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For the game mechanic in Fallout, see Fallout reputations.
For the game mechanic in Fallout Tactics, see Fallout Tactics reputations.
For the game mechanic in Fallout 4, see affinity.
Gameplay articles
Fallout 2Karma
Fallout 3Karma
Fallout: New VegasKarma
This is an overview article, listing content appearing across multiple games.
 
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Karma.gif

Karma's a real bitch. You'd be wise to remember that.Michael Masters, Fallout 3

Karma is the reflection of choices made during games and how they are perceived by the inhabitants of the wasteland in Fallout 2, Fallout 3 and Fallout: New Vegas.

Background

Karma is a game mechanic measured in points. Classified by three types, good, neutral, and evil, the player character always start a new game with 0 Karma points, which is considered neutral. Wasteland inhabitants will behave differently toward the player character depending upon Karma, and it serves as a factor in unlocking certain dialogue options and game endings. Some games use both Karma and reputation as mechanics, while others use one or the other.

Characteristics

  • In Fallout 2, "general reputation" is renamed to Karma, reputation titles are kept and a new stat called "Reputation" is added, acting as a measurement of how one is perceived in specific locations or among certain groups.
  • In Fallout 3, although Karma is measured in points, only associated status and titles appear.
  • In Fallout: New Vegas, both Karma and Reputation appear as game mechanics.
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