|For an overview of the katana in the Fallout universe, see katana.|
A katana is a type of Japanese sword with a blade length greater than 23.6-28.7 inches (60-73 centimeters) and characterized by its distinctive appearance: a curved, slender, single-edged blade, circular or squared guard, and long grip that can accommodate two hands. Often called a "samurai sword" or "samurai's sword" because of its use by the feudal warriors, it became a symbol of the samurai caste.
Renowned for its sharpness and cutting ability, its origins go back at least as far as the Kamakura Period (1185–1333). Most often held with two hands, some techniques and combat styles were performed with a one-handed grip. The katana was generally carried in a saya, or scabbard, manufactured from lightweight wood, with a coat of lacquer on the exterior and a wooden knob on one side for attaching a braided cord.
The single-edged, razor-sharp blade is extremely effective against most enemies, because it has a high attack speed of over three hits per second.
|- Type of attack||- Skill required|
|- Damage per attack in V.A.T.S.||- Action point cost|
|- Damage per action point||- Additional effects|
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Unlabored Flawlessness outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
The katana can successfully strike about 995 times, or 1,495 times when equipped with the protective sheath, from full condition before breaking.
- Katana authentic blade - Increases damage by 5. Replaces the exhausted blade for a polished blade and the worn blue grip with a black grip.
- Katana protective sheath - Increases condition by 50%. Adds a traditional brown saya (Japanese scabbard) attached to the belt on the left.
- Katana balanced grip - Increases attack speed by 20%. Replaces the worn blue or black grip with a red grip in better condition.
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
- Note: Melee damage is doubled in V.A.T.S.
- Mick & Ralph's, sold by Mick.
- Novac, sold by Cliff Briscoe.
- Silver Rush, sold by Gloria Van Graff.
- When dropped, the current model appears as that of the base weapon, whether it is modded or not.
- The Katana's attack speed can get up to six times per second by having a high Melee Weapons skill, the perks Slayer and Ain't Like That Now, the balanced grip, and authentic blade modifications.
- It is the only melee weapon in the game with a visible scabbard.
- Every time the vendors' inventories are reset, Mick will always have one in stock.
- After modding a katana with the protective sheath, dropping the weapon will cause both the sheath and the katana to drop separately.
- The weapon mods for the katana add a saya (scabbard), and replace both the tsuka (grip), tsuba (handguard) and the blade. The fully modded weapon thus hypothetically contains no part from the original item. There is no way, however, to obtain the item without first having the original "replica" model.
- The sheathe/unsheathe sound effects sounds similar to the sound effects from The Elder Scrolls IV: Oblivion.
If modded with the protective sheath, when changing weapons or un-equipping the katana, the sheath will still be on the player's hip. When dropped, sometimes the sheath is not dropped. Occasionally, this bug may also result in two sheaths overlapping each other.[verified]
- Equipping a different weapon that is holstered the same way will remove it, but sometimes changing weapons may not remove the sheath.
- You may have to save the game, return to the main menu, and reload the save to fix the problem.
- Jury Rigging perk. Also, when asking ED-E to repair the weapon, the condition will degrade every time.[verified] If modded with the protective sheath, it will be stuck in a glitched condition when the weapon's condition is at 100%. This can be fixed by repairing it with another katana, or a one-handed melee weapon with the
- There's a chance that Cliff Briscoe will not have the katana in his inventory or it will sometimes disappear. [verified]