For other characters named Karl, see Karl.

 
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You are truly (hic) my bestest friend in this whole (hic) cursed world.

Karl is a former Modoc inhabitant, who fled to the Den from his farm. He can be found in Mom's Diner in 2241.

Background

An incredibly filthy drunk, Karl spends his days moping in the back of Mom's Diner, begging passers-by for money to fuel his drinking habit. He used to be a fine, upstanding farmer from Modoc, who worked a farm to the northeast of the town. However, one day he began seeing glowing ghosts in the fields, who took his crops and cattle. Eventually, he couldn't take the stress and ran away from the farm. He is presumed dead by Modoc citizens.

Interactions with the player character

Interactions overview

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This character is romanceable.

Requires female character with 8 Charisma or more

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This character is involved in quests.

Quests

Go to the Den and tell Karl it's alright to come back home: Once the Chosen One discovers the Ghost Farm, he is sent by Jo to find Karl and make sure that the Slags didn't draw him up by his innards. Report back to Jo once one finds him so Modoc and the Slags can make peace. Hurry though, because it might be too late to report back to Modoc before they kill the Slags.

Effects of player's actions

It is possible to upset Karl, whereupon he refuses to talk to the player character about "his story". The Chosen One will need to give him a beer (needs to be in your inventory), but he will pass out subsequently. When he wakes up after a few hours, Karl will be more talkative.

Inventory

Apparel Weapon Other items
Torn old outfit

Notes

  • The player character can "revive" Karl from his deep sleep through the Doctor skill.

Appearances

Karl appears only in Fallout 2.

Behind the scenes

Icon cut content.pngThe following is based on Fallout 2 cut content.

Karl is listed under the Party.txt, it can be assumed he had to be escorted.

Icon cut content.pngEnd of information based on Fallout 2 cut content.

Bugs

The dialogue option to ask Karl about his story requires an Intelligence of 10, which was explained to be a typo in scripting.

CharactersJo · Grisham · Balthas · Biff · "Chicken" · Cornelius · Farrel · Rose · Jonny · Davin · Miria · Laddie · Balthas' wife  · Modoc citizen · Modoc trader · Vegeir · Slag guard · Slag citizen (the Ghost Farm Slags) · Stable boy
LocationsModoc Main Street · Modoc brahmin pastures · Rose's Bed and Breakfast · Farrel's garden · Modoc caves · Slaughterhouse pen · Ghost Farm
QuestsSomething strange is happening at the farm northeast of Modoc. Investigate and report back to Jo · Cornelius has lost his gold pocket watch. Find it and return it to him · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel · Jonny is missing. Find him and bring him home to Balthas · Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas · Farrel has a rodent problem in his garden. Remove the infestation · Deliver Slag message to Jo in Modoc · Jo is suspicious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl · Go to the Den and tell Karl it's alright to come back home · Kill the "chicken" · Help Bess the Brahmin
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