“You're not from around here. Who're you?”— Katja questioning the Vault Dweller's origin
Katja is a scavenger living in the Boneyard in the year of 2161.
Background
Katja is a slender young woman with a smudged face and dark clothing.[1] She is a scavenger from Adytum who occasionally camps out with the Followers of the Apocalypse in the Boneyard Library, even though she does not have a high opinion of them.[2] She hates dogs, and will express this disdain out loud every time the Vault Dweller examines or pets Dogmeat.[3] She is also a possible companion to the Vault Dweller.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character starts quests. |
Quests
Effects of player's actions
- If the player has made Shady Sands hostile, Katja will be hostile as well before any attempt to recruit her, even though she claims she hass never heard of it.
Other interactions
- Katja is a recruitable NPC located in the Boneyard Library. She can be recruited simply by being asked to join. Afterward, she can be used to lockpick closed doors. She is also a decent ally with some small arms (e.g. .223 pistol, 14mm pistol, 10mm SMG. Sprite limitations prohibit her from using 10mm pistol and Desert Eagle .44).
- She is highly skilled with a power fist or a Ripper, typically capable of dealing huge amounts of damage with those weapons. Her biggest drawbacks are her low Strength and HP, that she has a below average Carry Weight, and that she will often need to be supplied with stimpaks to be able to endure some battles, especially so as the game progresses.
- She can mark the location of the Cathedral on the Vault Dweller's map.
Tell me about
Katja's Tell me abouts | |
---|---|
Query | Response |
Merchants, Police, Experiments, Lieutenant, Razlo, Aradesh, Military, Vats, Scribes, Seth, Tolya, Petrox, Gwen, Diana, Alya, Tandi, Khans, Paladins, Initiates, Exodus, Casino, Gizmo, Killian, Vault 13 overseer, Boneyard Library, Hall, Watershed, Set, Unity, Master, Garl | I don't know any more about that than you do. |
Boneyard | The Angel's Boneyard is all that's left of the old city of Los Angeles. Mostly divided among warring factions, these days. |
War | The War brought misery and death all over the world. I sure hope that something like that never happens again. But from what've seen, there's not much hope for humanity. |
Adytum | Adytum used to be my home, but those people are just too paranoid and reclusive. They'll never survive by withdrawing from the world. |
Followers | The Followers of the Apocalypse preach peace and tolerance. Too bad it just doesn't cut it in this world. |
Cathedral | The Cathedral is a monumental structure south of Adytum by about a day's walk or so. It's run by a weird cult that worships some sort of dark god. |
Chip, Water | I don't know where you could find such a relic of old technology. |
Necropolis | What, the city of the dead? Isn't that a myth? |
Medic | The Followers have a medic on hand at all times. |
Healing | You should go see the medic at the Followers if you need healing. |
Vault, Vault-13, Vault13 | Weren't the Vaults like big underground shelters? |
Junktown | Um, small town north of the Hub, I think. |
Shady | Shady what? |
Sands | Shady Sands? Never heard of it. |
The Hub | The Hub's a huge trading center, with all sorts of stores and merchants. |
Store | The Gun Runners sell stuff, and there's a store in Adytum. |
Deathclaw | Ugh! The Deathclaws are all over in the Boneyard. I'd rather not even
think about them. Huge and aptly named. |
Children | I don't like kids. |
Brotherhood | I hear they're some sort of high-tech monks. |
Base | I suppose there must be some remnants of the old military. |
Apocalypse | You mean the big war? Wow, you sure have led a sheltered life if you
don't know anything about that. |
Mutants | I've seen a rat with three eyes once. That's about all I know about
mutants. |
Morpheus | I think he's a High Priest for the Cathedral, or something. |
Booze | No thanks. |
Chems | Ugh. No, I'd rather not. I watched a friend die from an overdose of Psycho once. Not pretty. |
Zimmerman | He's the mayor of Adytum. A fair, if somewhat vacillating, man. |
Regulators | They watch over Adytum and keep it under control. |
Scavs | I used to be a scav. We'd go out at night and try to find useful stuff in the ruins of the Boneyard. Very dangerous job. I got sick of Adytum, though. |
Blades | They're a group of cast-offs who live outside of Adytum. |
Nicole | She's the leader of the Followers. An intelligent woman, and good hearted, too. |
Psychics | I get "feminine intuition" occasionally, if that's what you mean. |
Merchants | Merchants trade with Adytum occasionally, and sell to the Gun Runners. |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Katja's leather jacket (equivalent to combat armor) | 5x Throwing knife | 2x Stimpaks |
Notes
She has the Big Guns and Energy Weapons skills tagged, but her sprite lacks animation frames for them.
Appearances
Katja appears only in Fallout.
References
- ↑ Katja's character description: "You see a slender young woman with a smudged face and dark clothing."
(Katja's dialogue) - ↑ Katja: "The Followers of the Apocalypse are a group of peace-preachers who live in a large library near the heart of the Boneyard. Why they haven't been wiped out yet I can't say. They are lousy combatants and have no understanding of the real world, but other than that they are polite and well-educated."
(Katja's dialogue) - ↑ Katja: "I hate dogs."
(Katja's dialogue)
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