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For the game mechanic in Fallout, see Fallout reputations.
For the game mechanic in Fallout Tactics, see Fallout Tactics reputations.
For the game mechanic in Fallout 4, see affinity.
Gameplay articles
Fallout 2Karma
Fallout 3Karma
Fallout: New VegasKarma
This is an overview article, focusing on background information and cross-game comparisons.
 
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Karma.gif

Karma's a real bitch. You'd be wise to remember that.Michael Masters, Fallout 3

Karma is the reflection of choices made during games and how they are perceived by the inhabitants of the wasteland in Fallout 2, Fallout 3 and Fallout: New Vegas.

Background

Karma is a game mechanic measured in points. Classified by three types, good, neutral, and evil, the player character always start a new game with 0 Karma points, which is considered neutral. Wasteland inhabitants will behave differently toward the player character depending upon Karma, and it serves as a factor in unlocking certain dialogue options and game endings. Some games use both Karma and reputation as mechanics, while others use one or the other.

Characteristics

  • In Fallout 2, "general reputation" is renamed to Karma, reputation titles are kept and a new stat called "Reputation" is added, acting as a measurement of how one is perceived in specific locations or among certain groups.
  • In Fallout 3, although Karma is measured in points, only associated status and titles appear.
  • In Fallout: New Vegas, both Karma and Reputation appear as game mechanics.

Behind the scenes

FB8 deco 301 color.pngThe following is based on unverified behind the scenes information and may be inaccurate.

Three of the Karma images from Fallout 2 reference a superhero, each of a different comics company including Defender references Batman of DC Comics, Shield of Hope references Captain America from Marvel Comics, and Demon Spawn references Spawn, published by Image Comics.

FB8 deco 301 color.pngEnd of information based on unverified behind the scenes information.
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