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For other characters that appear in the Fallout universe named Karl, see Karl.
You are truly (hic) my bestest friend in this whole (hic) cursed world.

Karl is a mentally disturbed drunkard lounging around Mom's Diner in 2241.


Asking Karl about "his story" will make him sober up and tell a frightening tale. His farm was razed by ghosts, his crops failed, and he fled to the Den.

Interactions with the player characterEdit

Interactions overviewEdit

Perk empathy synthesizer
This character is involved in quests.


Go to the Den and tell Karl it's alright to come back home: Once the Chosen One discovers the Ghost Farm, he is sent by Jo to find Karl and make sure that the Slags didn't draw him up by his innards. Report back to Jo once one finds him so Modoc and the Slags can make peace. Hurry though, because it might be too late to report back to Modoc before they kill the Slags.

Effects of player's actionsEdit

It is possible to upset Karl, whereupon he refuses to talk to the player character about "his story". The Chosen One will need to give him a beer (needs to be in your inventory), but he will pass out subsequently. When he wakes up after a few hours, Karl will be more talkative.


Apparel Weapon Other items
Torn old outfit


  • The player character can "revive" Karl from his deep sleep through the Doctor skill.


Karl appears only in Fallout 2.

Behind the scenesEdit

Icon cut contentThe following is based on Fallout 2 cut content and has not been confirmed by canon sources.

Karl is listed under the Party.txt, it can be assumed he had to be escorted.

Icon cut contentEnd of information based on Fallout 2 cut content.


The dialogue option to ask Karl about his story requires an Intelligence of 10, which was explained to be a typo in scripting.

CharactersJo · Grisham · Balthas · Biff · "Chicken" · Cornelius · Farrel · Rose · Jonny · Davin · Miria · Laddie · Balthas' wife  · Modoc citizen · Modoc trader · Vegeir · Slag guard · Slag citizen (the Ghost Farm Slags) · Stable boy
LocationsModoc Main Street · Modoc brahmin pastures · Rose's Bed and Breakfast · Farrel's garden · Modoc caves · Slaughterhouse pen · Ghost Farm
QuestsSomething strange is happening at the farm northeast of Modoc. Investigate and report back to Jo · Cornelius has lost his gold pocket watch. Find it and return it to him · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel · Jonny is missing. Find him and bring him home to Balthas · Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas · Farrel has a rodent problem in his garden. Remove the infestation · Deliver Slag message to Jo in Modoc · Jo is suspicious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl · Go to the Den and tell Karl it's alright to come back home · Kill the "chicken" · Help Bess the Brahmin
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