he will give you the option to assist him in bringing Keith in. Doing so will get you an additional 100 caps.

Inventory

Apparel Weapon Other items On death
Handyman jumpsuit Spiked knuckles Stimpak
Three random caravan cards
-

Notes

  • If the Courier initiates conversation with Captain Parker or Keith while confronting Keith, but just before Parker opens fire, you can glitch him out of shooting at all. He will turn around and walk away, not even finishing the conversation. Talking to Parker about Keith after this will add the quest note to your Pipboy again, as if having the conversation for the first time, but the rest of the quest cannot be repeated.
  • Additionally, it appears that if you glitch him in this manner, he then allows you to keep passing the Barter and Speech checks infinitely, providing experience each time.

Notable quotes

  • "Name's Keith. You feeling lucky? I got games of chance, games of skill, games of you-name-it. Want to win a little cash?"
  • "You know how they say you make your own luck? Let's just say I make mine with a little extra ink on the cards."
  • "Why don't you go cry to your wife, then - oh that's right! She left your worthless stinking ass!"

Appearances

Keith appears only in Fallout: New Vegas.

Bugs

PCIcon pc If able to pass the 45 Barter check with Keith, you can accept or refuse his offer of Jet and then pass the Speech check again; you can repeat this process to gain unlimited XP. [verified] {Fixed}

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