For the game mechanic in Fallout, see Fallout reputations. For the game mechanic in Fallout Tactics, see Fallout Tactics reputations. For the game mechanic in Fallout 4, see affinity. |
This is an overview article, listing content appearing in multiple Fallout media. For information specific to a given game or TV series, consult the table on the right. |
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“Karma's a real bitch. You'd be wise to remember that.”— Michael Masters, Fallout 3
Karma is the reflection of choices made during the games and how they are perceived by the inhabitants of the wasteland in Fallout 2, Fallout 3 and Fallout: New Vegas.
Background[]
Karma is a game mechanic measured in points. Classified by three types, good, neutral, and evil, the player character will always start a new game with 0 Karma points, which is considered neutral. Wasteland inhabitants will behave differently toward the player character depending upon Karma, and it serves as a factor in unlocking certain dialogue options and game endings. Some games use both Karma and reputation as mechanics, while others use one or the other.
Characteristics[]
- In Fallout 2, "general reputation" is renamed to Karma, reputation titles are kept and a new stat called "Reputation" is added, acting as a measurement of how one is perceived in specific locations or among certain groups.
- In Fallout 3, although Karma is measured in points, only associated status and titles appear.
- In Fallout: New Vegas, both Karma and reputation appear as game mechanics.
Gallery[]
- Fallout 2