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Fallout 2Karma
Fallout 3Karma
Fallout: New VegasKarma
Karma
Karma's a real bitch. You'd be wise to remember that.Michael Masters, Fallout 3

Karma is the reflection of choices made during the games and how they are perceived by the inhabitants of the wasteland in Fallout 2, Fallout 3 and Fallout: New Vegas.

Background[]

Karma is a game mechanic measured in points. Classified by three types, good, neutral, and evil, the player character will always start a new game with 0 Karma points, which is considered neutral. Wasteland inhabitants will behave differently toward the player character depending upon Karma, and it serves as a factor in unlocking certain dialogue options and game endings. Some games use both Karma and reputation as mechanics, while others use one or the other.

Characteristics[]

  • In Fallout 2, "general reputation" is renamed to Karma, reputation titles are kept and a new stat called "Reputation" is added, acting as a measurement of how one is perceived in specific locations or among certain groups.
  • In Fallout 3, although Karma is measured in points, only associated status and titles appear.
  • In Fallout: New Vegas, both Karma and reputation appear as game mechanics.

Gallery[]

Fallout 2
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